Educational game with dynamic message entry and display
Abstract
An educational video game with a hide and seek game software and a dynamic message entry and display method which can be played among many players in a fixed location or over the Internet is disclosed. The hide and seek game software has functions that enable the display of a landscape, a hide character, a seek character, and enable the movement of a hide character to hide in the features of a landscape and enable the movement of a seek character to seek the hide character. The game software display a central area with a landscape and a surrounding area, which is used as a space for dynamic display of messages based on age, gender and geographic location of the players. The messages may be from a group of types of commercial, school and community events, social messages for cultivating good habits, and personal messages from friends and relatives.
Claims
exact text as granted — not AI-modified1 - 24 . (canceled)
25 . A method of message delivery to a player, while playing a game, comprising the steps of:
enabling a game server hosting a game signing on players by a player identification means embedding a sequence from a group of player attributes of age, birthday month, geographic location, and gender; receiving messages into a database with a plurality of attributes; receiving players identifications into the database; selecting those messages from the database that satisfy a player's attribute and displaying these selected messages to the player while playing the game.
26 . The method of claim 25 , wherein the message attribute is a game mode, further comprising the step of: selecting those messages that satisfy the game mode and displaying those messages to the game player while playing the game in that game mode.
27 . The method of claim 25 , further comprising the step of: entering messages with a message attribute, where the message attribute is a message type such as community message, event message, personal message or commercial message.
28 . The method of claim 25 , further comprising the step of: entering messages with a message attribute, where the message attribute is age of players.
29 . The method of claim 25 , further comprising the step of: entering messages with a message attribute, where the message attribute is gender of players.
30 . The method of claim 25 , further comprising the step of: entering messages with a message attribute, where the message attribute is geographic location of players.
31 . The method of claim 25 , further comprising the step of: entering messages with a message attribute, where the message attribute is a combination of precise data and a wild card to represent a class of players, based on their age, their gender and their geographic location.
32 . The method of claim 25 , further comprising the step of: entering messages with a message attribute, where the message attribute is time of day, season, or an event in progress.
33 . The method of claim 25 , further comprising the step of: entering player identification with a player attribute, wherein the player attribute is age.
34 . The method of claim 25 , further comprising the step of: entering player identification with a player attribute, wherein the player attribute is gender.
35 . The method of claim 25 , further comprising the step of: entering player identification with a player attribute, wherein the player attribute is geographic location.
36 . The method of claim 25 , further comprising the step of: entering player identification with player attributes, where the player attributes are a combination of year-of-birth, month-of-birth, gender, and zip code.
37 . The method of claim 36 , further comprising the step of: entering player identification with a player attribute, where the player attribute includes player's name initials.
38 . The method of claim 25 , further comprising the steps of: entering messages in the database with message attributes for each message that are independent of player attributes and are from a group including time of day, season and an event.
39 . The method of claim 25 , further comprising the step of: entering a message into the database with message attributes for each message that are from a group including player age, player gender, and player geographic location.
40 . The method of claim 25 , further comprising the step of: entering player identification into the database with player attributes for each player that are from a group including player age, player gender, and player geographic location.
41 . The method of claim 25 , the step of receiving messages further comprising the steps of:
receiving messages via a global computer network; identifying message source to keep an account of messages from a message sender.
42 . The method of claim 41 , further comprising the step of:
billing a fee to the message sender.
43 . A system of displaying messages to players during a game comprising:
a. a game server hosting a game, wherein the game server is available on the internet to the players; b. the game server comprising a message function that includes, (i) a player sign-on function, that enables signing on players by a player identification means that embeds player attributes, (ii) a player identification function that identifies players with attributes that are a sequence from a group of player attributes of, player age, player birthday month, player geographic location, and player gender, and (iii) a message selection function that selects and display messages to players from a database of messages using the player identification attributes.
44 . A computing device for displaying messages to players during a game comprising:
a. a hand-held computing device hosting a game; b. the device comprising a message function that includes, (i) a player sign-on function, that enables signing on players by a player identification means that embeds player attributes, (ii) a player identification function that identifies players with attributes that are a sequence from a group of player attributes of, player age, player birthday month, player geographic location, and player gender, and (iii) a message selection function that selects and display messages to players from a database of messages using the player identification attributes.Join the waitlist — get patent alerts
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