US2005006841A1PendingUtilityA1

Tabletop spin-tube game, utilizing an elongated cylindrical projectile

Priority: Jul 7, 2003Filed: Jul 7, 2003Published: Jan 13, 2005
Est. expiryJul 7, 2023(expired)· nominal 20-yr term from priority
Inventors:Steven Schromm
A63F 7/40A63F 9/0278A63F 7/0668A63F 2009/0282
20
PatentIndex Score
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Cited by
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Claims

Abstract

The invention I call “The Spin-Tube game” is very unique in character. New to the art of indoor sports gaming. The projectile utilized is simple being an elongated cylindrical tube. Yet when in motion becomes animated and exciting and a great part of a game. It is fresh unmarked territory in game play with a concept that stands out. Fantastic and new it is set apart in the minds of who watch or play. However juxtaposed with other sports games, it remains in a class by itself. To use an optimally elongated cylindrical tube as a projectile to create a sphericity as part of the game play is fundamentally the invention. And with a game table that is markedly distinct in it's own right integrated into the invention in it's totality shines with the best of them.

Claims

exact text as granted — not AI-modified
1 . A table game method of playing utilizing an elongated cylindrical projectile, said projectile comprising the steps of; laying horizontally said elongated cylindrical projectile crosswise in front of you onto a game surface and by taking a finger or other device suitable to clip down off the curvature of a far side but before the edge of said projectile, to send spinning while rotating and rattling end to end into a flowery pattern onto said game surface, and thus creating a perception of a sphericity in the center of said elongated cylindrical projectile's said axis.  
   
   
       2 . A table game method of playing recited in  claim 1  wherein a perception of a sphericity is created to send to advancing and regressing valued sections on said game surface.  
   
   
       3 . A table game method recited in  claim 2  wherein said advancing and regressing valued sections on said game surface round in shape and positioned symmetrically on game surface.  
   
   
       4 . A table game method recited in  claim 2  further comprising a point keeping system that places said cylindrical projectiles in an upright position in apparatuses attached to said table game, each projectile representing points when advancements are made and when in regression the reduction of said cylindrical projectiles placed in said apparatuses.  
   
   
       5 . A table game recited in  claim 4  comprising a playing surface with side walls and end walls with said end walls comprising a recessed section relative in height to said playing surface.  
   
   
       6 . A table game recited in  claim 5  wherein said recessed section is centered in said end wall.  
   
   
       7 . A table game recited in  claim 6  wherein said recessed section comprising a relative area of one third the surface width.  
   
   
       8 . A table game recited in  claim 5  wherein said playing surface further comprising an adjacent channel running parallel with said playing surface.  
   
   
       9 . A table game recited in  claim 8  wherein said channel further comprising a spherical contour.  
   
   
       10 . A table game recited in  claim 7  further comprising two score keeping apparatuses to accommodate a plurality of cylindrical projectiles to stand in an upright position representing points counted in a game having a plurality of cylindrical cavities.  
   
   
       11 . A table game comprising a playing surface with side walls and end walls with said end walls comprising a recessed section relative in height to said playing surface.  
   
   
       12 . A table game recited in  claim 11  wherein said recessed section is centered in said end wall.  
   
   
       13 . A table game recited in  claim 11  wherein said recessed section comprising a relative area of one third the surface width.  
   
   
       14 . A table game recited in  claim 12  wherein said recessed section comprising a relative area of one third the surface width.  
   
   
       15 . A table game recited in  claim 11  wherein said playing surface further comprising an adjacent channel running parallel with said playing surface.  
   
   
       16 . A table game recited in  claim 12  wherein said playing surface further comprising an adjacent channel running parallel with said playing surface.  
   
   
       17 . A table game recited in  claim 15  wherein said channel further comprising a spherical contour.  
   
   
       18 . A table game recited in  claim 16  wherein said channel further comprising a spherical contour.  
   
   
       19 . A table game recited in  claim 14  further comprising two score keeping apparatuses to accommodate a plurality of cylindrical projectiles to stand in an upright position representing points counted in a game having a plurality of cylindrical cavities.  
   
   
       20 . A table game recited in  claim 15  further comprising two score keeping apparatuses to accommodate a plurality of cylindrical projectiles to stand in an upright position representing points counted in a game having a plurality of cylindrical cavities.

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