US2004222589A1PendingUtilityA1

Machine and process consisting of an auto racing board game and method for playing

Priority: Apr 14, 2003Filed: Feb 25, 2004Published: Nov 11, 2004
Est. expiryApr 14, 2023(expired)· nominal 20-yr term from priority
A63F 3/00082A63H 17/00A63F 2003/00747
49
PatentIndex Score
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Claims

Abstract

An auto racing board game permitting use of popular {fraction (1/24)} or {fraction (1/64)} scale model racing cars as playing pieces, using a method to govern movement of these playing pieces is based the statistical probability of various possible results available when rolling popular, six sided dice, such that the probability of advancing to the winner's line is essentially equal for all playing pieces, and employing cards that are dealt to players and indicate winning and/or losing lanes.

Claims

exact text as granted — not AI-modified
What is claimed is:  
     
         1 ) An auto racing board game preferably of such a scale as to permit use of popular {fraction (1/24)} or {fraction (1/64)} scale model racing cars as playing pieces, employing a method to govern movement of these playing pieces, the progress of which is based on and adjusted for statistical probability of various possible results available when rolling popular, six-sided, casino-style dice, wherein the game board is comprised of a playing surface having a plurality of racing lanes each being subdivided into an various numbers of advancement spaces including a starting space and a finishing space, wherein the number of spaces vary from one lane to another, the number of spaces in any given lane being inversely proportional to the probability of rolling a dice value allowing the car in that lane to advance, such that the probability of advancing to the winner's line is essentially equal for all playing pieces; and  
     
     
         2 ) a device as in claim ( 1 ) further comprising a plurality of playing pieces corresponding to the number of racing lanes, preferably in the form of miniature automobiles, dice being used for determining the advancement of said playing pieces, pit passes being dealt to indicate winning and losing lanes, chips preferably in the form of tire tokens (representing capital), tire haulers and winners cups (both being receptacles for tire tokens), and yellow, red and black caution flags.

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