Board game with time variables
Abstract
The present invention consists of a game which may be played in two distinct time phases of past and future. In one preferred embodiment, the game is begun in the past time frame and players may elect to purchase businesses and improve upon their business with the purchase of business facilities or stores in the past. However, when one player lands upon a “pier” space and meets the conditions required on the pier space, the player may enter into a path of contiguous spaces leading into the interior of the game board which intersect at a central space entitled the “temporal time” space, or a time portal wherein the entire game is transported into the future and all costs and expenses automatically increase for all players. Of course, a second player, upon arriving at the temporal time space, may elect to transport the game values back into the past tense. A player is forced to terminate play only when that player can no longer meet the player's expenses. The goal is to become the last remaining player who has accumulated the greatest wealth, including the value of businesses, property and cash over the game playing period.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A game apparatus used for game play by at least two of game players comprising a playing board including a continuous playing path or main path of a plurality of successive spaces substantially about the periphery of the playing board; at least one continuous playing path of a plurality of successive spaces leading into the center of the playing board comprising an interior path; a plurality of markers to indicate individual players of the game, a means of chance to indicate the movement of each marker along a number of spaces designated by the means of chance; certain of such spaces about the periphery of the board having indicia for business entities which may be bought or sold by the game players and is listed in at least one future higher and one lower value, and certain of which spaces about the periphery of the board contain indicia for entering into at least one interior path of the board.
2 . The board game according to claim 1 wherein the higher values are designated as future values and the lower values are designated as past values.
3 . The board game according to claim 2 wherein the game apparatus is also provided with a plurality of future business cards and a plurality of past business cards and the higher values are listed on the business cards for a future business and the lower values are listed on business cards for a past business.
4 . The board game according to claim 3 wherein the business cards may also be provided with a loan value wherein a player may receive money when the player asks for a loan during game play.
5 . The board game according to claim 1 wherein there is further provided an interior portion wherein the interior portion contains a plurality of cards which contain directions enabling the player to receive money, pay a debt or have their marker directed to a different space on the playing board.
6 . The board game according to claim 2 which is further provided with at least two interior paths which intersect one another creating a time value space wherein when a player reaches the time value space a player may elect to direct play of the game between the future values and the past values.
7 . The board game according to claim 1 wherein the game is further provided with a money accumulation space wherein when players are required to pay fees not designated elsewhere, all moneys accumulated are to be placed on or near the game board and they are paid to the next player landing on the money accumulation space.
8 . The board game according to claim 1 wherein when a player landing on a business entity space elects not to purchase the business entity which the player lands upon, then the business entity space is placed up for bid with the highest bidding player being the winner.
9 . The board game according to claim 1 wherein all players continue in game play until a player is forced to quit game play because they were unable to meet any financial obligations.
10 . The board game according to claim 9 wherein all but one player has been forced to terminate their play of the game because all were unable to meet a financial obligation at some time during the game play.Join the waitlist — get patent alerts
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