US2005032572A1PendingUtilityA1

Game machine and game system

Assignee: KONAMI CORPPriority: Apr 9, 2003Filed: Apr 6, 2004Published: Feb 10, 2005
Est. expiryApr 9, 2023(expired)· nominal 20-yr term from priority
G07F 17/32G07F 17/3244
47
PatentIndex Score
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Cited by
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Claims

Abstract

A game machine is provided in which a game starts by inputting the numerical data, which corresponds to some monetary value, The game machine includes a data input module which registers the numerical data, a main memory which stores the numerical data and outputs the stored numerical data at least to the data input module, and a sub-memory which stores the numerical data and outputs the numerical data to the outside the game machine system as well as to the main memory.

Claims

exact text as granted — not AI-modified
1 . A game machine in which an input of numerical data having a monetary value serves as a trigger for starting a game, comprising: 
 a data input module for receiving the input of said numerical data;    a main memory for storing said numerical data and for outputting said stored numerical data to at least said data input module; and    a sub-memory for storing said numerical data and for outputting said stored numerical data only externally from a game machine system.    
   
   
       2 . A game machine in which an input of numerical data having a monetary value serves as a trigger for starting a game, comprising: 
 a data input module for receiving the input of said numerical data;    a main memory for storing said numerical data and for outputting said stored numerical data to at least said data input module; and    a sub-memory for storing said numerical data and for outputting said stored numerical data externally from a game machine system and to said main memory.    
   
   
       3 . A game machine according to  claim 2  wherein said numerical data, which is output to said main memory from said sub-memory, is set beforehand.  
   
   
       4 . A game machine according to  claim 1  wherein said main memory is configured to output said stored numerical data to said sub-memory.  
   
   
       5 . A game machine according to  claim 4  wherein said numerical data, which is output from said main memory to said sub-memory, is set beforehand.  
   
   
       6 . A game machine according to  claim 1  wherein said main memory is configured to output said stored numerical data outside said game machine system.  
   
   
       7 . A game machine according to  claim 1 , further comprising: 
 a recording module for recording information onto a storage medium and for outputting said storage medium, wherein said recorded information contains said numerical data stored in said main and sub memories in association with data indicating which memory said numerical data was stored in.    
   
   
       8 . A game machine according to  claim 7  wherein said recording module records in said storage medium, time information in which a time at which said recorded information was recorded serves as a starting point.  
   
   
       9 . A game machine according to  claim 8 , wherein said time information is time elapsed from said starting point to when said recorded information recorded in said medium becomes readable.  
   
   
       10 . A game machine according to  claim 1 , further comprising: 
 a data display module for displaying said numerical data recorded in said main and sub memories.    
   
   
       11 . A game machine according to  claim 1 , wherein for dispensing said numerical data having a monetary value as a prize as a result of playing a predetermined game, said numerical data is allocated to and stored in said sub-memory.  
   
   
       12 . A game machine according to  claim 1 , wherein for dispensing said numerical data having a monetary value as a prize as a result of playing a predetermined game, said numerical data is allocated to and stored in said main memory.  
   
   
       13 . A game machine according to  claim 1 , further comprising: 
 an assigning module for separating and assigning said numerical data to said main memory and said sub-memory,    wherein said numerical data separated and assigned to each memory unit is respectively stored in said main memory and said sub-memory when said numerical data corresponding to said monetary value is output as a prize as a result of playing a predetermined game.    
   
   
       14 . A game machine according to  claim 13  wherein said assigning module contains a set-up module, by which an assigning ratio of said numerical data is set.  
   
   
       15 . A game system comprising: 
 one or more game machines according to  claim 1;  and    a control unit for communicating with each game machine;    wherein each game machine generates information containing said numerical data stored in said main and sub memories in association with data indicating which memory said numerical data was stored in, assigns a unique control code to said information, and outputs said information to said control unit.    
   
   
       16 . A game machine according to  claim 2  wherein said main memory is configured to output said stored numerical data to said sub-memory.  
   
   
       17 . A game machine according to  claim 16  wherein said numerical data, which is output from said main memory to said sub-memory, is set beforehand.  
   
   
       18 . A game machine according to  claim 2  wherein said main memory is configured to output said stored numerical data outside said game machine system.  
   
   
       19 . A game machine according to  claim 2 , further comprising: 
 a recording module for recording information onto a storage medium and for outputting said storage medium, wherein said recorded information contains said numerical data stored in said main and sub memories in association with data indicating which memory said numerical data was stored in.    
   
   
       20 . A game machine according to  claim 19  wherein said recording module records in said storage medium, time information in which a time at which said recorded information was recorded serves as a starting point.  
   
   
       21 . A game machine according to  claim 20 , wherein said time information is time elapsed from said starting point to when said recorded information recorded in said medium becomes readable.  
   
   
       22 . A game machine according to  claim 2 , further comprising: 
 a data display module for displaying said numerical data recorded in said main and sub memories.    
   
   
       23 . A game machine according to  claim 2 , wherein for dispensing said numerical data having a monetary value as a prize as a result of playing a predetermined game, said numerical data is allocated to and stored in said sub-memory.  
   
   
       24 . A game machine according to  claim 2 , wherein for dispensing said numerical data having a monetary value as a prize as a result of playing a predetermined game, said numerical data is allocated to and stored in said main memory.  
   
   
       25 . A game machine according to  claim 2 , further comprising: 
 an assigning module for separating and assigning said numerical data to said main memory and said sub-memory,    wherein said numerical data separated and assigned to each memory unit is respectively stored in said main memory and said sub-memory when said numerical data corresponding to said monetary value is output as a prize as a result of playing a predetermined game.    
   
   
       26 . A game machine according to  claim 25  wherein said assigning module contains a set-up module, by which an assigning ratio of said numerical data is set.  
   
   
       27 . A game system comprising: 
 one or more game machines according to  claim 2;  and    a control unit for communicating with each game machine;    wherein each game machine generates information containing said numerical data stored in said main and sub memories in association with data indicating which memory said numerical data was stored in, assigns a unique control code to said information, and outputs said information to said control unit.

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