Method of teaching through exposure to relevant perspective
Abstract
A method of teaching a skill, such as, for example, hunting, tracking, law enforcement, terrorist response, self-defense, or game-playing technique, whereby the student is exposed to the perspective of a relevant person, animal, or object, such as, for example, a game player, victim, criminal, terrorist, animal, or ball, whose identity is determined by the nature of the skill, and wherein a mechanism, such as, for example, video, computer animation, virtual reality, or role-playing, is used to impart the perspective. The method broadly comprises the steps of identifying a behavior of the thing, wherein the behavior is related to the skill; modeling a perspective of the thing related to the behavior in terms understandable by the student; implementing the model using a suitable mechanism; and introducing the student to the mechanism such that, through the mechanism, the student is able to experience the perspective of the thing and to thereby better understand the behavior and the skill.
Claims
exact text as granted — not AI-modified1 . A method of teaching a student to better understand a behavior of a person, the method comprising the steps of:
(a) modeling a perspective of the person engaged in the behavior; (b) implementing the model using a mechanism suitable for imparting the perspective of the person; and (c) allowing the student to experience via the mechanism the perspective of the person and thereby better understand the behavior.
2 . The method as set forth in claim 1 , wherein the person is selected from the group consisting of: law enforcement personnel, military personnel, private security personnel, prison security personnel, bank security personnel, airline flight personnel, mass transportation personnel.
3 . The method as set forth in claim 1 , wherein the person is selected from the group consisting of: terrorists, criminals, enemy military personnel.
4 . The method as set forth in claim 1 , wherein a role-playing scenario is the mechanism for implementing the model and imparting the perspective of the person.
5 . The method as set forth in claim 1 , wherein virtual reality is the mechanism for implementing the model and imparting the perspective of the person.
6 . The method as set forth in claim 5 , wherein the student is required to mimic the behavior in a virtual reality environment wherein the person is superimposed, thereby allowing the student to experience the person's perspective.
7 . The method as set forth in claim 1 , wherein the behavior is a proper behavior such that in step (c) the student better understands the proper behavior and a benefit associated therewith.
8 . The method as set forth in claim 1 , wherein the behavior is an improper behavior such that in step (c) the student better understands the improper behavior and a consequence associated with it.
9 . A method of teaching a student to better understand a behavior of a first person, the method comprising the steps of:
(a) modeling a perspective of a second person of the behavior of the first person; (b) implementing the model using a mechanism suitable for imparting to the student the perspective of the second person; and (c) allowing the student to experience via the mechanism the perspective of the second person and thereby better understand the behavior of the first person.
10 . The method as set forth in claim 9 , wherein the first person is selected from the group consisting of: law enforcement personnel, military personnel, private security personnel, prison security personnel, bank security personnel, airline flight personnel, mass transportation personnel, and the second person is selected from the group consisting of: terrorists, criminals, enemy military personnel.
11 . The method as set forth in claim 9 , wherein the second person is selected from the group consisting of: law enforcement personnel, military personnel, private security personnel, prison security personnel, bank security personnel, airline flight personnel, mass transportation personnel, and the first person is selected from the group consisting of: terrorists, criminals, enemy military soldier.
12 . The method as set forth in claim 9 , wherein a role-playing scenario is the mechanism for implementing the model and imparting the perspective of the second person.
13 . The method as set forth in claim 9 , wherein virtual reality is the mechanism for implementing the model and imparting the perspective of the second person.
14 . The method as set forth in claim 9 , wherein the behavior is a proper behavior such that in step (c) the student better understands the proper behavior and a benefit associated therewith.
15 . The method as set forth in claim 9 , wherein the behavior is an improper behavior such that in step (c) the student better understands the improper behavior and a consequence associated with it.
16 . A method of teaching a fundamental skill to a student, whereby the student is exposed to a perspective of a person who is relevant to the fundamental skill, the method comprising the steps of:
(a) identifying a behavior of the person, wherein the behavior is related to the fundamental skill; (b) modeling a perspective of the person engaged in the behavior; (c) implementing the model using a mechanism suitable for imparting the perspective of the person; and (d) allowing the student to experience via the mechanism the perspective of the person and thereby better understand the behavior and the fundamental skill.
17 . The method as set forth in claim 16 , wherein the person is selected from the group consisting of: law enforcement personnel, military personnel, private security personnel, prison security personnel, bank security personnel, airline flight personnel, mass transportation personnel.
18 . The method as set forth in claim 16 , wherein the person is selected from the group consisting of: terrorists, criminals, enemy military personnel.
19 . The method as set forth in claim 16 , wherein a role-playing scenario is the mechanism for implementing the model and imparting the perspective of the person.
20 . The method as set forth in claim 16 , wherein virtual reality is the mechanism for implementing the model and imparting the perspective of the person.
21 . The method as set forth in claim 20 , wherein the student is required to mimic the behavior in a virtual reality environment wherein the person is superimposed, thereby allowing the student to experience the person's perspective.
22 . The method as set forth in claim 16 , wherein the behavior is a proper behavior such that in step (d) the student better understands the proper behavior and a benefit associated therewith.
23 . The method as set forth in claim 16 , wherein the behavior is an improper behavior such that in step (d) the student better understands the improper behavior and a consequence associated with it.
24 . A method of teaching a skill to a student, whereby the student is exposed to two or more perspectives of two or more persons relevant to the skill, the method comprising the steps of:
(a) identifying a behavior of one of the two or more persons, wherein the behavior is related to the skill; (b) modeling a first perspective of a first one of the two or more persons related to the behavior; (c) modeling a second perspective of a second one of the two or more persons related to the second behavior; (d) implementing the model using a mechanism suitable for imparting to the student the first perspective and the second perspective; and (e) allowing the student to experience via the mechanism the first perspective and the second perspective and thereby better understand the behavior and the fundamental skill.
25 . The method as set forth in claim 24 , wherein the first person is selected from the group consisting of: law enforcement personnel, military personnel, private security personnel, prison security personnel, bank security personnel, airline flight personnel, mass transportation personnel,
26 . The method as set forth in claim 24 , wherein the second person is selected from the group consisting of: terrorists, criminals, enemy military personnel.
27 . The method as set forth in claim 24 , wherein a role-playing scenario is the mechanism for implementing the model and imparting the first perspective and the second perspective.
28 . The method as set forth in claim 24 , wherein virtual reality is the mechanism for implementing the model and imparting the first perspective and the second perspective.
29 . The method as set forth in claim 28 , wherein the student is required to mimic the behavior in a virtual reality environment wherein the first person and the second person are superimposed.
30 . The method as set forth in claim 24 , wherein the behavior is a proper behavior such that in step (e) the student better understands the proper behavior and a benefit associated therewith.
31 . The method as set forth in claim 24 , wherein the behavior is an improper behavior such that in step (e) the student better understands the improper behavior and a consequence associated with it.Join the waitlist — get patent alerts
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