US2004219495A1PendingUtilityA1
Method and apparatus for promoting alphabetic and mathematic learning using a computerized educational toy appliance
Priority: Dec 29, 1995Filed: Jun 7, 2004Published: Nov 4, 2004
Est. expiryDec 29, 2015(expired)· nominal 20-yr term from priority
G09B 1/06G09B 3/02G09B 5/065G09B 17/003G09B 17/00G09B 7/00G09B 19/04G09B 5/00G09B 11/00G09B 1/36G09B 1/16G09B 19/025G09B 7/04
60
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Claims
Abstract
An electronic educational toy designed to stimulate the development of a child's mind, the educational toy providing audio and/or visual prompts to present a problem to the child whose solution is entered by the child manipulating the toy.
Claims
exact text as granted — not AI-modified1 .- 3 (canceled)
4 . An educational toy for teaching letters and/or spelling to a child comprising:
an object having a plurality of letters thereon, the object capable of being hand manipulated by a child into a plurality of orientations relative to a support structure; a display screen upon which letters may be temporarily made to appear for viewing by a child; a speaker for providing audio output; the display screen capable of displaying a visual prompt including one or more letters and the speaker capable of providing an audio prompt, the visual and audio prompts cooperating to present a problem to the child whose solution is entered by the child manipulating the object, the problem having at least one correct letter response; a button designed to be actuated by a child after manipulating the object into a desired orientation to indicate the child has completed his/her attempt to respond to the prompt; a detector capable of detecting the letter selected by the child as a result of the child's manipulation of the object; and audio feedback output via the speaker to the child to indicate to the child whether the letter selected by the child corresponds to a correct response.
5 . An educational toy as in claim 4 , wherein the processor prompts with different levels of difficulty.
6 . An educational toy as in claim 5 , wherein the processor generates more difficult questions depending on the user having provided correct previous answers.
7 . An educational toy as in claim 4 , wherein educational software is capable of being loaded into the toy by the users thereof via a portable memory.
8 . An educational toy as in claim 4 , wherein the toy prompts the child to try again if the child incorrectly responds to the problem.
9 . An educational toy for teaching numbers and/or numerical operations to a child comprising:
an object having a plurality of numbers thereon, the object capable of being hand manipulated by a child into a plurality of rotational orientations relative to a support structure; a display screen upon which numbers may be temporarily made to appear for viewing by a child; a speaker for providing audio output; the display screen capable of displaying a visual prompt including one or more numbers and the speaker capable of providing an audio prompt, the visual and audio prompts cooperating to present a problem to the child whose solution is entered by the child manipulating the object, the problem having at least one correct number response; a button designed to be actuated by a child after manipulating the object into a desired orientation to indicate the child has completed his/her attempt to respond to the prompt; a detector capable of detecting the number selected by the child as a result of the child's manipulation of the object; and audio feedback output via the speaker to the child to indicate to the child whether the number selected by the child corresponds to a correct response.
10 . An educational toy as in claim 9 , wherein the processor prompts with different levels of difficulty.
11 . An educational toy as in claim 10 , wherein the processor generates more difficult questions depending on the user having provided correct previous answers.
12 . An educational toy as in claim 9 , wherein educational software is capable of being loaded into the toy by the users thereof via a portable memory.
13 . An educational toy as in claim 9 , wherein the toy prompts the child to try again if the child incorrectly responds to the problem.
14 . A portable memory to add educational software to an electronic educational toy by a user thereof, the portable memory comprising:
a portable memory housing designed to be compatible with and inserted into a portable memory receiving device associated with the electronic toy by the user thereof; a memory medium contained in the portable memory housing; and educational software embodied on the memory medium for use with a processor in the educational toy, the computer software having: data for use by the processor to generate a visual prompt to be temporarily displayed by a display screen and an audio prompt to be output by a speaker, the visual and audio prompts cooperating to present a problem to the child whose solution is entered by the child manipulating an object into one of a plurality of rotational orientations relative to a support structure, the object having a plurality of numbers or letters thereon; data for use by the processor to determine whether the child's cognitive selection as indicated by the child's manipulation of the object corresponds to a correct response to the problem; and data for use by the toy processor to generate audio feedback output via the speaker to the child to indicate to the child whether the child's selections corresponds to a correct response, the feedback provided after the child actuates a button after manipulating the object into a desired orientation to indicate the child has completed his/her attempt to respond to the prompt.Join the waitlist — get patent alerts
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