US2005113160A1PendingUtilityA1

Educational game with dynamic message entry and display

Priority: Dec 22, 2000Filed: Dec 31, 2004Published: May 26, 2005
Est. expiryDec 22, 2020(expired)· nominal 20-yr term from priority
A63F 13/335A63F 2300/407A63F 2300/308A63F 2300/305A63F 13/5375A63F 13/533A63F 2300/303
55
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Claims

Abstract

An educational video game with a hide and seek game software and a dynamic message entry and display method which can be played among many players in a fixed location or over the Internet is disclosed. The hide and seek game software has functions that enable the display of a landscape, a hide character, a seek character, and enable the movement of a hide character to hide in the features of a landscape and enable the movement of a seek character to seek the hide character. The game software display a central area with a landscape and a surrounding area, which is used as a space for dynamic display of messages based on age, gender and geographic location of the players. The messages may be from a group of types of commercial, school and community events, social messages for cultivating good habits, and personal messages from friends and relatives.

Claims

exact text as granted — not AI-modified
1 - 24 . (canceled)  
   
   
       25 . A method of message delivery to a player, while playing a game, comprising the steps of: 
 enabling a game server hosting a game signing on players by a player identification means embedding a sequence from a group of player attributes of age, birthday month, geographic location, and gender;    receiving messages into a database with a plurality of attributes;    receiving players identifications into the database;    selecting those messages from the database that satisfy a player's attribute and    displaying these selected messages to the player while playing the game.    
   
   
       26 . The method of  claim 25 , wherein the message attribute is a game mode, further comprising the step of: selecting those messages that satisfy the game mode and displaying those messages to the game player while playing the game in that game mode.  
   
   
       27 . The method of  claim 25 , further comprising the step of: entering messages with a message attribute, where the message attribute is a message type such as community message, event message, personal message or commercial message.  
   
   
       28 . The method of  claim 25 , further comprising the step of: entering messages with a message attribute, where the message attribute is age of players.  
   
   
       29 . The method of  claim 25 , further comprising the step of: entering messages with a message attribute, where the message attribute is gender of players.  
   
   
       30 . The method of  claim 25 , further comprising the step of: entering messages with a message attribute, where the message attribute is geographic location of players.  
   
   
       31 . The method of  claim 25 , further comprising the step of: entering messages with a message attribute, where the message attribute is a combination of precise data and a wild card to represent a class of players, based on their age, their gender and their geographic location.  
   
   
       32 . The method of  claim 25 , further comprising the step of: entering messages with a message attribute, where the message attribute is time of day, season, or an event in progress.  
   
   
       33 . The method of  claim 25 , further comprising the step of: entering player identification with a player attribute, wherein the player attribute is age.  
   
   
       34 . The method of  claim 25 , further comprising the step of: entering player identification with a player attribute, wherein the player attribute is gender.  
   
   
       35 . The method of  claim 25 , further comprising the step of: entering player identification with a player attribute, wherein the player attribute is geographic location.  
   
   
       36 . The method of  claim 25 , further comprising the step of: entering player identification with player attributes, where the player attributes are a combination of year-of-birth, month-of-birth, gender, and zip code.  
   
   
       37 . The method of  claim 36 , further comprising the step of: entering player identification with a player attribute, where the player attribute includes player's name initials.  
   
   
       38 . The method of  claim 25 , further comprising the steps of: entering messages in the database with message attributes for each message that are independent of player attributes and are from a group including time of day, season and an event.  
   
   
       39 . The method of  claim 25 , further comprising the step of: entering a message into the database with message attributes for each message that are from a group including player age, player gender, and player geographic location.  
   
   
       40 . The method of  claim 25 , further comprising the step of: entering player identification into the database with player attributes for each player that are from a group including player age, player gender, and player geographic location.  
   
   
       41 . The method of  claim 25 , the step of receiving messages further comprising the steps of: 
 receiving messages via a global computer network;    identifying message source to keep an account of messages from a message sender.    
   
   
       42 . The method of  claim 41 , further comprising the step of: 
 billing a fee to the message sender.    
   
   
       43 . A system of displaying messages to players during a game comprising: 
 a. a game server hosting a game, wherein the game server is available on the internet to the players;    b. the game server comprising a message function that includes, (i) a player sign-on function, that enables signing on players by a player identification means that embeds player attributes, (ii) a player identification function that identifies players with attributes that are a sequence from a group of player attributes of, player age, player birthday month, player geographic location, and player gender, and (iii) a message selection function that selects and display messages to players from a database of messages using the player identification attributes.    
   
   
       44 . A computing device for displaying messages to players during a game comprising: 
 a. a hand-held computing device hosting a game;    b. the device comprising a message function that includes, (i) a player sign-on function, that enables signing on players by a player identification means that embeds player attributes, (ii) a player identification function that identifies players with attributes that are a sequence from a group of player attributes of, player age, player birthday month, player geographic location, and player gender, and (iii) a message selection function that selects and display messages to players from a database of messages using the player identification attributes.

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