Method of teaching through exposure to relevant perspective
Abstract
A method of teaching a skill, such as, for example, hunting, tracking, or game-playing technique, whereby the student is exposed to the perspective of a relevant person, animal, or object, such as, for example, a game player, animal, or ball, whose identity is determined by the nature of the skill, and wherein a mechanism, such as, for example, video, computer animation, virtual reality, or role-playing, is used to impart the perspective. The method broadly comprises the steps of identifying a behavior of the thing, wherein the behavior is related to the skill; modeling a perspective of the thing related to the behavior in terms understandable by the student; implementing the model using a suitable mechanism; and introducing the student to the mechanism such that, through the mechanism, the student is able to experience the perspective of the thing and to thereby better understand the behavior and the skill.
Claims
exact text as granted — not AI-modifiedHaving thus described the preferred embodiment of the invention, what is claimed as new and desired to be protected by Letters Patent includes the following:
1 . A method of teaching a skill to a student, whereby the student is exposed to a perspective of a thing whose identity is determined by the skill, the method comprising the steps of:
(a) identifying a behavior of the thing, wherein the behavior is related to the skill; (b) modeling a perspective of the thing related to the behavior in terms understandable by the student; (c) implementing the model using a mechanism suitable for imparting to the student the perspective of the thing; and (d) introducing the student to the mechanism such that, through the mechanism, the student is able to experience the perspective of the thing and to thereby better understand the behavior and the skill.
2 . The method as set forth in claim 1 , wherein the thing is an animal.
3 . The method as set forth in claim 1 , wherein the thing is a person.
4 . The method as set forth in claim 1 , wherein the thing is an object.
5 . The method as set forth in claim 1 , wherein a video recording is the mechanism for implementing the model and imparting the perspective of the thing.
6 . The method as set forth in claim 1 , wherein a computer program involving computer animation is the mechanism for implementing the model and imparting the perspective of the thing.
7 . The method as set forth in claim 1 , wherein a role-playing scenario is the mechanism for implementing the model and imparting the perspective of the thing.
8 . A method of teaching a skill to a student, wherein the skill involves an aspect of hunting an animal, whereby the student is exposed to a perspective of the animal, the method comprising the steps of:
(a) identifying a behavior of the animal, wherein the behavior is related to the aspect of hunting; (b) modeling a perspective of the animal related to the behavior in terms understandable by the student; (c) implementing the model using a mechanism suitable for imparting to the student the perspective of the animal; and (d) introducing the student to the mechanism such that, through the mechanism, the student is able to experience the perspective of the animal and to thereby better understand the behavior and the skill.
9 . The method as set forth in claim 8 , wherein the animal is a duck, and the aspect of hunting involves preparing a blind and lying-in-wait for the duck, arranging duck decoys, and responding to duck calls, and the perspective involves visual and audible and other sensory cues to the duck.
10 . The method as set forth in claim 8 , wherein the animal is a deer, and the aspect of hunting involves stalking the deer, and the perspective involves visual and audible and other sensory cues to the deer.
11 . The method as set forth in claim 8 , wherein a video recording is the mechanism for implementing the model and imparting to the student the perspective of the animal.
12 . The method as set forth in claim 8 , wherein a computer program involving computer animation is the mechanism for implementing the model and imparting to the student the perspective of the animal.
13 . The method as set forth in claim 8 , wherein a role-playing scenario is the mechanism for implementing the model and imparting to the student the perspective of the animal.
14 . A method of teaching a skill to a student, wherein the skill involves an aspect of playing a game, whereby the student is exposed to a perspective of a player concerning the aspect of playing the game, the method comprising the steps of:
(a) identifying a behavior of the player, wherein the behavior is related to the aspect of playing the game; (b) modeling a perspective of the player related to the behavior in terms understandable by the student; (c) implementing the model using a mechanism suitable for imparting to the student the perspective of the player; and (d) introducing the student to the mechanism such that, through the mechanism, the student is able to experience the perspective of the player and to thereby better understand the behavior and the skill.
15 . The method as set forth in claim 14 , wherein the player is a golfer, and the aspect of playing the game involves driving and putting, and the perspective involves visual and other sensory cues to the player.
16 . The method as set forth in claim 14 , wherein a video recording is the mechanism for implementing the model and imparting to the student the perspective of the player.
17 . The method as set forth in claim 14 , wherein a computer program involving computer animation is the mechanism for implementing the model and imparting to the student the perspective of the player.
18 . The method as set forth in claim 14 , wherein a role-playing scenario is the mechanism for implementing the model and imparting to the student the perspective of the player.Join the waitlist — get patent alerts
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