US2003119574A1PendingUtilityA1
Computer-implemented method and gaming apparatus for allowing a player-banker to play against at least one virtual opponent
Priority: Dec 26, 2001Filed: Apr 15, 2002Published: Jun 26, 2003
Est. expiryDec 26, 2021(expired)· nominal 20-yr term from priority
Inventors:Arden Yang
G07F 17/32G07F 17/3262
39
PatentIndex Score
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Cited by
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Claims
Abstract
A computer-implemented method allows a player-banker to play a wagering game against at least one virtual opponent. The player-banker selects virtual opponents and accepts wagers from them. The gaming apparatus determines the winners and adjusts the credits according to the rules of the wagering game. In the method, a gaming apparatus includes a user input unit and a display unit, and the player selects virtual opponents via the user input unit. A computer program product for a gaming apparatus that includes a user input unit, a display unit and a processor unit is also disclosed.
Claims
exact text as granted — not AI-modifiedI claim:
1 . A computer-implemented method for playing a wagering game, comprising:
(a) providing a gaming apparatus that includes a user input unit and a display unit; (b) allowing a player-banker to operate the user input unit for selecting at least one virtual opponent and for accepting a wager from each of said at least one virtual opponent; and (c) allowing the player-banker to play the wagering game with each of said at least one virtual opponent, wherein the gaming apparatus shows progress of the wagering game played by the player-banker with each of said at least one virtual opponent on the display unit, wherein the gaming apparatus determines the winner between the player-banker and each of said at least one virtual opponent according to a set of game rules associated with the wagering game, wherein the gaming apparatus shows result of the wagering game played by the player-banker with each of said at least one virtual opponent on the display unit, and wherein the gaming apparatus adjusts credits for the player-banker and each of said at least one virtual opponent according to the result of the wagering game played by the player-banker with each of said at least one virtual opponent and with reference to the wager placed by each of said at least one virtual opponent.
2 . The computer-implemented method as claimed in claim 1 , wherein in step (b), the player-banker is further allowed to select the wagering game from a set of different games.
3 . The computer-implemented method as claimed in claim 2 , wherein the set of different games includes card games and dice games.
4 . The computer-implemented method as claimed in claim 1 , wherein in step (c), the gaming apparatus awards bonus credit to the player-banker when a predetermined condition is detected.
5 . The computer-implemented method as claimed in claim 4 , wherein the predetermined condition is one in which the player-banker is dealt with a predetermined hand by the gaming apparatus.
6 . The computer-implemented method as claimed in claim 4 , wherein the predetermined condition is one in which the player-banker won against each of said at least one virtual opponent.
7 . The computer-implemented method as claimed in claim 1 , wherein in step (c), the gaming apparatus allows winning ones of said at least one virtual opponent to give a tip credit to the player-banker.
8 . The computer-implemented method as claimed in claim 1 , further comprising the step of:
(d) allowing the player-banker to continue playing when the credit of the player-banker is sufficient to match a preset maximum possible wager for one virtual opponent, and to stop playing when otherwise.
9 . The computer-implemented method as claimed in claim 8 , wherein step (d) includes the sub-step of reducing a current number of virtual opponents playing with the player-banker when the credit of the player-banker is insufficient to support the wagers to be made by the current number of virtual opponents.
10 . The computer-implemented method as claimed in claim 8 , wherein step (d) includes the sub-step of allowing the player to quit playing the wagering game.
11 . A computer program product for a gaming apparatus that includes a user input unit, a display unit and a processor unit coupled to the user input unit and the display unit, said computer program product adapting the gaming apparatus for playing a wagering game, said computer program product comprising:
a computer readable storage medium comprising:
a first code that directs the processor unit to allow a player-banker to operate the user input unit for selecting at least one virtual opponent and for accepting a wager from each of said at least one virtual opponent; and
a second code that directs the processor unit to allow the player-banker to play the wagering game with each of said at least one virtual opponent, including a code that directs the processor unit to show progress of the wagering game played by the player-banker with each of said at least one virtual opponent on the display unit, a code that directs the processor unit to determine the winner between the player-banker and each of said at least one virtual opponent according to a set of game rules associated with the wagering game, a code that directs the processor unit to show result of the wagering game played by the player-banker with each of said at least one virtual opponent on the display unit, and a code that directs the processor unit to adjust credits for the player-banker and each of said at least one virtual opponent according to the result of the wagering game played by the player-banker with each of said at least one virtual opponent and with reference to the wager placed by each of said at least one virtual opponent.
