US2004018476A1PendingUtilityA1

Active symbolic self design method and apparatus

Assignee: SYMBIX CORPPriority: Jan 27, 1998Filed: May 9, 2001Published: Jan 29, 2004
Est. expiryJan 27, 2018(expired)· nominal 20-yr term from priority
A61M 2205/3584A61M 2021/0027A61M 21/0094A61M 2021/0016G09B 5/14A61M 2021/0022A61M 2021/005A61M 2205/507A61M 2021/0072
42
PatentIndex Score
0
Cited by
0
References
0
Claims

Abstract

A method for behavior modification and memory enhancement utilizing a central processing unit, comprising compiling a symbolic profile of a subject participant, interpreting the subject participant's stored symbolic constructs, instructing the subject participant using virtual reality means, evaluating and recording physiological parameters of the participant and delivering symbolic containers to the participant; and delivering symbolic prescriptions to the subject participant for behavior modification and memory enhancement. The methodology allows for accessing and recognition of stored memory symbolic constructs by isolating symbolic quests embodied within multiple multimedia virtual reality events, and delivering the multimedia virtual reality events to a user by artificial intelligence and multi-media means, applying the symbolic constructs to the user. Apparatuses for behavior modification and memory enhancement, comprising devices for evaluating and constructing a symbolic profile of a subject participant, interpretative apparatus, virtual reality instruction apparatus for instructing the participant in behavior and memory modification, apparatus for evaluating and recording physiologic parameters of the subject participant and delivering symbolic containers to the participant and delivery apparatus for delivering symbolic prescriptions to the participant are included.

Claims

exact text as granted — not AI-modified
What is claimed is:  
     
         1 . An apparatus for personal transformation, comprising: 
 means for generating a self-mirroring experience;    means for interpreting said self-mirroring experience and evaluation means for analysis of a subject participants stored symbolic constructs;    virtual reality instruction means for instructing the participant in behavior and memory modification; and    means for delivery and presentation of said self-mirroring experience to said participant.    
     
     
         2 . The apparatus of  claim 1 , wherein said means for generating a self-mirroring experience are delivered to said participant via the internet.  
     
     
         3 . A method for personal transformation using self-mirroring and game playing apparatus, comprising: 
 isolating self-mirroring images and symbolic quests embodied within multiple multimedia virtual reality events;    delivering said multimedia virtual reality events to a user by artificial intelligence and multi-media means;    applying said symbolic constructs to said user.    
     
     
         4 . The method  claim 3 , wherein said self-mirroring images are embodied within symbolic containers.  
     
     
         5 . The method of  claim 4 , wherein said symbolic containers are contained within said multiple multimedia virtual reality events.  
     
     
         6 . The method of  claim 3 , wherein said multiple multimedia virtual reality events are cued by biologial sensor signals.  
     
     
         7 . The method of  claim 3 , wherein said multiple multimedia virtual reality events are linear sequences.  
     
     
         8 . The method of  claim 3 , wherein said multiple multimedia virtual reality events are non-linear sequences.  
     
     
         9 . The method of  claim 3 , wherein said linear sequences comprise life event scenarios.  
     
     
         10 . The method of  claim 3 , wherein said self-mirroring images are configured and delivered in a planned and arranged symbolic quest.  
     
     
         11 . The method of  claim 3 , wherein said symbolic quests are configured and delivered in a randomly arranged symbolic quest.  
     
     
         12 . The method of  claim 3 , wherein further including the step of retrieving and measuring data from biological signal sensors.  
     
     
         13 . The method of  claim 3 , wherein said self-mirroring images are reproduced in associated with a game playing apparatus.  
     
     
         14 . The method of  claim 3 , wherein said symbolic constructs are non-associated symbolic constructs.  
     
     
         15 . The method of  claim 3 , wherein said self-mirroring images are utilized in transformative game playing.

Join the waitlist — get patent alerts

Track US2004018476A1 — get alerts on status changes and closely related new filings.

We store only your email — no account needed. See our privacy policy.