US2004256805A1PendingUtilityA1
Method of playing a game
Priority: May 8, 2002Filed: Jul 8, 2004Published: Dec 23, 2004
Est. expiryMay 8, 2022(expired)· nominal 20-yr term from priority
A63F 2001/0408A63F 2009/0004A63F 3/0423A63F 2003/0011A63F 9/20A63F 2250/423
28
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Claims
Abstract
The patent application discloses a method of playing a game using a code card and tiles to construct bible citations, verses, or passages in a defined manner. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims. 37 CFR 1.72(b).
Claims
exact text as granted — not AI-modified1 . A method of playing a game, comprising the sequential acts of:
forming a group of tiles, blank-side up, on a playing surface wherein each tile comprises a solution piece; selecting a plurality of tiles to define player tiles for a player; receiving a clue regarding information on a code card from a game captain, the information comprising a passage information; if the player, having a turn, possesses a player tile matching the clue regarding information, then selecting that tile for play by placing the tile on the playing surface; if the player does not have a player tile that matches the clue regarding information, then passing a turn to a second player; and wherein the game ends when a plurality of tiles selected for play completely and uniquely correspond to the information on the code card.
2 . A method of playing a game, comprising the acts of:
selecting a game captain, the game captain for passing selected information maintained on a code card to a plurality of players; forming a group of tiles, blank-side up and each tile having a solution piece on an upper side, on a playing surface, the group of tiles collectively comprising on their upper surface all solution pieces necessary to completely and uniquely match the code card information; selecting a plurality of tiles to define player tiles for each of the plurality of players; receiving a clue regarding information on a code card from a game captain; identifying a player order amongst the plurality of players, a single player acting in order defining a player turn, and the sum of the single players acting in order defining a round; if a player, having a turn, possesses a player tile matching the clue regarding information, then the player selecting that tile for play by placing the tile on the playing surface; if the player does not have a player tile does that matches the clue regarding information, then passing a turn to a second player; and wherein the game ends when a plurality of tiles selected for play completely and uniquely correspond to the information on the code card.
3 . A method of playing a game, comprising the acts of:
selecting a game captain, the game captain for passing selected information regarding a passage maintained on a code card to a plurality of players; forming a group of tiles, blank-side up and each tile having a solution piece on an upper side, on a playing surface, the group of tiles collectively comprising on their upper surface all solution pieces necessary to completely and uniquely match the code card information; selecting a plurality of tiles to define player tiles for each of the plurality of players; receiving a clue regarding information on a code card from a game captain; identifying a player order amongst the plurality of players, a single player acting in order defining a player turn, and the sum of the single players acting in order defining a round; if a player, having a turn, possesses a player tile matching the clue regarding information, then the player selecting that tile for play by placing a first tile on the playing surface and then passing a turn to a second player; if the player does not have a player tile does that matches the clue regarding information, then passing a turn to a second player; wherein a second tile is placed on the playing surface adjacent to the first tile such that the first tile and the second tile together comprise a sequential portion of the information on the code card; and wherein the game ends when a plurality of tiles selected for play completely and uniquely correspond to the information on the code card.Join the waitlist — get patent alerts
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