12 . The computer program product as claimed in claim 11 , wherein the first code further directs the processor unit to allow the player-banker to select the wagering game from a set of different games that includes card games and dice games.
13 . The computer program product as claimed in claim 11 , wherein the second code further includes a code that directs the processor unit such that winning ones of said at least one virtual opponent give a tip credit to the player-banker.
14 . The computer program product as claimed in claim 11 , wherein said computer readable storage medium further comprises:
a third code that directs the processor unit to allow the player-banker to continue playing when the credit of the player-banker is sufficient to match a preset maximum possible wager for one virtual opponent, and to stop playing when otherwise.
15 . A gaming apparatus for playing a wagering game, comprising:
a user input unit; a display unit; first means for allowing a player-banker to operate said user input unit so as to select at least one virtual opponent and so as to accept a wager from each of said at least one virtual opponent; and second means for allowing the player-banker to play the wagering game with each of said at least one virtual opponent, wherein progress of the wagering game played by the player-banker with each of said at least one virtual opponent is shown on the display unit, wherein the winner between the player-banker and each of said at least one virtual opponent is determined according to a set of game rules associated with the wagering game, wherein result of the wagering game played by the player-banker with each of said at least one virtual opponent is shown on the display unit, and wherein credits for the player-banker and each of said at least one virtual opponent are adjusted according to the result of the wagering game played by the player-banker with each of said at least one virtual opponent and with reference to the wager placed by each of said at least one virtual opponent.
16 . The gaming apparatus as claimed in claim 15 , wherein said first means further allows the player-banker to select the wagering game from a set of different games that includes card games and dice games.
17 . The gaming apparatus as claimed in claim 15 , wherein said second means further allows winning ones of said at least one virtual opponent to give a tip credit to the player-banker.
18 . The gaming apparatus as claimed in claim 15 , further comprising:
third means for allowing the player-banker to continue playing when the credit of the player-banker is sufficient to match a preset maximum possible wager for one virtual opponent, and to stop playing when otherwise.
19 . A gaming apparatus comprising a user input unit, a display unit, a processor unit coupled to said user input unit and said display unit, and a computer program product for adapting said gaming apparatus for playing a wagering game, said computer program product comprising a computer readable storage medium that includes:
a first code that directs said processor unit to allow a player-banker to operate said user input unit for selecting at least one virtual opponent and for accepting a wager from each of said at least one virtual opponent; and a second code that directs said processor unit to allow the player-banker to play the wagering game with each of said at least one virtual opponent, including a code that directs said processor unit to show progress of the wagering game played by the player-banker with each of said at least one virtual opponent on said display unit, a code that directs said processor unit to determine the winner between the player-banker and each of said at least one virtual opponent according to a set of game rules associated with the wagering game, a code that directs said processor unit to show result of the wagering game played by the player-banker with each of said at least one virtual opponent on said display unit, and a code that directs said processor unit to adjust credits for the player-banker and each of said at least one virtual opponent according to the result of the wagering game played by the player-banker with each of said at least one virtual opponent and with reference to the wager placed by each of said at least one virtual opponent.
20 . The gaming apparatus as claimed in claim 19 , wherein said first code further directs said processor unit to allow the player-banker to select the wagering game from a set of different games that includes card games and dice games.
21 . The gaming apparatus as claimed in claim 19 , wherein said second code further includes a code that directs said processor unit such that winning ones of said at least one virtual opponent give a tip credit to the player-banker.
22 . The gaming apparatus as claimed in claim 19 , wherein said computer readable storage medium further includes:
a third code that directs said processor unit to allow the player-banker to continue playing when the credit of the player-banker is sufficient to match a preset maximum possible wager for one virtual opponent, and to stop playing when otherwise.Join the waitlist — get patent alerts
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