US2004029627A1PendingUtilityA1
Skill based lottery system
Priority: Aug 12, 2002Filed: Mar 19, 2003Published: Feb 12, 2004
Est. expiryAug 12, 2022(expired)· nominal 20-yr term from priority
G07F 17/329G07F 17/32G07F 17/3288
38
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Claims
Abstract
The invention disclosed provides a gaming system that is based on the outcome of scheduled sporting events. The wagers are directed to a selected sporting event and represent either of the top six, five or four winners. Alternate embodiments involve an array of sporting events, and other embodiments involve different scoring schemes. A method is provided to assign sports participants to groups when the total number of participants is large.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A gaming system comprising the steps of:
a) establishing criteria based on an outcome of at least one actual scheduled event; b) providing access to at least one user of the system to the criteria; c) accepting from the user at least one wager and selections by the user relating to the criteria; d) awaiting an outcome of the at least one event to determine event results; e) comparing the selections of the user to the outcome of the at least one event to determine whether the user has met the criteria and thereby won; and f) providing a payment to the user if the user has won.
2 . The invention according to claim 1 , said step of establishing criteria comprising requiring a winning ticket to identify the top six finishers of a contest.
3 . The invention according to claim 1 , said sporting event selected from the group consisting of a golf tournament, a tennis tournament, a car race, a bicycle race and a boat race.
4 . The invention according to claim 1 , wherein the at least one sporting event comprises a series of sporting events.
5 . The invention according to claim 4 , wherein the series of sporting events is a sport series contest.
6 . The invention according to claim 4 , wherein the sporting events comprise a series of events in a selected time period.
7 . The invention according to claim 1 , wherein the step of establishing criteria comprises requiring a winning ticket to identify the top five finishers of a contest.
8 . The invention according to claim 1 , wherein the step of establishing criteria comprises requiring a winning ticket to identify the top four finishers of a contest.
9 . The invention according to claim 4 , wherein the step of establishing criteria comprises requiring a winning ticket to identify the top six scoring teams for a given time period.
10 . The invention according to claim 4 , wherein the step of establishing criteria comprises requiring a winning ticket to identify the top five scoring teams for a given time period.
11 . The invention according to claim 4 , wherein the step of establishing criteria comprises requiring a winning ticket to identify the top four scoring teams for a given time period.
12 . The invention according to claim 1 , wherein the winning criteria comprises selecting the six teams to score the fastest goal for a given time period.
13 . The invention according to claim 1 , wherein the winning criteria comprises selecting the five teams to score the fastest goal for a given time period.
14 . The invention according to claim 1 , wherein the winning criteria comprises selecting the four teams to score the fastest goal for a given time period.
15 . The invention according to claim 1 , including the user accessing the system via a wide area network.
16 . The invention according to claim 15 , wherein the network comprises the Internet.
17 . The invention accordingly to claim 1 , including the user accessing the system via a remote access system.
18 . The invention according to claim 17 , wherein the remote access system employs communication of alpha numeric data with a server selected from the group consisting of a kiosk terminal, telephone, personal digital assistant, pulse code system and web TV.
19 . The invention according to claim 15 , further comprising requesting from the user information regarding the identity of the user and payment information;
a) accepting or denying access of the user in response to a prompt; b) providing in the prompt information to the user relating to criteria that has been identified; c) accepting selections from the user; and d) confirming to said user the selections.
20 . A skill based gaming system comprising at least one user computer coupled to at least one server computer on a communications network, the server computer storing gaming data accessible to the user computer and software to provide requested content to the user computer.
21 . In a skill based gaming system with a list of participants, a method for establishing a field of participants and participant groups from which selections are made, comprising the steps of:
a) determining a total number of participants; b) establishing a total number of selections; c) establishing a maximum number of participants to list individually as selections; d) determining a number of selections available for participant groups; e) assigning individual participants to the individual participant selection list; and f) assigning remaining participants to the group selection list.
22 . The method as described in claim 22 , wherein the maximum number of players to list individually is not greater than the total number of players.
23 . The method as described in claim 22 , wherein the step of assigning remaining participants comprises dividing the number of remaining participants into participant groups of equal size.
24 . The method as described in claim 22 , wherein the step of assigning remaining participants comprises dividing the number of remaining participants into player groups of unequal size.
25 . The method as described in claim 24 , further comprising participants having a rank, wherein the step of assigning remaining participants comprises dividing the number of remaining participants into groups wherein the lower ranked participants are placed into a larger size group.
26 . The method as described in claim 25 , wherein the step of assigning remaining participants comprises dividing the number of remaining participants into groups wherein each successive group of lower ranked participants is formed to contain approximately 50% or more players than the previous higher ranked group.
27 . A gaming system for wagering on a plurality of sporting events, comprising the steps of:
a) defining requirements to win the game; b) making the established requirements available to users of the system; c) receiving wagers from users of the system in respect to the requirements to win; d) obtaining results from the plurality of sporting events; e) comparing the results to the wagers of the users with results from the sporting events; and f) determining whether any user won the game.
28 . The system according to claim 27 , wherein the requirements to win comprise picking a defined number of teams that attained the highest score in the plurality of sporting events.
29 . The system according to claim 27 , wherein the requirements to win comprise picking a defined number of teams that attained the lowest score in the plurality of sporting events.
30 . The system according to claim 27 , wherein the requirements to win comprise picking a defined number of teams that attained the earliest score among the plurality of sporting events.
31 . The system according to claim 27 , wherein the requirements to win comprise picking a defined number of teams that attained the latest score among the plurality of sporting events.
32 . The system according to claim 27 , wherein the requirements to win comprise picking a defined number of teams that attained the most shots on goal.
33 . The system according to claim 27 , wherein the requirements to win comprise picking a defined number of teams that attained the least shots on goal.
34 . The system according to claim 27 , wherein the method is implemented electronically via a communication network.Join the waitlist — get patent alerts
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