US2003139219A1PendingUtilityA1
Entertainment park with integrated storyline
Priority: Jan 24, 2002Filed: Oct 24, 2002Published: Jul 24, 2003
Est. expiryJan 24, 2022(expired)· nominal 20-yr term from priority
Inventors:Robert Kurzweil
A63G 31/00
25
PatentIndex Score
0
Cited by
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References
0
Claims
Abstract
An entertainment park, having a plurality of sectors of activity, with at least one attraction in each sector of activity incorporating thematic elements representing an aspect of a single story having continuity throughout the park. In conjunction with the attraction, park visitors act-out, in a fantasy setting, a portion of the storyline. In accordance with one aspect of the invention, the attractions are based upon an adversarial theme of good vs. evil, which is acted out by park visitors in a realistic setting.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . An entertainment park comprising a plurality of sectors of entertainment activity, with at least one guest attraction in each sector of activity incorporating a thematic element representing an aspect of a single storyline having continuity throughout the entertainment park.
2 . An entertainment park in accordance with claim 1 , wherein the at least one guest attraction includes park visitors as participants in a fantasy setting depicting a portion of the single storyline.
3 . An entertainment park in accordance with claim 2 , wherein the fantasy setting further comprises a scripted portion which includes participation of one group of park visitors juxtaposed with another group of park visitors in a mock adversarial posture, in acting-out the scripted portion of the single storyline.
4 . An entertainment park in accordance with claim 1 , wherein the storyline represents a fictional story.
5 . An entertainment park in accordance with claim 4 , wherein the storyline is from the genre of medieval stories, fantasies, and legends.
6 . An entertainment park in accordance with claim 1 , wherein the plurality of sectors of activity include at least one of a medieval town, peaceful countryside, a forest, a pirate ship adventure, a medieval castle, a dragon's lair, an ancient temple, and a bandit's bazaar.
7 . An entertainment park in accordance with claim 6 , wherein the pirate ship adventure features a pirate ship and a non-pirate ship, traveling in opposing waterways, wherein visitors in the pirate ship lie-in-wait for a theatrical mock attack on the non-pirate ship carrying other visitors.
8 . An entertainment park in accordance with claim 1 , wherein the attractions include at least one of:
a. a children's playground, featuring play apparatus configured as jumbo size natural objects to give the illusion that the children are very small; and b. a tornado-themed ride in which ride cars rise and spin around a central core, the central core having the appearance of a tornado, and the ride cars having the appearance of unusual objects which might be thrown about by a tornado.
9 . An entertainment park, having a plurality of sectors of activity, with at least one attraction in each sector of activity, incorporating thematic elements representing an aspect of a single storyline, the at least one attraction configured to engage park visitors as participants in a fantasy setting, and wherein the attractions are based upon an adversarial theme of good vs. evil, which is played out by park visitors in a realistic setting.
10 . An entertainment park in accordance with claim 9 , further comprising a scripted portion providing an option for park visitors to choose to be on the side of good or evil, and participate in events which juxtapose them against other visitors in acting out the park theme.
11 . A method of providing entertainment, comprising the steps of:
a. providing an entertainment park area having a plurality of sectors of activity, each sector including at least one attraction providing visitor interaction; b. incorporating into each attraction a thematic element of a park theme, the thematic element representing an aspect of a single storyline extending in continuity throughout the entertainment park area; and c. suggesting the activity of visitors in each sector, to thereby cause visitors in the park to interact with each other in a fantasy setting, as participants in the storyline.
12 . A method in accordance with claim 11 , wherein at least some of the attractions present an adversarial theme of good vs. evil, with park visitors juxtaposed against each other in acting out the park theme.
13 . A method in accordance with claim 12 , wherein a majority of the attractions are based upon an adversarial theme of good vs. evil, and park visitors choose to be good or evil, and participate in events which juxtapose them against other visitors in acting out the park theme.
14 . A method in accordance with claim 11 , further comprising the step of scripting visitors to interact with each other as participants in the storyline.
15 . A method in accordance with claim 14 , wherein the step of scripting visitors to interact with each other includes placing visitors in a pirate ship or a non-pirate ship on a common waterway, and causing the visitors in the pirate ship to initiate a theatrical mock attack on the visitors in the non-pirate ship.
16 . A method of entertaining visitors in an entertainment park formed by a plurality of sectors of activity, each sector including a primary attraction, comprising the steps of:
a. incorporating into each primary attraction a thematic element representing an aspect of a single fantasy storyline common to each sector of the entertainment park; and b. allowing visitors in the park to interact with each other in connection with the primary attractions as participants in the fantasy storyline.
17 . A method in accordance with claim 16 , further comprising the step of incorporating into each primary attraction an adversarial theme of good vs. evil.
18 . A method in accordance with claim 16 , wherein the interaction of visitors in the park is scripted.
19 . A method in accordance with claim 18 , wherein the scripting further comprises the steps of:
a. allowing park visitors choose to be part of the good theme or part of the evil theme; and b. causing the visitors to participate in events which juxtapose them against other visitors in acting out the park theme.Join the waitlist — get patent alerts
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