US2004212149A1PendingUtilityA1

Social skill builder game

Priority: Apr 24, 2003Filed: Apr 21, 2004Published: Oct 28, 2004
Est. expiryApr 24, 2023(expired)· nominal 20-yr term from priority
A63F 3/00006A63F 3/0478A63F 2003/00018A63F 2003/0489A63F 2009/0007
34
PatentIndex Score
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Claims

Abstract

A developmental board game and method are provided that include a playing surface with a plurality of spaces, one or more player tokens, and a manner to determine how many spaces to proceed. Corresponding to the spaces where a player “lands” are various cards of distinct types. The type of questions and directions on the cards permit a balanced and somewhat controlled reaction and interaction between the players themselves and the monitoring teacher or psychologist. The board game is particularly, but not exclusively, adapted to develop and improve behavior skills for children and adults with developmental disabilities. These disabilities may include ones such as Mental Retardation, Autism, Asperger's Syndrome, Down's Syndrome, Cerebral Palsy, and Spina Bifida. The Social Skill Builder games are specifically designed as an educational tool to help teach appropriate social skills, problem-solving, turn-taking, commenting, and peer interaction to children and adults with developmental disabilities.

Claims

exact text as granted — not AI-modified
What is claimed as new and desired to be protected by Letters Patent is:  
     
         1 . A non-competitive and educational board game device for use by at least one player, comprising: 
 (a) a playing game board surface divided into a plurality of predetermined spaces, each of the spaces being categorized into a plurality of activity types;    (b) a token for each player to identify and track on which of the spaces the player is located;    (c) a chance device for indicating a random number of spaces for the player to advance during the player's turn;    (d) a plurality of cards that correspond to each of the activity types whereby the cards describe an interactive activity for the player to perform; and    (e) a monitoring person to receive the performance of the player and to interact with the player    whereby people with Autism, Asperger's Syndrome, Downs Syndrome and other disabilities can develop and improve their social skills.    
     
     
         2 . The board game according to  claim 1  wherein the activity categories include “What If?”, “Go Do!” and “Mirror” type activities.  
     
     
         3 . The board game according to  claim 1  wherein the game is simulated and played on a computer.  
     
     
         4 . The board game according to  claim 1  wherein the chance devices include a six-sided die, a spinner, and a bag of numbers.  
     
     
         5 . The board game according to  claim 1  wherein the activity categories are indicated on the game board by simple, geometric figures.  
     
     
         6 . The board game according to  claim 1  wherein the activity spaces are represented by simplified art in order to avoid distracting players from the activity cards and social skill improvements.  
     
     
         7 . A method for developing and improving social skills in disabled people, comprising the steps of: 
 (a) depicting a pathway on a game board which has categorized a plurality of activity spaces;    (b) presenting a method to advance around the game board by a chance device;    (c) providing tokens for players to indicate and track their respective location on the spaces of the game board;    (d) providing activities for each of the activity spaces in order to permit the player to interact with the other players and monitoring person; and    (e) permitting feedback from other players and the monitor to the player    whereby the activity and feedback improve and enhance the social skills for people with Autism, Asperger's Syndrome, Downs Syndrome and other disabilities and help them to develop and improve their social skills.

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