Game of creativity
Abstract
An educational game to be played by two or more players. The game is intended to teach the players to solve problems and address opportunities through collective and individual responsibility. The players work as a team. The game includes a game board marked with a playing track. The track is divided into four sides with four corner spaces. Each side consists of a sequence of spaces and the sides are distinctly labelled. A game token for the team is moved sequentially along the track. A plurality of cards is shared by all players of the game to be drawn by the team. The cards are in at least four subsets distinctively marked, preferably with the moniker “define”, “explore”, “innovate” and “incubate” respectively. The team rolls a dice to obtain an indication of how they should move their token on the track. The side on which the team token is located directs which subset of cards the team should draw from. A particular problem solving and opportunity addressing methodology is embedded in the sequence the team follows as it moves around the board.
Claims
exact text as granted — not AI-modified1 . A game played by two or more players, intended to teach the players to solve problems and address opportunities through collective and individual responsibility, wherein the players work as a team rather than individuals, said board game including:
a game board having marked thereon a playing track, said track being divided into four sides and four corner spaces, each said side consisting of sequential spaces, each said side being distinctly labelled; a distinct game token for the team, which is moved along said track; a plurality of cards to be shared by all players of said board game and to be drawn by the team, said cards marked with indicia, and comprising a first set of “define” cards; a second set of “explore” cards; a third set of “innovate” cards; and a fourth set of “incubate” cards; one or more dice rolled by players to obtain an indication of how they should move their token on said track; and said side on which the team token is located directing which sub-set of cards a player must draw from.
2 . A board game as claimed in claim 1 including a fifth set of “quote” cards; a sixth set of “random” cards; and wherein said track contains spaces marked to instruct the players to pick up a said random card or a said opportunity card along with the card for the side of the track when said token lands in said space.
3 . A board game as claimed in claim 2 wherein said sides are labelled Define, Explore, Innovate and Incubate.Join the waitlist — get patent alerts
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