US2004150159A1PendingUtilityA1

Game about intellectual properties

Priority: Jan 31, 2003Filed: Jan 31, 2003Published: Aug 5, 2004
Est. expiryJan 31, 2023(expired)· nominal 20-yr term from priority
Inventors:Raymond Wong
A63F 2003/00141A63F 3/00138
45
PatentIndex Score
0
Cited by
0
References
0
Claims

Abstract

A game about intellectual properties comprising a game board, decks of associated playing cards, dice and a bag of playing pieces together with playing methods comprising method of inventing if a playing piece lands on an invention space ( 18 ), methods of creating if a playing piece lands on a copyright space ( 16 ), method of consuming consumer products if a playing piece lands on a consumer space ( 52 ), means of licensing patented inventions, means of licensing copyrighted materials and means of determining a winner of the game.

Claims

exact text as granted — not AI-modified
I claim:  
     
         1 . A method of playing a game about intellectual properties, comprising: 
 (a) a game board comprising a plurality of playing spaces;    (b) a plurality of playing pieces, representing players of said game;    (c) means for determining the number of spaces on said playing spaces each of said playing pieces is to advance during said game;    (d) means for playing said game.    
     
     
         2 . Game board according to  claim 1 , wherein said playing spaces comprise a start space; comprising a deck of cards to be drawn by said players.  
     
     
         3 . Game board according to  claim 1 , wherein said playing spaces comprise at least one invention space.  
     
     
         4 . Playing spaces of  claim 3 , wherein said invention space represents inventions comprising a deck of invention cards, each of which comprises pieces of information associated with each said invention, comprising 
 (a) name of invention,    (b) royalties schedule,    (c) patent fee schedule.    
     
     
         5 . Game board according to  claim 1 , wherein said playing spaces comprise at least one copyright space.  
     
     
         6 . Playing spaces of  claim 5 , wherein said copyright space represents copyright materials comprising a deck of copyright cards, each of which comprises pieces of information associated with each said copyright material, comprising 
 (a) royalties schedule,    (b) creation fee schedule,    (c) name of creation.    
     
     
         7 . Game board according to  claim 1 , wherein said playing spaces comprise at least one consumer space.  
     
     
         8 . Playing spaces of  claim 7 , wherein said consumer space represents retail stores or recreational parks, comprising consumer products which are direct or indirect products of associated said inventions or said copyright materials.  
     
     
         9 . Game board according to  claim 1 , wherein said playing spaces comprise at least one court space, comprising a deck of court cards.  
     
     
         10 . Court space of  claim 9 , wherein said court cards comprise court rulings, when drawn by players whose playing piece lands on said court space, rewards said player with a favorable court ruling or penalizes said player with an unfavorable court rulings.  
     
     
         11 . Court cards of  claim 10 , wherein said court rulings stimulate that of court cases about intellectual properties in the real world.  
     
     
         12 . A method of playing a game of  claim 1 , wherein said means for playing said game comprises means for inventing, comprising means as to how a said player can claim patent rights of said inventions.  
     
     
         13 . A method of playing a game of  claim 1 , wherein said means for playing said game comprises means for creating copyright materials, comprising means as to how a said player can claim associated said copyright materials his.  
     
     
         14 . A method of playing a game of  claim 1 , wherein said means for playing said game comprises means for licensing patented inventions, comprising means for knowing as to how much a said player can license said inventions for.  
     
     
         15 . A method of playing a game of  claim 1 , wherein said means for playing said game comprises means for licensing copyright materials, comprising means for knowing as to how much a said player can license said copyright materials for.  
     
     
         16 . A method of playing a game of  claim 1 , wherein said means for playing said game comprises means for consuming consumer products, comprising means for knowing how much royalties a said player is to pay for having said playing piece landing on a said consumer space.  
     
     
         17 . Means for consuming consumer products of  claim 16 , wherein said means comprises paying fees according to royalties schedules shown on said invention cards and said copyright cards possessed by associated said player.  
     
     
         18 . A method of playing a game of  claim 1 , wherein said means for playing said game comprises means for determining a winner providing that a said player who invents most, consume most, wins said game.  
     
     
         19 . Each said player in said game is both an inventor and a consumer.  
     
     
         20 . A CD-ROM or similar medium that includes such programs and data so that, when operatively coupled with a personal computer having an associated monitor, the game board of the patents and inventions game according to  claim 1  is displayed on the monitor.

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