US2005023755A1PendingUtilityA1

Game for two or more players

Priority: Jul 30, 2003Filed: Jul 29, 2004Published: Feb 3, 2005
Est. expiryJul 30, 2023(expired)· nominal 20-yr term from priority
A63F 3/00006A63F 2003/00018A63F 3/0478A63F 2003/0489
22
PatentIndex Score
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Cited by
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References
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Claims

Abstract

The present invention relates to a novel game for two or more players. In this game the players advance through a succession of missions that include such in which the player is required to convey a true, real-life emotion or experience related thereto. The player receives a score according to the manner in which the emotions were expressed.

Claims

exact text as granted — not AI-modified
1 . A game for two or more players in which a player needs to achieve a goal, comprising a set of rules by which a player advances towards achieving the goal, wherein said set of rules comprise one or more rules requiring a player to complete a mission involving describing a real-life experience that has bearing to a specific type of basic emotion and wherein his score for fulfilling the mission is given to the player by the other participants in the game.  
   
   
       2 . A game according to  claim 1 , wherein the basic emotions comprise one or more of the group consisting of fear, anger, pretence, joy, love, concern, anxiety and jealousy.  
   
   
       3 . A game according to  claim 1 , wherein the players are all in one place.  
   
   
       4 . A game according to  claim 1 , wherein players are in different locations and communicate with one another in a manner permitting each player to follow the moves of all other players and to monitor said mission as it is being fulfilled by a player.  
   
   
       5 . A game according to Clam  1 , wherein the game is a board game.  
   
   
       6 . A game according to Clams  1 , wherein the game is played by the use of a computer.  
   
   
       7 . A game according to  claim 6 , wherein the game is played over a computer network.  
   
   
       8 . A game according to  claim 1 , wherein one of the players assumes the role of the game coordinator.  
   
   
       9 . A game according to  claim 1 , wherein the player advances through a path that includes fields that the player can land on, and once landed, the player needs to fulfill a mission received in said field.  
   
   
       10 . A game according to  claim 9 , wherein the players advances in his turn a number of steps that are randomly defined prior to his turn.  
   
   
       11 . A game according to  claim 10 , wherein the number of steps to advance are defined through one or more real or virtual dice.  
   
   
       12 . A game according to  claim 1 , wherein the game advances at least until at least one player completes a set of missions.  
   
   
       13 . A game according to  claim 12 , wherein the winner of the game is the player that has the highest score.  
   
   
       14 . A game according to  claim 1 , wherein the score is based on the opinion of the other players on the manner of expression of said emotion.  
   
   
       15 . A game for two or more players comprising game stages in which a player needs to fulfill a mission to describe or reflect on a real-life personal occurrence that is related to a specific basic type of emotion and the game advances through a routine that provides the player with an opportunity to pass through stages that require him to fulfill one or more such missions.  
   
   
       16 . A game according to  claim 15 , comprising a set of rules defining a goal to be achieved by each of the players and a set of missions needed to achieve the goal.  
   
   
       17 . A game according to  claim 16 , wherein in each mission the player needs to convey the emotion to the other players and receives a score from the other players based on the manner in which the emotion was conveyed to them.  
   
   
       18 . A game according to  claim 15 , wherein the basic emotions for each mission comprise one or more of the group consisting of fear, anger, pretence, joy, love, concern, anxiety and jealousy.  
   
   
       19 . A game according to  claim 15 , wherein the players are all in one place.  
   
   
       20 . A game according to  claim 15 , wherein players are in different locations and communicate with one another in a manner permitting each player to follow the moves of all other players and to monitor said mission as it is being fulfilled by a player.  
   
   
       21 . A game according to  claim 15 , wherein the game is a board game.  
   
   
       22 . A game according to  claim 15 , wherein the game is played by the use of a computer.  
   
   
       23 . A game according to  claim 22 , wherein the game is played over a computer network.  
   
   
       24 . A game according to  claim 15 , wherein one of the players assumes the role of the game coordinator.  
   
   
       25 . A game according to  claim 15 , wherein the player advances through a path that includes fields that the player can land on, and once landed, the player needs to fulfill a mission received in said field.  
   
   
       26 . A game according to  claim 25 , wherein the players advances in his turn a number of steps that are randomly defined prior to his turn.  
   
   
       27 . A game according to  claim 26 , wherein the number of steps to advance are defined through one or more real or virtual dice.  
   
   
       28 . A game according to  claim 15 , wherein the game advances at least until at least one player completes a set of missions.  
   
   
       29 . A game according to  claim 28 , wherein the set of missions comprise at least one mission for each of a defined set of basic emotions categories.  
   
   
       30 . A game according to  claim 28 , wherein the winner of the game is the player that has the highest score when said at least one player has completed said set of missions.  
   
   
       31 . A game for two or more players comprising game stages in which the player needs to fulfill a mission that relates to a specific type of basic emotion through description or reflection on a real-life experience that has any bearing to the basic emotion.  
   
