US2003224332A1PendingUtilityA1

Computerized battle-control system/game (BCS)

Priority: May 31, 2002Filed: May 31, 2002Published: Dec 4, 2003
Est. expiryMay 31, 2022(expired)· nominal 20-yr term from priority
Inventors:Kirill Trachuk
F41G 3/142G01S 13/723
10
PatentIndex Score
0
Cited by
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References
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Claims

Abstract

In the game/system of the invention, the screen of the display or a computer monitor represents a battle field, which is divided by a horizontal line or by parts of a horizontal line drawn across the screen and simulating the front line that separates the territories of the opposing sides/platforms. The weapon platforms or objects to be hit can be represented on both sides by conventional images of such items as missiles, UFO, tanks, ships, submarines, air crafts, or other moving or still objects. The projectiles can be represented by missiles, torpedoes, artillery shells, bullets, laser beams, bombs, etc. All actions can be controlled from the buttons of the computer mouse, via a joystick, by a screen-touch method, or other similar mechanisms. When the application is used as a simulator, the movements of the enemy's objects are controlled by a predetermined program. The game/control consists of controlling the weaponry of the players/operators/pilots so as to hit and destroy the enemy's weapon platforms in a most efficient way and in a shortest time. The main idea of the game is to elaborate a habit and to gain experience in coordinating the movements of the enemy's objects with the moments of projectiles so as to hit the moving object with the minimum waste of the projectiles.

Claims

exact text as granted — not AI-modified
1 . A method for controlling a weapon platform in a battle-control system/game comprising: a screen divided by a line into an enemy territory and a player/operator territory; at least one target on said enemy territory moveable on said enemy territory according to a predetermined program which is not controlled by the player/operator; at least one weapon platform on said player/operator territory, having a weapon controlled by said player/operator for dispatching a projectile towards said enemy territory and across said line; and means for controlling movement of said at least one weapon platform, movement of said projectile being of a type with a predetermined time of detonation having a range of action, said method comprising the steps of: activating the movement of said at least one target according to said predetermined program, analyzing the trajectory of movement of said at least one target, determining a point of detonation of said projectile at the distance from said at least one target within said range of action, dispatching said projectile to said point, and watching the result of said detonation.  
     
     
         2 . The method of  claim 1 , wherein said line is a horizontal line drawn across said screen.  
     
     
         3 . The method of  claim 1 , wherein said screen is a screen of a computer monitor, and said means for controlling movement of said at least one weapon platform is selected from a group consisting of a computer mouse, joystick, keyboard, touch-screen, touch-pad.  
     
     
         4 . The method of  claim 1 , wherein said at least one target is provided with a weapon capable of dispatching enemy's projectiles in the direction of said weapon platform across said line.  
     
     
         5 . The method of  claim 1 , wherein said game is provided with destructive/disruptive items movable on said player/operator territory under control of said predetermined program.  
     
     
         6 . A system/game for controlling battle events, comprising: a screen divided by a line into an enemy territory and a player/operator territory; at least one target on said enemy territory moveable on said enemy territory according to a predetermined program which is not controlled by the player/operator; at least one weapon platform on said player/operator territory, having a weapon controlled by said player/operator for dispatching a projectile towards said enemy territory and across said line; and means for controlling movement of said at least one weapon platform, said projectile being of a type with a predetermined time of detonation having a range of action.  
     
     
         7 . The system/game of  claim 6 , wherein said line is a horizontal line drawn across said screen.  
     
     
         8 . The system/game of  claim 6 , wherein said screen is a screen of a computer monitor, and said means for controlling movement of said at least one weapon platform is selected from a group consisting of a computer mouse, joystick, keyboard, touch-screen, touch-pad.  
     
     
         9 . The game/system of  claim 6 , wherein said at least one target is provided with a weapon capable of dispatching enemy's projectiles in the direction of said weapon platform across said line.  
     
     
         10 . The game/system of  claim 6 , wherein said game is provided with destructive/disruptive items movable on said player/operator territory under control of said predetermined program.

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