US2005113171A1PendingUtilityA1
Games with wireless communications capabilities
Priority: Sep 11, 2003Filed: Sep 7, 2004Published: May 26, 2005
Est. expirySep 11, 2023(expired)· nominal 20-yr term from priority
Inventors:Lawrence Hodgson
A63F 13/12A63F 13/332A63F 2300/406A63F 2300/5533A63F 2300/5573A63F 13/35A63F 13/30
51
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Claims
Abstract
A plurality of games, whose members might be physically spaced apart, wirelessly communicate with a game management system. Communication can be on-demand and in real-time in response to on-going game play.
Claims
exact text as granted — not AI-modified1 . A system comprising:
a plurality of video games, each game includes a wireless transceiver and control circuits coupled thereto as well as communications software; and a monitoring apparatus wirelessly coupled to the games, the monitoring apparatus including software for at least monitoring game play.
2 . A system as in claim 1 where the monitoring apparatus is coupled to the games, at least in part via a computer network.
3 . A system as in claim 1 which includes a database wirelessly coupled to the video games for storage of game play information.
4 . A system as in claim 1 which includes software wirelessly coupled to the games for carrying out diagnostic evaluation of at least some of the games.
5 . A system as in claim 1 which includes software, wirelessly coupled to the games, the software accumulates game play statistics.
6 . A system as in claim 5 which includes software wirelessly coupled to the games for carrying out a diagnostic evaluation of at least some of the games.
7 . A system as in claim 6 where the monitoring apparatus includes a graphical users interface with software that selectively displays game play statistics.
8 . A system as in claim 7 where the communications software provides on-demand, real-time transmission of game play data.
9 . A system as in claim 1 where the communications software provides on-demand, real-time transmission of game play data.
10 . A system as in claim 8 which includes player identification software which couples player related performance information to a selected game.
11 . A system as in claim 8 which includes financial account software which maintains player financial accounts.
12 . A system as in claim 11 which includes software, responsive to one of credit or debit cards, which establishes game play credits in respective player financial accounts.
13 . A system as in claim 8 which includes real-time competition software that enables game play at a plurality of games to be part of a single competitive activity.
14 . A system as in claim 8 which includes real-time tracking software that monitors scoring at a plurality of games while respective play is in process at those games.
15 . A method comprising:
establishing wire-less communications, on a real-time basis, between a plurality of video games and a game play database.
16 . A method as in claim 15 which includes providing current player statistics, on demand, from the database.
17 . A method as in claim 15 which includes conducting real-time competitions between various members of the plurality.
18 . A method as in claim 17 which includes displaying competition information at various members of the plurality.
19 . A method as in claim 15 which includes maintaining player account information, on a real-time basis, in the database.
20 . A method as in claim 15 which includes wirelessly monitoring performance of at least one of the video games.
21 . A method as in claim 15 which includes wirelessly adjusting game variables of at least one of the video games.
22 . A method as in claim 20 which includes wirelessly adjusting game variables of at least one of the video games.Join the waitlist — get patent alerts
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