US2004262839A1PendingUtilityA1

Shooting game

Priority: Jun 24, 2003Filed: Jun 24, 2003Published: Dec 30, 2004
Est. expiryJun 24, 2023(expired)· nominal 20-yr term from priority
A63F 3/00094A63F 9/02
25
PatentIndex Score
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Cited by
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Claims

Abstract

A game board is divided into a plurality of zones. A zone is selected. A projectile is projected through the selected zone. The projectile is shot at. Whether the projectile was hit within the selected zone is determined. If the projectile was hit within the selected zone, the selected zone is marked. The marked zone is eliminated from further selection. A pre-determined number of points are assigned based on the configuration of marked zones.

Claims

exact text as granted — not AI-modified
What is claimed is:  
     
         1 . A method for a game comprising: 
 dividing a game board into a plurality of zones;    selecting a zone;    projecting a projectile through the selected zone;    shooting at the projectile in the selected zone;    determining if the projectile was shot within the selected zone; and    marking the selected zone if the projectile was hit within the selected zone wherein marking the selected zone eliminates the marked zone from further selection.    
     
     
         2 . The method of  claim 1  further comprising the step of assigning a pre-determined number of points based on the configuration of marked zones.  
     
     
         3 . The method of  claim 2  further comprising: 
 projecting at least one subsequent projectile through at least one zone;  
 shooting at the subsequent projectile; and  
 determining if the subsequent projectile was hit within at least one zone.  
 
     
     
         4 . The method of  claim 3  further comprising the step of assigning a pre-determined number of points based on the number of subsequent projectiles hit within at least one zone.  
     
     
         5 . The method of  claim 1  further comprising the step of creating teams, each team alternating turns in completing all of the steps of  claim 1 .  
     
     
         6 . The method of  claim 2  wherein points are assigned for a three-in-a-row configuration of marked zones.  
     
     
         7 . A system for a game comprising: 
 a game board divided into a plurality of zones;    a selector that selects a zone;    a projectile projector disposed to project projectiles through the selected zone;    at least one shooter that shoots at the projectile;    a scorer that determines if the projectile was hit within the selected zone; and    a marker that marks the selected zone if the scorer determines that the projectile was hit within the selected zone wherein the marked zone is eliminated from further selection by the selector.    
     
     
         8 . The system of  claim 7  wherein the scorer assigns a pre-determined number of points based on the configuration of marked zones.  
     
     
         9 . The system of  claim 7  wherein: 
 the projector projects at least one subsequent projectile through at least one zone;  
 the shooter shoots at the subsequent projectile; and  
 the scorer determines if the subsequent projectile was hit within at least one zone.  
 
     
     
         10 . The method of  claim 9  wherein the scorer assigns a pre-determined number of points based on the number of subsequent projectiles hit within at least one zone.  
     
     
         11 . The method of  claim 7  wherein the scorer assigns points for a three-in-a-row configuration of marked zones.  
     
     
         12 . A program storage system readable by a computer, tangibly embodying a program, applet, or instructions executable by the computer to perform method steps for a game, the method steps comprising: 
 dividing a game board into a plurality of zones;    selecting a zone;    projecting a projectile through the selected zone;    shooting at the projectile in the selected zone;    determining if the projectile was shot within the selected zone; and    marking the selected zone if the projectile was hit within the selected zone wherein marking the selected zone eliminates the selected zone from further selecting.    
     
     
         13 . The program storage system of  claim 12  further comprising the step of assigning a pre-determined number of points based on the configuration of marked zones.  
     
     
         14 . The program storage system of  claim 12  further comprising: 
 projecting at least one subsequent projectile through at least one zone;  
 shooting at the subsequent projectile; and  
 determining if the subsequent projectile was hit within at least one zone.  
 
     
     
         15 . The program storage system of  claim 12  further comprising the step of assigning a pre-determined number of points based on the number of subsequent projectiles hit within at least one zone.  
     
     
         16 . The program storage system of  claim 12  further comprising the step of creating teams, each team alternating turns in completing all of the steps of  claim 12 .  
     
     
         17 . The program storage system of  claim 12  wherein points are assigned for a three-in-a-row configuration of marked zones.

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