US2003195040A1PendingUtilityA1
Video game system and game controller
Priority: Apr 10, 2002Filed: Apr 10, 2002Published: Oct 16, 2003
Est. expiryApr 10, 2022(expired)· nominal 20-yr term from priority
Inventors:Joel Breving
A63F 13/213A63F 2300/204A63F 2300/1087A63F 2300/1081A63F 2300/1031A63F 2300/1012A63F 13/92A63F 13/235A63F 13/215A63F 13/212G06F 3/011A63F 13/25
40
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Claims
Abstract
Game controllers having a communication link to a game systems, a processor, and a photoelectric plethysmography, a galvanometer, or a thermocouple. Video game systems having a video game processor, a computer readable medium containing executable instructions for providing a video game and the game controller.
Claims
exact text as granted — not AI-modifiedWhat is claimed:
1 . A game controller comprising:
a communication link to a game system; a processor; one or more components selected from the group consisting of: a photoelectric plethysmography, a galvanometer and a thermocouple; wherein the processor comprises executable instructions for providing the game system measurements from one or more of the components.
2 . The game controller of claim 1 , further comprising at least one finger pressure cuff, wherein the finger pressure cuff is configured to allow insertion of a digit into at least a portion of the finger pressure cuff and wherein the finger pressure cuff comprises an inflatable bladder configure to create a pressure change on an inserted digit in the finger pressure cuff.
3 . The game controller of claim 1 , further comprising at least one digit retention ring, wherein the digit retention ring is configured to allow insertion of a digit through at least a portion of the digit retention ring.
4 . The game controller of claim 2 , wherein the finger pressure cuff is located on the underside of the game controller to facilitate insertion of a digit into the finger pressure cuff.
5 . The game controller of claim 3 , wherein the digit retention ring is located on the underside of the game controller to facilitate insertion of a digit through the digit retention ring.
6 . The game controller of claim 2 , wherein the photoelectric plethysmography comprises an LED and a photo diode.
7 . The game controller of claim 1 , wherein the galvanometer is configured to measure a change in resistance across two electrodes of a digit in physical communication with the galvanometer.
8 . The game controller of claim 3 , wherein the galvanometer is adjacent the digit retention ring and wherein the galvanometer is configured to measure a change in resistance across two electrodes of a digit in physical communication with the galvanometer.
9 . The game controller of claim 6 , wherein the processor comprises executable instructions for measuring blood pressure and pulse of a digit inserted into the finger pressure cuff.
10 . A video gaming system comprising:
a video game processor; a computer readable medium containing executable instructions for providing a video game; and the game controller of claim 1 .
11 . The video gaming system of claim 10 , further comprising an air compressor, wherein the air compressor is configured to inflate the finger pressure cuff with a pressure sufficient to allow the photoelectric plethysmography to obtain measurements from a digit.
12 . The video gaming system of claim 10 , further comprising an ear bud attachment, wherein the ear bud attachment is in communication with the video game processor and comprises a microphone and a respiration sensor, and wherein the respiration sensor is configured to measure respiration.
13 . An earpiece for a video game system, comprising:
a speaker; a communication link; and a respiratory voice sensor; wherein the speaker and the respiratory voice sensor are in electrical communication with the communication link.
14 . The earpiece of claim 13 , wherein the respiratory voice sensor comprises a thermocouple and a microphone.
15 . The earpiece of claim 14 , wherein the thermocouple comprises a polyvinylidine fluoride thermocouple.
16 . A handheld video gaming system comprising:
a shell; a video display; a computer readable medium containing executable instructions for providing a video game; a video processor; and one or more biofeedback devices incorporated into the shell of the handheld video gaming system.
17 . A video game system comprising:
a) a circuit board; b) one or more input adapters in communication with the circuit board, wherein the input adapters are configured to carry data from at least two distinct data types; c) an analog to digital converter in communication with the circuit board; d) one or more shift registers in communication with the circuit board; and e) a microprocessor in communication with the circuit board and a software input module; wherein the two distinct data types comprise manual controller motion data and physiological data.
18 . A method for providing player physiological data and manual controller data to a video gaming system software input module, wherein the method comprises the steps of:
a) receiving at least two distinct data types from a gaming controller, wherein the data types comprise unprocessed physiological data and manual controller data; b) transforming the unprocessed physiological data from an analog form to a 20 digital form utilizing an analog to digital converter; c) collecting the digital form of the physiological data on a shift register, wherein the physiological data is collected serially; d) converting the serial physiological data into a parallel form on a parallel data bus; e) transferring the parallel physiological data on the parallel data bus to a microprocessor; f) relaying the parallel physiological data to a ROM unit; wherein the ROM unit stores the parallel physiological data; g) accessing the ROM unit utilizing a RAM unit to perform pre-defined calculations of the parallel physiological data; wherein the calculations comprise a “z” value; h) transferring the “z” value to a shift register in a serial manner; i) converting the serial “z” values to a parallel form of the “z” values; j) transferring the parallel form “z” values to a microprocessor; and k) relaying the parallel form “z” values from the microprocessor to a software input module.
19 . A video gaming system comprising:
a) a video game processor; b) a computer readable medium containing executable instructions for providing a video game; c) a microprocessor in communication with one or more input adapters, wherein the microprocessor comprises executable instructions for analyzing physiological data received through the input adapters.
20 . A video game system comprising:
a) a video game processor; b) a computer readable medium containing executable instructions for providing a video game; c) a microprocessor in communication with the video game processor; d) one or more input adapters in communication with the microprocessor; wherein the input adapters are configured to carry data from at least two distinct data types; and further wherein the data types comprise physiological data from a game player and conventional controller data; wherein the microprocessor comprises executable instructions for determining a “z-factor” which represents the number of standard deviations the physiological data is away from a calculated mean of the physiological data.
21 . A method for providing physiological data to a video game system, wherein the method comprises the steps of:
a) receiving input data through an input adapter on the video gaming system, wherein the input data comprises multiple physiological data points and conventional controller data points; b) separating the physiological data points from a serial storage form into a parallel storage form, wherein the physiological data points are grouped by time; c) calculating a “z-factor” for each physiological data point utilizing a mean and standard deviation of the physiologic data points; d) transferring the “z-factor” for each physiological data point to a software input module on the video gaming system.Join the waitlist — get patent alerts
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