Gaming machine and gaming system
Abstract
A gaming machine 310 includes a plurality of gaming terminal devices having control panels operated by a player, wherein the player plays a game upon payment of a game value. Furthermore, the gaming machine 310 includes: cumulative storage means that stores a plurality of kinds of cumulative values on a per unit game basis at a predetermined rate in response to medals; event value achievement determination means that determines whether or not any of the plurality of kinds of cumulative values stored by the cumulative storage means has achieved an event value pre-set for each of the plurality of kinds of cumulative values; and event activation means that activates an event corresponding to the event value achieved, when the event value achievement determination means determines that the event value pre-set is achieved.
Claims
exact text as granted — not AI-modified1 . A gaming machine that includes a plurality of gaming terminal devices having control panels operated by a player and on which the player play a game upon payment of a game value, the gaming machine comprising:
a cumulative storage unit that stores a plurality of cumulative values on a per game basis at a predetermined rate in response to the game value; an event value achievement determination unit that determines whether or not any of the plurality of kinds of cumulative values stored by the cumulative storage unit has achieved an event value pre-set for each of the plurality of kinds of cumulative values; and an event activation unit that activates an event corresponding to the event value achieved, when the event value achievement determination unit determines that the event value pre-set is achieved.
2 . The gaming machine according to claim 1 , further comprising
an event activation time determination unit that determines a timing at which the event activation unit activates the event corresponding to the event value, when the event value achievement determination unit determines that the event value pre-set is achieved.
3 . The gaming machine according to claim 2 , further comprising:
an event notification time determination unit that determines the time of performing the notification of the event corresponding to the event value, when the event activation time determination unit determines a timing of activation of the event corresponding to the event value; and an event notification unit that performs the notification of the event corresponding to the event value at the time determined by the event notification time determination unit.
4 . The gaming machine according to claim 2 , further comprising:
a number-of-players determination unit that determines whether or not the number of the prayer participating in the game of the gaming machine is equal to or smaller than a predetermined number; and a cumulative value transfer unit that transfers one of the plurality of kinds of cumulative values to other cumulative value for storage, when the number-of-players determination unit determines that the number of the player participating in the game is equal to or smaller than the predetermined number.
5 . The gaming machine according to claim 2 , further comprising:
a number-of-players determination unit that determines whether or not the number of the player participating in the game upon payment of the game value is equal to or smaller than the predetermined number, when the event activated by the event activation unit is a predetermined event; and an event stop unit that stops the activation of the predetermined event at the time determined by the event activation time determination unit, when the number-of-players determination unit determines that the number of the player participating in the game is equal to or smaller than the predetermined number.
6 . The gaming machine according to claim 5 , further comprising;
a surplus cumulative value storage unit that stores, as a surplus cumulative value, the result obtained by subtracting a specific value from a cumulative value that the event value achievement determination unit determine has achieved the event value, when the event activation stop unit stops the activation of the predetermined event; and a surplus cumulative value addition unit that adds the surplus cumulative value stored by the cumulative value storage unit to any cumulative value other than the subtracted cumulative value out of the plurality of kinds of cumulative values.
7 . A gaming system comprising:
a plurality of gaming terminal devices on which a player plays a game upon payment of a game value; and a game server for transmitting/receiving the data of the game from the plurality of gaming terminal devices, wherein: the gaming terminal devices each includes:
an control panel operated by each of the player; and
a game value data transmission unit that transmits to the game server the data of the game value paid by the player; and
the game server includes:
a game value data receive unit that receives the data of the game value transmitted by the game value transmission unit;
a cumulative storage unit that stores a plurality of cumulative values on a per game basis at a predetermined rate in response to the game value received by the game value data receive unit;
an event value achievement determination unit that determines whether or not any of the plurality of kinds of cumulative values stored by the cumulative storage unit has achieved an event value pre-set for each of the plurality of kinds of cumulative values; and
an event activation unit that activates an event corresponding to the event value achieved, when the event value achievement determination unit determines that the event value pre-set is achieved.
8 . A gaming system comprising:
a plurality of gaming terminal devices on which a player plays a game upon payment of a game value; and a game server for transmitting/receiving the data of the game from the plurality of gaming terminal devices, wherein: the gaming terminal devices each includes:
an control panel operated by each of the player;
a cumulative storage unit that stores a plurality of cumulative values on a per game basis at a predetermined rate in response to the game value; and
a cumulative value data transmission unit that transmits to the game server the data of the plurality of kinds of cumulative values stored by the cumulative storage unit; and
the game server includes:
a cumulative value data receive unit that receives the data of the plurality of kinds of cumulative values transmitted by the cumulative value data transmission unit;
an event value achievement determination unit that determines whether or not any of the plurality of kinds of cumulative values received by the cumulative value data receive unit has achieved an event value pre-set for each of the plurality of kinds of cumulative values; and
an event activation unit that activates an event corresponding to the event value achieved, when the event value achievement determination unit determines that the event value pre-set is achieved.
9 . The gaming system according to claim 7 , wherein
the game server further includes an event activation time determination unit that determines the time at which the event activation unit activates the event corresponding to the event value, when the event value achievement determination unit determines that the event value pre-set is achieved.
10 . The gaming system according to claim 9 , wherein
the game server further includes:
an event notification time determination unit that determines the time of performing the notification of the event corresponding to the event value, when the event activation time determination unit determines the time of activation of the event corresponding to the event value; and
an event notification unit that performs the notification of the event corresponding to the event value at the time determined by the event notification time determination unit.
11 . The gaming system according to claim 10 , wherein
the game server further includes:
an event notification time determination unit that determines the time of performing the notification of the event corresponding to the event value, when the event activation time determination unit determines the time of activation of the event corresponding to the event value; and
an event notification unit that performs the notification of the event corresponding to the event value at the time determined by the event notification time determination unit.
12 . The gaming system according to claim 10 , wherein
the game server further includes:
a number-of-players determination unit that determines whether or not the number of the player participating in the game of the gaming machine is equal to or smaller than a predetermined number that is pre-set; and
a cumulative value transfer unit that transfers one of the plurality of kinds of cumulative values to another cumulative value for storage when the number-of-players determination unit determines that the number of the player participating in the game is equal to or smaller than the predetermined number.
13 . The gaming system according to claim 10 , wherein
the game server further includes:
a number-of-players determination unit that determines whether or not the number of the player participating in the game upon payment of the game value is equal to or smaller than the predetermined number, when the event activated by the event activation unit is a predetermined event; and
an event stop unit that stops the activation of the predetermined event at the time determined by the event activation time determination unit, when the number-of-players determination unit determines that the number of the player participating in the game is equal to or smaller than the predetermined number.
14 . The gaming system according to claim 13 , wherein
the game server further includes;
a surplus cumulative value storage unit that stores, as a surplus cumulative value, the result obtained by subtracting a specific value from a cumulative value that the event value achievement determination unit determines has achieved the event value pre-set, when the event activation stop unit stops the activation of the predetermined event; and
a surplus cumulative value addition unit that adds the surplus cumulative value stored by the cumulative value storage unit to any cumulative value different from the subtracted cumulative value out of the plurality of kinds of cumulative values.Join the waitlist — get patent alerts
Track US2005054426A1 — get alerts on status changes and closely related new filings.
We store only your email — no account needed. See our privacy policy.