US2004046320A1PendingUtilityA1

Moto-cross/supercross board game

Priority: Sep 6, 2002Filed: Dec 6, 2002Published: Mar 11, 2004
Est. expirySep 6, 2022(expired)· nominal 20-yr term from priority
A63F 3/00A63F 3/00006A63F 3/00088A63F 2001/0441A63F 2003/00842A63F 2003/00943
43
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Claims

Abstract

A moto-cross/supercross board game for a plurality of players until a winner is declared by being the first player to complete all of their assigned instructions of the die, cards and board game spaces. The moto-cross/supercross board game includes a game board having a plurality of playing spaces arranged to resemble the jumps and turns as seen on an actual moto-cross/supercross track. Each of the board playing pieces being having unique instructions displayed therein. Each player is assigned a playing piece. A plurality of sequential turns are performed comprising rolling a die, moving the track playing piece of the player a number of playing spaces corresponding to the value rolled on the normal die, performing the instructions displayed on the track space on which the playing piece terminates its move on, performing the instructions of the steps of the game card of the player, should he/she land on a card space. The first player to complete performance of all of the instructions of all the steps of the game is declared the winner.

Claims

exact text as granted — not AI-modified
I claim:  
     
         1 . A method of playing a moto-cross/supercross board game, comprising the acts of: 
 providing a plurality of players;    providing a die;    providing a plurality of playing pieces comprised of mini dirt bike figurines each representing a unique player;    providing a playing surface defining a plurality of moto-cross/supercross jumps, turns and track spaces, each said jump, turn and space being designated by a specific game function and each said jump, turn and space having a specific color;    a plurality of cards, each said set being color coded corresponding to said spaces, said cards having printed thereon instructions which relate to activities specific for completion of respective step;    providing a game storage box shaped to resemble a square, being adapted for holding the game board, the playing pieces, the die and game cards;    performing a plurality of sequential turns with the players performing alternating turns, each player turn comprising the acts of: 
 rolling the normal die;  
 moving the playing piece of the player a number of playing spaces corresponding to the value rolled on the normal die;  
 missing a subsequent turn when a playing piece terminates a move on the cross rutted space;  
 moving a playing piece back four spaces when the playing piece terminates a move on the went over bars space;  
 moving a playing piece ahead five spaces when the playing piece terminates a move on the skimmed the woops space;  
 moving a playing piece ahead two spaces when the playing piece terminates a move on the double to comer space;  
 missing a subsequent turn when a playing piece terminates a move on the overshot turn space;  
 moving a playing piece ahead four spaces when the playing piece terminates a move on the inside line spaces;  
 moving a playing piece ahead three spaces when the playing piece terminates a move on the inside line spaces;  
 moving a playing piece back two spaces when the playing piece terminates a move on the came up short spaces;  
 moving a playing piece back four spaces when the playing piece terminates a move on the hit a tough block space;  
 moving a playing piece ahead five spaces when the playing piece terminates a move on the jumped to corner space;  
 moving a playing piece back three spaces when the playing piece terminates a move on the came up short space;  
 moving a playing piece ahead four spaces when the playing piece terminates a move on the jumped huge space;  
 moving a playing piece ahead two spaces when the playing piece terminates a move on the double spaces;  
 moving a playing piece back four spaces when the playing piece terminates a move on the came up short spaces;  
 moving a playing piece ahead four spaces when the playing piece terminates a move on the jumped the triple spaces;  
 moving a playing piece ahead five spaces when the playing piece terminates a move on the inside line spaces;  
 moving a playing piece accordingly as determined by the playing card when the playing piece terminates a move on the sx card space;  
 moving a playing piece ahead three spaces when the playing piece terminates a move on the tripled out space;  
 moving a playing piece back four spaces when the playing piece terminates a move on the crashed in woops space;  
 moving a playing piece ahead four spaces when the playing piece terminates a move on the jumped into woops space;  
 moving another players piece back six spaces when the playing piece terminates a move on an already occupied by said players slam space;  
 moving a playing piece back four spaces when the playing piece terminates a move on the brake to early space;  
 moving a playing piece ahead five spaces when the playing piece terminates a move on the hooking up space;  
 performing the instructions on the track space on which the playing piece terminates a move on;  
 missing a subsequent turn when the playing piece terminates a move on the stuck in gate space;  
 performing the steps of the instruction card on which the playing piece terminates its move with;  
 designating a winner as the first player to complete performance of all of the instructions and steps of the game;  
   
     
     
         2 . The method of  claim 1 , wherein the plurality of players comprises between and including two players and four players.  
     
     
         3 . The method of  claim 1 , wherein the game board has a moto-cross/supercross style track extending throughout the game board.  
     
     
         4 . The method of  claim 1 , additionally comprising providing a game board having a plurality of playing spaces, wherein the playing spaces forming the moto-cross/supercross track are designated spaces, wherein each of the location playing spaces are assigned a unique game location and location playing spaces, and wherein the location playing spaces include instructions and wherein a playing piece is to complete instructions on said space.  
     
     
         5 . The method of  claim 1 , additionally comprising providing a deck of playing cards; and wherein the act of performing a player turn comprises the acts of: drawing a game card when the playing piece terminates a move on the game card space.  
     
     
         6 . The method of  claim 3 , wherein said playing surface is a one dimensional game board with jumps, turns and spaces being illustrated thereon.  
     
     
         7 . The method of  claim 1 , wherein each game card has a single instruction on one side and the game logo on the other side thereof.  
     
     
         8 . The method of  claim 4 , wherein said game functions of said plurality of jumps, turns and spaces include a function of imitation racing competition.

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