US2005064940A1PendingUtilityA1
Video game console and cashless method of use
Priority: Jul 8, 2002Filed: Oct 12, 2004Published: Mar 24, 2005
Est. expiryJul 8, 2022(expired)· nominal 20-yr term from priority
Inventors:Matthew Petruccelli
G07F 17/32G07F 17/3216A63F 13/79A63F 13/90A63F 13/48
21
PatentIndex Score
0
Cited by
0
References
0
Claims
Abstract
A novel video game console and method of use are disclosed and described. The invention also presents a game counting process and application thereof. A secure gaming information storage system is also detailed.
Claims
exact text as granted — not AI-modified1 ) A video game playing system with a subsystem comprising:
a first electronic circuit module operatively associated with the calculation of an electronic game count; and a second electronic circuit module operatively associated with storage, retrieval and protection of electronic gaming information.
2 ) The video game playing system of claim 1 , wherein said first electronic module comprises:
at least one processing element; at least one memory element; at least one element for inputting information associated with the calculation of said electronic game count; and at least one element for outputting said electronic game count to other system elements; for the purpose of calculating, manipulating, and storing said electronic game count.
3 ) The video game playing system of claim 1 , wherein said second electronic module comprises:
at least one memory element; at least one element for inputting said electronic gaming information; and at least one element for outputting said electronic gaming information to other system elements; for storing and retrieving said electronic gaming information.
4 ) The video game playing system of claim 3 , wherein said second electronic module further comprises at least one processor element for manipulating and encrypting said electronic gaming information.
5 ) The video game playing system of claim 1 , wherein said gaming information comprises a game count, a monetary credit, a monetary debit, and at least one unique identification indicator.
6 ) The video game playing system of claim 1 , wherein said subsystem is retrofit to a previously existing video game playing system.
7 ) The video game playing system of claim 1 , wherein said subsystem is fit into a newly manufactured video game playing system.
8 ) The video game playing system of claim 1 , wherein said first electronic circuit module is operatively associated with a set of rule-based processes to determine said game count.
9 ) The video game playing system of claim 8 , wherein said rule-based processes are stored within at least one of said memory elements.
10 ) The video game playing system of claim 1 , wherein said second electronic module is housed in a protective carrier.
11 ) The video game playing system of claim 1 , wherein an interface module receives said second electronic module housed in a protective carrier, and acts to allow said first electronic module to communicate with said second electronic module for transfer of gaming information.
12 ) The video game playing system of claim 11 , wherein said game count information is communicated between said game playing system and said second electronic module by at least one of electrical, optical, magnetic, and mechanical means.
13 ) The video game playing system of claim 11 , wherein said second electronic module communicates with said game playing system through a first electrode and a grounded second electrode on said interface module.
14 ) The video game playing system of claim 1 , wherein said housing comprises a physical locking mechanism to prevent removal of said module during operation of said game playing system.
15 ) The video game playing system of claim 14 , wherein said physical locking mechanism comprises an electronically activated motor drive to actuate a pin blocking removal of the second electronic module carrier.
16 ) The video game playing system of claim 1 , wherein a network allows communication between said game playing system and another computer-controlled system.
17 ) The video game playing system of claim 16 , wherein said computer-controlled system monitors said gaming information for tax and jurisdictional analysis and regulation.
18 ) A video game playing method comprising:
a first electronic circuit module operatively associated with processes that calculate an electronic game count; wherein said electronic game count shows the number of games played by a user.
19 ) The video game playing method of claim 18 , wherein said game count influences award entitlement.
20 ) The video game playing method of claim 18 , wherein said electronic game count is stored in a memory element of a second electronic circuit module for retrieval at a later time.
21 ) The video game playing method of claim 20 , wherein said electronic game count is retrievable from said second electronic circuit module on a different game playing machine from which the game count was originally stored.
22 ) The video game playing method of claim 18 , wherein said game count information is subject to at least one information security provision.
23 ) The video game playing method of claim 22 , wherein said information security provision comprises encryption, biometric data analysis, and personal identification information.
24 ) The video game playing method of claim 18 , wherein said game count information is used for tax and jurisdictional analysis and regulation.
25 ) The video game playing method of claim 18 , wherein said game count information is used to monitor and reward customers for purchase of manufactured goods.
26 ) The video game playing method of claim 18 , wherein said game count information is used to monitor and reward customers for purchase of vendor services.Join the waitlist — get patent alerts
Track US2005064940A1 — get alerts on status changes and closely related new filings.
We store only your email — no account needed. See our privacy policy.