US2005113167A1PendingUtilityA1
Physical feedback channel for entertainement or gaming environments
Priority: Nov 24, 2003Filed: Nov 22, 2004Published: May 26, 2005
Est. expiryNov 24, 2023(expired)· nominal 20-yr term from priority
A63F 2300/209A63F 13/217A63F 2300/8082A63F 2300/66A63F 2300/302A63F 2300/1056A63F 2300/1037A63F 2300/1012A63F 13/52A63F 13/285A63F 13/218A63F 13/212A63F 2300/406A63F 13/332G06F 1/163G06F 3/016G06F 2203/013A41D 1/002
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Claims
Abstract
A physical feedback system for computer gaming environments comprises: a computing device for executing an application software program, the computing device having an interface for transmitting feedback signals generated by the application software program, and a wearable receiver having means for receiving the feedback signals from the computing device and actuator means designed to enter physical feedback sensations to the body and/or head of a user using the skin of the user as an interface.
Claims
exact text as granted — not AI-modified1 - 20 . (canceled)
21 . A system comprising:
a computing device for executing an application software program, the computing device having an interface for transmitting feedback signals generated by the application software program, and a wearable receiver having means for receiving the feedback signals from the computing device and actuator means designed to enter physical feedback sensations to the body and/or head of a user using the skin of the user as an interface.
22 . A system according to claim 21 ,
characterized in that the wearable receiver is integrated in a piece of garment.
23 . A system according to claim 22 ,
characterized in that a display is integrated into the piece of garment, wherein the display is designed to react to the feedback signals from the computing device.
24 . A system according to claim 21 ,
characterized in that the wearable receiver comprises a controller for controlling an array of actuators according to an operational pattern depending on any feedback signal received.
25 . A system according to claim 21 ,
characterized in that it furthermore comprises a channel for transmitting signals representing biological data from the user to the computing device hosting the application software program.
26 . A system according to claim 21 ,
characterized in that the application software is an entertainment or game-type software.
27 . A system according to claim 26 ,
characterized in that the feedback signals are generated depending on a user or application context.
28 . A system according to claim 27 ,
characterized in that the feedback signals are generated depending on a background scene, defined virtual objects, sounds, colors and/or a virtual actor generated by a game-type software.
29 . A system according to claim 21 ,
characterized in that the application software is designed to display scenes on the monitor, wherein different elements of the scenes displayed are respectively associated with a channel of the feedback signals and each channel is associated with a respective subgroup of the actuator means.
30 . A system according to claim 21 ,
characterized in that the actuator means comprise means for generating vibrational, tactile an/or heat stimuli.
31 . A system according to claim 21 ,
characterized in that the wearable receiver comprises means for adjusting manually operational parameters of the actuator means.
32 . A method for providing physical feedback sensations to the body of a user of an application software program, the method comprising the following steps:
generating feedback signals in an application software program, transmitting the feedback signals to a wearable receiver, and entering, based on the received feedback signals, physical feedback sensations to the body and/or head of a user using the skin of the user as an interface.
33 . A method according to claim 32 ,
characterized in that an array of actuators is controlled according to an operational pattern depending on any feedback signal.
34 . A method according to claim 32 ,
characterized in that signals representing biological data from the user are transmitted to the computing device hosting the application software program for further processing.
35 . A method according to claim 32 ,
characterized in that the feedback signals are generated depending on a background scene, defined virtual objects, sounds, colors and/or a virtual actor generated by a game-type software.
36 . A method according to claim 32 ,
characterized in that the application software is divided into several logical parts, wherein each part is associated with a channel of the feedback signals and each channel is associated with a respective subgroup of the actuator means.
37 . A method according to claim 32 ,
characterized in that the actuator means comprise means generating vibrational, tactile an/or heat stimuli to a user.
38 . A computer program product,
supporting a method according to claim 32 when running on a computing device.
39 . A computer game console,
designed to support a method according to claim 32 .
40 . A wearable game accessory,
comprising a controller supporting a method according to claim 32.Join the waitlist — get patent alerts
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