   
       32 . A game according to  claim 31 , comprising a set of rules defining a goal to be achieved by each of the players and a set of missions needed to achieve the goal.  
   
   
       33 . A game according to  claim 32 , wherein in each mission the player needs to convey the emotion to the other players and receives a score from the other players based on the manner in which the emotion was conveyed to them.  
   
   
       34 . A game according to any one of claims  33 , wherein the basic emotions for each mission comprise one or more of the group consisting of fear, anger, pretence, joy, love, concern, anxiety and jealousy.  
   
   
       35 . A game according to  claim 31 , wherein the players are all in one place.  
   
   
       36 . A game according to  claim 31 , wherein players are in different locations and communicate with one another in a manner permitting each player to follow the moves of all other players and to monitor said mission as it is being fulfilled by a player.  
   
   
       37 . A game according to  claim 31 , wherein the game is a board game.  
   
   
       38 . A game according to  claim 31 , wherein the game is played by the use of a computer.  
   
   
       39 . A game according to  claim 38 , wherein the game is played over a computer network.  
   
   
       40 . A game according to  claim 31 , wherein one of the players assumes the role of the game coordinator.  
   
   
       41 . A game according to  claim 31 , wherein the player advances through a path that includes fields that the player can land on, and once landed, the player needs to fulfill a mission received in said field.  
   
   
       42 . A game according to  claim 41 , wherein the players advances in his turn a number of steps that are randomly defined prior to his turn.  
   
   
       43 . A game according to  claim 42 , wherein the number of steps to advance are defined through one or more real or virtual dice.  
   
   
       44 . A game according to  claim 41 , wherein the game advances at least until at least one player completes a set of missions.  
   
   
       45 . A game according to  claim 44 , wherein the set of missions comprise at least one mission for each of a defined set of basic emotions categories.  
   
   
       46 . A game according to  claim 44 , wherein the winner of the game is the player that has the highest score when said at least one player completed said set of missions.  
   
   
       47 . A method of game playing for two or more players, comprising advancing through game steps and carrying out missions defined for these steps, the missions comprise describing or conveying to other players of the game a real-life experience that relates to a defined basic emotion.  
   
   
       48 . A method according to  claim 47 , comprising receiving a score from other players according to the manner in which the emotions were described or conveyed to them.  
   
   
       49 . A method according to  claim 47 , wherein the basic emotions for each mission comprise one or more of the group consisting of fear, anger, pretence, joy, love, concern, anxiety and jealousy.  
   
   
       50 . A method according to  claim 47 , wherein the players are all in one place.  
   
   
       51 . A method according to  claim 47 , wherein players are in different locations and the players communicate with one another in a manner permitting each player to follow the moves of all other players and to monitor said mission as it is being fulfilled by a player.  
   
   
       52 . A method according to  claim 47 , wherein the game is a board game.  
   
   
       53 . A method according to  claim 47 , wherein the game is played by the use of a computer.  
   
   
       54 . A method according to  claim 53 , wherein the game is played over a computer network.  
   
   
       55 . A method according to  claim 47 , wherein one of the players assumes the role of the game coordinator.  
   
   
       56 . A method according to  claim 47 , comprises advancing through a path that includes fields that the player can land on, and once landed, fulfilling a mission received in said field.  
   
   
       57 . A method according to  claim 56 , wherein the players advances in his turn a number of steps that are randomly defined prior to his turn.  
   
   
       58 . A method according to  claim 57 , wherein the number of steps to advance are defined through one or more real or virtual dice.  
   
   
       59 . A method according to  claim 47 , wherein the game advances at least until at least one player completes a set of missions.  
   
   
       60 . A method according to  claim 59 , wherein the set of missions comprise at least one mission for each of a defined set of basic emotions categories.  
   
   
       61 . A method according to  claim 59 , wherein the winner of the game is the player that has the highest score when at least one player completed said set of missions.  
   
   
       62 . A game according to  claim 1 , wherein one of the players is a therapist.  
   
   
       63 . A game according to  claim 1 , wherein the game is played as part of a psychological or social evaluation of one or more of the other players.  
   
   
       64 . A game according to  claim 1 , wherein the game is played in combination with therapy.  
   
   
       65 . A game according to  claim 1 , wherein the game is actively played by only one participant.  
   
   
       66 . A game according to  claim 15 , wherein one of the players is a therapist.  
   
   
       67 . A game according to  claim 31 , wherein one of the players is a therapist.  
   
   
       68 . A game according to  claim 15 , wherein the game is played as part of a psychological or social evaluation of one or more of the other players.  
   
   
       69 . A game according to  claim 31 , wherein the game is played as part of a psychological or social evaluation of one or more of the other players.  
   
   
       70 . A game according to  claim 15 , wherein the game is played in combination with therapy.  
   
   
       71 . A game according to  claim 31 , wherein the game is played in combination with therapy.  
   
   
       72 . A game according to  claim 15 , wherein the game is actively played by only one participant.  
   
   
       73 . A game according to  claim 31 , wherein the game is actively played by only one participant.

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