US2004254024A1PendingUtilityA1

Color coded pool table numbering system

Priority: Jun 12, 2003Filed: Jun 12, 2003Published: Dec 16, 2004
Est. expiryJun 12, 2023(expired)· nominal 20-yr term from priority
Inventors:Marvin Thomas
A63D 15/006
38
PatentIndex Score
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Claims

Abstract

The present invention is a pool or pocket billiards color-coded numbering system. This system can be applied either as an overlay on a standardized pool table surface or incorporated into the design of the pool table surface just under the four rails or cushions during manufacturing. It can be modified to accommodate pool tables of various sizes as the system is based on number repetition rather than measurement. The system operates upon measurements from table rails to all pockets. The numbers repeat on end rails and side rails creating strategic points where the horizontal and vertical lines cross. The color-coding makes it possible to locate the best routes on the table to the intended pocket through the use of measurements and mathematics.

Claims

exact text as granted — not AI-modified
I claim:  
     
         1 . A method for a pool or billiards player to aim shots with accuracy by the use of numbering system strips that when properly incorporated around the perimeter of a billiards table is highly accurate.  
     
     
         2 . A map for the cue ball to travel through various placements of any billiard object ball creating a path to specific rails and into one of 6 pockets.  
     
     
         3 . The aiming numbers start at the center of any pocket with the number 0.  
     
     
         4 . There are 144 total aiming numbers between any two pockets. The system's numbers are printed on strips that measure 1.250 in width times (x's) the distance between any two-corner pockets on the same rail or corner and side pocket.  
     
     
         5 . There are 24 aiming numbers located in 6 number sequences of repeating spotter numbers between any two pockets. Each pocket counts as ½ of 1 sequence.  
     
     
         6 . The spotter numbers start with the number 3 at the center of pockets to the center of the next pocket.  
     
     
         7 . Spotter numbers are larger numbers color coded with a total of 30 numbers between any two pockets beginning with 0 and continuing up to the number 72, the middle of the next two pockets.  
     
     
         8 . The numbers start at the same point and are 90-degree angles creating 45-degree angles between numbers that are on end rails that match to the same number on the side rail.  
     
     
         9 . The aiming system thereby maps the numbers from rail to rail or the route a ball will travel to hit any other number on another rail.  
     
     
         10 . All number sequences are equally spaced according to table size allowing the system to be used on any game table.  
     
     
         11 . The system as described in  claim 1  comprises aiming numbers, spotter numbers, and symmetrical points across intersecting straight lines on the table surface.  
     
     
         12 . The system as described in  claim 2  creates aiming routes by the placement of 144 aiming numbers between any two pockets. These sequences are labeled 1 through 11 on the side rails and a through e on the end rails. Rails are labeled a, b, c, and d on the side and labeled x and o on the ends. See FIG. 3.  
     
     
         13 . The aiming system of  claim 4  allows positioning of the cue stick over a specific number on the pool table perimeter to create a higher degree of accuracy while aiming at numbers on other rails.  
     
     
         14 . The numbers on the table perimeter create sighting for aiming the cue ball toward the object ball where it stopped and through that to specific rails and pockets with a higher degree of accuracy.  
     
     
         15 . The movement of the pool stick directly intersecting a number on one rail also includes aiming at reciprocal numbers along another rail of the billiards table.  
     
     
         16 . The method according to  claim 1  includes maintaining the pool cue directly above the numbered position and generating a motion that creates contact with the ball.  
     
     
         17 . The aiming system of  claim 1  is comprehensive as it further breaks down the table with 144 reference points between any two pockets for a total of 864 reference points.  
     
     
         18 . The aiming system can be modified to any pool table size to use as reference points.  
     
     
         19 . The numbers shows targets by reference points.

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