US2005064940A1PendingUtilityA1

Video game console and cashless method of use

Priority: Jul 8, 2002Filed: Oct 12, 2004Published: Mar 24, 2005
Est. expiryJul 8, 2022(expired)· nominal 20-yr term from priority
G07F 17/32G07F 17/3216A63F 13/79A63F 13/90A63F 13/48
21
PatentIndex Score
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Claims

Abstract

A novel video game console and method of use are disclosed and described. The invention also presents a game counting process and application thereof. A secure gaming information storage system is also detailed.

Claims

exact text as granted — not AI-modified
1 ) A video game playing system with a subsystem comprising: 
 a first electronic circuit module operatively associated with the calculation of an electronic game count; and    a second electronic circuit module operatively associated with storage, retrieval and protection of electronic gaming information.    
   
   
       2 ) The video game playing system of  claim 1 , wherein said first electronic module comprises: 
 at least one processing element;    at least one memory element;    at least one element for inputting information associated with the calculation of said electronic game count; and    at least one element for outputting said electronic game count to other system elements;    for the purpose of calculating, manipulating, and storing said electronic game count.    
   
   
       3 ) The video game playing system of  claim 1 , wherein said second electronic module comprises: 
 at least one memory element;    at least one element for inputting said electronic gaming information; and    at least one element for outputting said electronic gaming information to other system elements;    for storing and retrieving said electronic gaming information.    
   
   
       4 ) The video game playing system of  claim 3 , wherein said second electronic module further comprises at least one processor element for manipulating and encrypting said electronic gaming information.  
   
   
       5 ) The video game playing system of  claim 1 , wherein said gaming information comprises a game count, a monetary credit, a monetary debit, and at least one unique identification indicator.  
   
   
       6 ) The video game playing system of  claim 1 , wherein said subsystem is retrofit to a previously existing video game playing system.  
   
   
       7 ) The video game playing system of  claim 1 , wherein said subsystem is fit into a newly manufactured video game playing system.  
   
   
       8 ) The video game playing system of  claim 1 , wherein said first electronic circuit module is operatively associated with a set of rule-based processes to determine said game count.  
   
   
       9 ) The video game playing system of  claim 8 , wherein said rule-based processes are stored within at least one of said memory elements.  
   
   
       10 ) The video game playing system of  claim 1 , wherein said second electronic module is housed in a protective carrier.  
   
   
       11 ) The video game playing system of  claim 1 , wherein an interface module receives said second electronic module housed in a protective carrier, and acts to allow said first electronic module to communicate with said second electronic module for transfer of gaming information.  
   
   
       12 ) The video game playing system of  claim 11 , wherein said game count information is communicated between said game playing system and said second electronic module by at least one of electrical, optical, magnetic, and mechanical means.  
   
   
       13 ) The video game playing system of  claim 11 , wherein said second electronic module communicates with said game playing system through a first electrode and a grounded second electrode on said interface module.  
   
   
       14 ) The video game playing system of  claim 1 , wherein said housing comprises a physical locking mechanism to prevent removal of said module during operation of said game playing system.  
   
   
       15 ) The video game playing system of  claim 14 , wherein said physical locking mechanism comprises an electronically activated motor drive to actuate a pin blocking removal of the second electronic module carrier.  
   
   
       16 ) The video game playing system of  claim 1 , wherein a network allows communication between said game playing system and another computer-controlled system.  
   
   
       17 ) The video game playing system of  claim 16 , wherein said computer-controlled system monitors said gaming information for tax and jurisdictional analysis and regulation.  
   
   
       18 ) A video game playing method comprising: 
 a first electronic circuit module operatively associated with processes that calculate an electronic game count;    wherein said electronic game count shows the number of games played by a user.    
   
   
       19 ) The video game playing method of  claim 18 , wherein said game count influences award entitlement.  
   
   
       20 ) The video game playing method of  claim 18 , wherein said electronic game count is stored in a memory element of a second electronic circuit module for retrieval at a later time.  
   
   
       21 ) The video game playing method of  claim 20 , wherein said electronic game count is retrievable from said second electronic circuit module on a different game playing machine from which the game count was originally stored.  
   
   
       22 ) The video game playing method of  claim 18 , wherein said game count information is subject to at least one information security provision.  
   
   
       23 ) The video game playing method of  claim 22 , wherein said information security provision comprises encryption, biometric data analysis, and personal identification information.  
   
   
       24 ) The video game playing method of  claim 18 , wherein said game count information is used for tax and jurisdictional analysis and regulation.  
   
   
       25 ) The video game playing method of  claim 18 , wherein said game count information is used to monitor and reward customers for purchase of manufactured goods.  
   
   
       26 ) The video game playing method of  claim 18 , wherein said game count information is used to monitor and reward customers for purchase of vendor services.

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