US2005119072A1PendingUtilityA1

Sport game

Priority: Apr 26, 2002Filed: Jan 6, 2005Published: Jun 2, 2005
Est. expiryApr 26, 2022(expired)· nominal 20-yr term from priority
Inventors:Philip Pettey
A63B 67/002
30
PatentIndex Score
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Cited by
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References
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Claims

Abstract

A game and method of playing a game are disclosed. A playing field having a scoring objective region and a neutral zone extending from the scoring objective region are provided. The neutral zone divides the playing field. At least two playing objects are activated to initiate a play wherein the activating designates play zones relative to the neutral zone where players remain for a remainder of a play. The playing objects are conveyed to the players on the field during a single play of the game that extends to all of the play zones and that involves simultaneous movement of the at least two playing objects on separate ones of the play zones to permit scoring opportunities for the players. A result in any given one of the play zones is caused to impact a different result in another one of the play zones for a same play.

Claims

exact text as granted — not AI-modified
1 . A method of playing a game comprising the steps of: 
 providing a playing field having a scoring objective region and a neutral zone extending from the scoring objective region, the neutral zone dividing the playing field;    activating at least two playing objects to initiate a play wherein the activating designates play zones relative to the neutral zone where players remain for a remainder of a play; and    conveying the playing objects to the players on the field during a single play of the game that extends to all of the play zones and that involves simultaneous movement of the at least two playing objects on separate ones of the play zones to permit scoring opportunities for the players,    wherein a result in any given one of the play zones is caused to impact a different result in another one of the play zones for a same play.    
   
   
       2 . The method of  claim 1 , wherein the method steps are embodied in a board game.  
   
   
       3 . The method of  claim 1 , wherein the step of conveying includes marking a start position for offensive players when two passes of the playing object are simultaneously completed in a same play.  
   
   
       4 . The method of  claim 1 , further comprising the step of utilizing a play ending position of a corresponding one of the at least two playing objects in the given one of the play zones as a starting position of a next play that extends to all of the play zones.  
   
   
       5 . The method of  claim 1 , further comprising the step of utilizing a furthest play ending position of a corresponding one of the at least two playing objects in the given one of the play zones as a next activation position for all of the at least two playing objects for a next play that extends to all of the play zones.  
   
   
       6 . The method of  claim 5 , wherein the furthest play ending position corresponds to a furthest position of two catches with respect to a previous activation position.  
   
   
       7 . The method of  claim 1 , wherein the players include offensive players and defensive players for a given play, and wherein at least one of the defensive players is afforded an opportunity to score without any of the defensive players having possession of a corresponding one of the at least two playing objects.  
   
   
       8 . The method of  claim 1 , wherein the result in the given one of the play zones is used to replace the different result of the other one of the play zones.  
   
   
       9 . The method of  claim 1 , wherein the neutral zone has a pre-specified width, and any of the players present in the neutral zone during an activation of the at least two playing objects in a given play are restricted from participating in the given play.  
   
   
       10 . The method of  claim 1 , further comprising the step of permitting at least one of the at least two playing objects to cross the neutral zone for a completion during a given play.  
   
   
       11 . A program storage device readable by machine, tangibly embodying a program of instructions executable by the machine to perform method steps for playing a game, the method steps comprising: 
 providing a playing field having a scoring objective region and a neutral zone extending from the scoring objective region, the neutral zone dividing the playing field;    activating at least two playing objects to initiate a play wherein the activating designates play zones relative to the neutral zone where players remain for a remainder of a play; and    conveying the playing objects to the players on the field during a single play of the game that extends to all of the play zones and that involves simultaneous movement of the at least two playing objects on separate ones of the play zones to permit scoring opportunities for the players,    wherein a result in any given one of the play zones is caused to impact a different result in another one of the play zones for a same play.    
   
   
       12 . The program storage device of  claim 11 , wherein the program storage device is embodied in a video game.  
   
   
       13 . The program storage device of  claim 11 , wherein the step of conveying includes marking a start position for offensive players when two passes of the playing object are simultaneously completed in a same play.  
   
   
       14 . The program storage device of  claim 11 , further comprising the step of utilizing a play ending position of a corresponding one of the at least two playing objects in the given one of the play zones as a starting position of a next play that extends to all of the play zones.  
   
   
       15 . The program storage device of  claim 11 , further comprising the step of utilizing a furthest play ending position of a corresponding one of the at least two playing objects in the given one of the play zones as a next activation position for all of the at least two playing objects for a next play that extends to all of the play zones.  
   
   
       16 . The program storage device of  claim 15 , wherein the furthest play ending position corresponds to a furthest position of two catches with respect to a previous activation position.  
   
   
       17 . The program storage device of  claim 11 , wherein the players include offensive players and defensive players for a given play, and wherein at least one of the defensive players is afforded an opportunity to score without any of the defensive players having possession of a corresponding one of the at least two playing objects.  
   
   
       18 . The program storage device of  claim 11 , wherein the result in the given one of the play zones is used to replace the different result of the other one of the play zones.  
   
   
       19 . The program storage device of  claim 11 , wherein the neutral zone has a pre-specified width, and any of the players present in the neutral zone during an activation of the at least two playing objects in a given play are restricted from participating in the given play.  
   
   
       20 . The program storage device of  claim 11 , further comprising the step of permitting at least one of the at least two playing objects to cross the neutral zone for a completion during a given play.

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