US2004029625A1PendingUtilityA1

Group behavioral modification using external stimuli

Priority: Aug 7, 2002Filed: Feb 11, 2003Published: Feb 12, 2004
Est. expiryAug 7, 2022(expired)· nominal 20-yr term from priority
Inventors:Ed Annunziata
A63F 13/10A63F 2300/1081A63F 13/58A63F 2300/65A63F 2300/6623A63F 13/424A63F 13/45
46
PatentIndex Score
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Claims

Abstract

Character behavior in a video game is driven by a character's attributes. The character's attributes are classified as static attributes, dynamic attributes, meta attributes, and emotional attributes. A user issues external stimuli, such as voice commands, to a group of characters. One or more attributes associated with each character are adjusted based upon the external stimuli. Thus, the user may issue external stimuli to affect the behavior and actions of a group of characters.

Claims

exact text as granted — not AI-modified
What is claimed is:  
     
         1 . A method for behavioral modification of a group of characters using external stimuli, comprising the steps of: 
 receiving an external stimulus;    temporarily adjusting at least one attribute of each character from the group of characters based upon the external stimulus; and    responding to the external stimulus based upon the at least one attribute of each character.    
     
     
         2 . The method of  claim 1 , wherein the external stimulus is a voice command.  
     
     
         3 . The method of  claim 1 , wherein the at least one attribute of each character affects behavior of each character.  
     
     
         4 . The method of  claim 1 , wherein at least one of the temporarily adjusted attributes reverts to a pre-adjusted value after a predefined time delay T.  
     
     
         5 . The method of  claim 1 , wherein the at least one attribute includes hate/love (H/L) values.  
     
     
         6 . The method of  claim 1 , wherein the at least one attribute includes static attributes.  
     
     
         7 . The method of  claim 1 , wherein the at least one attribute includes dynamic attributes.  
     
     
         8 . The method of  claim 1 , wherein the at least one attribute includes meta attributes.  
     
     
         9 . An electronic-readable medium having embodied thereon a program, the program being executable by a machine to perform method steps for behavioral modification of a group of characters, the method steps comprising: 
 receiving an external stimulus;    temporarily adjusting at least one attribute of each character from the group of characters based upon the external stimulus; and    responding to the external stimulus based upon the at least one attribute of each character.    
     
     
         10 . The electronic-readable medium of  claim 9 , wherein the external stimulus is a voice command.  
     
     
         11 . The electronic-readable medium of  claim 9 , wherein the at least one attribute of each character affects behavior of each character.  
     
     
         12 . The electronic-readable medium of  claim 9 , wherein at least one of the temporarily adjusted attributes reverts to a pre-adjusted value after a predefined time delay T.  
     
     
         13 . A method for behavioral modification of a group of characters using external stimuli, comprising the steps of: 
 representing behavior of each character from the group of characters via attributes associated with each character from the group of characters;    receiving an external stimulus;    temporarily adjusting one or more attributes associated with each character based upon the external stimulus; and    having each character respond to the external stimulus based upon the one or more adjusted attributes.    
     
     
         14 . The method of  claim 13 , wherein the external stimulus is a voice command.  
     
     
         15 . The method of  claim 13 , wherein the step of adjusting one or more attributes further comprises the step of adjusting one or more emotional attributes associated with each character based upon the external stimulus.  
     
     
         16 . The method of  claim 15 , wherein the one or more emotional attributes are hate/love (H/L) values.  
     
     
         17 . The method of  claim 15 , further comprising the step of having each character respond to the external stimulus based upon the one or more adjusted emotional attributes.  
     
     
         18 . An electronic-readable medium having embodied thereon a program, the program being executable by a machine to perform method steps for behavioral modification of a group of characters using external stimuli, the method steps comprising: 
 representing behavior of each character from the group of characters via attributes associated with each character from the group of characters;    receiving an external stimulus;    temporarily adjusting one or more attributes associated with each character based upon the external stimulus; and    having each character respond to the external stimulus based upon the one or more adjusted attributes.    
     
     
         19 . The electronic-readable medium of  claim 18 , wherein the step of adjusting one or more attributes further comprises the step of adjusting one or more emotional attributes associated with each character based upon the external stimulus.  
     
     
         20 . The electronic-readable medium of  claim 19 , further comprising the step of having each character respond to the external stimulus based upon the one or more adjusted emotional attributes.  
     
     
         21 . A system for behavioral modification of a group of characters, comprising: 
 means for receiving an external stimulus;    means for temporarily adjusting at least one attribute of each character from the group of characters based upon the external stimulus; and    means for responding to the external stimulus based upon the at least one attribute of each character.    
     
     
         22 . An electronic system for behavioral modification of a group of characters, comprising: 
 a processor;    a input device coupled to the processor for receiving commands and converting the received commands into electrical signals;    a data storage coupled to the processor for storing attributes of each character from the group of characters; and    a data table adjuster executable by the processor for adjusting each character's attributes based upon the electrical signals.    
     
     
         23 . The electronic system of  claim 22 , wherein the input device is a microphone and the commands are voice commands.  
     
     
         24 . The electronic system of  claim 22 , wherein the commands are external stimuli.  
     
     
         25 . The electronic system of  claim 22 , further comprising an action generator executable by the processor for processing the attributes in response to the commands.  
     
     
         26 . The electronic system of  claim 22 , wherein the attributes include emotional attributes.  
     
     
         27 . The electronic system of  claim 22 , wherein the attributes include static attributes.  
     
     
         28 . The electronic system of  claim 22 , wherein the attributes include dynamic attributes.  
     
     
         29 . The electronic system of  claim 22 , wherein the attributes include meta attributes.

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