Method and system to apply an outcome-modifying feature
Abstract
A method and a system to provide an outcome-modifying feature in a game are disclosed. The method comprises, upon generation of a game outcome and reception of sporadic triggering information, processing the triggering information to determine a feature condition. The method further comprises applying on the game outcome the determined feature condition in an optimal manner according to an evaluation of the game outcome. Thus, a feature outcome is generated. The system comprises a gaming machine designed to conduct a game in which game outcomes are generated and evaluated. It further comprises feature providing means sporadically providing triggering information to the gaming machine. Upon generation of a game outcome and processing of the triggering information, the gaming machine determines a feature condition, and applies on the game outcome the feature condition in an optimal manner according to an evaluation of the outcome. Thus, the gaming machine generates a feature outcome.
Claims
exact text as granted — not AI-modified1 . A method of providing an outcome-modifying feature in a game, comprising:
upon generation of a game outcome and reception of a sporadic triggering information, processing said triggering information to determine a feature condition; and optimally applying said feature condition to said game outcome according to an evaluation of said game outcome to thereby generate a feature outcome.
2 . The method of claim 1 , further comprising providing a representation of said feature condition.
3 . The method of claim 1 , further comprising generating said triggering information.
4 . The method of claim 3 , further comprising analyzing said triggering information to determine a feature condition among a plurality of feature conditions.
5 . The method of claim 3 , further comprising monitoring game play information and generating sporadic triggering information according to said monitoring.
6 . The method of claim 1 , wherein said feature condition comprises at least one of (a) use of a wild condition, (b) movement of a game indicium, and (c) generation of a new game indicium.
7 . A system for providing an outcome-modifying feature comprising:
a gaming machine comprising game controller means conducting a game in which game outcomes are generated and evaluated; and feature providing means sporadically providing triggering information to said gaming machine, wherein the game controller means, upon generation of a game outcome and processing of triggering information, determines a feature condition, applies on said game outcome said feature condition in an optimal manner according to an evaluation of said game outcome, and thereby generates a feature outcome.
8 . The system of claim 7 , wherein the gaming machine further comprises display means providing a representation of at least one of (a) the game outcome, (b) the trigger information, and (c) the determined feature condition.
9 . The system of claim 7 , wherein the game controller means is adapted to perform functions of said feature providing means.
10 . The system of claim 7 , wherein the gaming machine further comprises a feature indicator providing a signal informing on the game controller means processing triggering information.
11 . The system of claim 7 , wherein the feature providing means performs a selection function to determine said feature condition borne by said triggering information.
12 . The system of claim 7 , further comprising monitoring means monitoring play information on said gaming machine and signaling said feature providing means to communicate game information when said monitored play information fulfills a criterion.
13 . The system of claim 7 , wherein said feature condition comprises at least one of (a) use of a wild condition, (b) use of a scatter condition, and (c) new game indicium participating in said game outcome.
14 . A system for providing an outcome-modifying feature comprising:
a plurality of gaming machines, each comprising game controller means conducting a game in which game outcomes are generated and evaluated; and feature providing means communicatively linked to said gaming machines to sporadically provide triggering information to said gaming machines, wherein each gaming machine game controller means, upon generation of a game outcome, reception and processing of triggering information, determines a feature condition, applies on said game outcome said feature condition in an optimal manner according to an evaluation of said game outcome, and thereby generates a feature outcome.
15 . A computer program embodied in an electric or an electro-magnetic carrier signal having codes adapted, when performed by a CPU of a device, to sporadically generate triggering information and to communicate said information to said device designed to conduct a game in order for said device, upon generation of a game outcome and reception of said triggering information, to determine a feature condition, to apply on said game outcome said feature condition in an optimal manner according to an evaluation of said game outcome, and to thereby generate a feature outcome.
16 . A computer program embodied on a computer readable medium or processor-readable memory having codes adapted, when performed by a CPU of a device, to sporadically generate triggering information and to communicate said information to said device designed to conduct a game in order for said device, upon generation of a game outcome and reception of said triggering information, to determine a feature condition, to apply on said game outcome said feature condition in an optimal manner according to an evaluation of said game outcome, and to thereby generate a feature outcome.Join the waitlist — get patent alerts
Track US2005014557A1 — get alerts on status changes and closely related new filings.
We store only your email — no account needed. See our privacy policy.