War game complex and method of playing the game
Abstract
A war gaming complex comprises a specially equipped territory ( 1 ) adapted to a war game, using aerial vehicles ( 6 ) and includes an airspace ( 2 ) for flights over the territory ( 1 ) of the complex. The complex may comprise an airfield ( 3 ), ground-based symbolic target-hit means ( 19, 20 ), waterborne symbolic target-hit means ( 25 ), stands ( 32 - 33 ) for spectators and TV monitors ( 34 ). It is proposed to organize a war game on said complex, representing a battle simulation, using at least one aerial vehicle equipped with a symbolic target-hit means controlled by the player. It is suggested that said war game take the form of a championship.
Claims
exact text as granted — not AI-modified1 . A complex adapted to be employed as the place for a war game using symbolic target-hit means, the complex comprising a territory ( 1 ) equipped for using means of transport, characterized in that the complex includes a limited airspace ( 2 ) permitted for flights over the territory of the complex, the territory ( 1 ) comprising an airfield ( 3 ) for aerial vehicles.
2 . The complex of claim 1 characterized in that it comprises symbolic target-hit means.
3 . The complex of claim 2 characterized in that it comprises at least one aerial vehicle ( 6 ) with at least one of the symbolic target-hit means ( 7 , 8 ) mounted thereon.
4 . The complex of claim 3 characterized in that the aerial vehicle ( 6 ) is an aircraft.
5 . The complex of claim 4 characterized in that the aircraft represents a military aircraft.
6 . The complex of claim 3 , characterized in that at least one aerial vehicle ( 6 ) comprises a pilot's seat and a players seat, the player's seat being equipped for controlling the symbolic target-hit means.
7 . The complex of claim 4 characterized in that at least one aerial vehicle ( 6 ) has mounted thereon ground-controllable means for symbolic target hitting.
8 . The complex of claim 7 characterized in that it comprises a ground station ( 18 ) for controlling the target-hit means installed on the aerial vehicle, which is fitted-out as the vehicle's cockpit.
9 . The complex of claim 2 characterized in that the symbolic target-hit means include at least one “air-to-air” missile re-equipped for the symbolic hitting of a target.
10 . The complex of claim 2 characterized in that the symbolic target-hit means include at least one ground-based means ( 19 ) for symbolic air target-hitting, to deliver the “air-to-ground” combat.
11 . The complex of claim 10 characterized in that at least one ground-based means ( 20 ) for symbolic air target-hitting is made movable.
12 . The complex of claim 1 characterized in that it comprises ground-based targets ( 23 ) for symbolic target-hitting from the aerial vehicles ( 6 ).
13 . The complex of claim 2 characterized in that at least part of the territory of the complex is occupied by a water surface ( 24 ), the symbolic target-hit means include at least one waterborne means ( 25 ) for symbolic air target-hitting, which is designed to deliver an “air-to-sea” combat.
14 . The complex of claim 13 characterized in that at least one waterborne symbolic air target-hit means ( 25 ) is installed on a waterborne vehicle.
15 . The complex of claim 1 characterized in that it comprises a proving ground ( 26 ) for launching combat missiles from the aerial vehicles ( 6 ), “air-to-air” and “air-to-ground” combat missiles, and air and ground targets ( 27 , 28 ) for these missiles.
16 . The complex of claims 3 , 10 , 11 , 12 , 13 , characterized in that it is adapted for war game involving at least two opposing parties, the complex comprising at least two distinctive symbols to distinguish the opposing parties in the war game, the complex territory comprises regions ( 21 , 22 ), one per each opposing party, at least one of war game facilities is placed in the each region, the war game facility being selected out of the group: ground-based means ( 19 ) for symbolic air target-hitting, movable ground-based means ( 20 ) for symbolic air target-hitting, ground-based targets ( 23 ) for symbolic target-hitting from the aerial vehicles, waterborne means ( 25 ) for symbolic air target-hitting, the distinctive symbols being adjusted to be associated with at least one object selected of the group: the region, the war game facility, the aerial vehicle.
17 . The complex of claim 1 characterized in that it comprises means for filming/videofilming the war game.
18 . The complex of claim 17 characterized in that installed on the aerial vehicles are video cameras for filming the player in the cockpit and the outboard space.
19 . The complex of claim 17 characterized in that it comprises a video studio ( 29 ) provided with radio equipment for receiving and transmitting picture signals.
20 . The complex of claim 17 characterized in that it comprises ground transportation vehicles ( 30 ) and aerial vehicles ( 31 ) intended for videofilming the war game, which are provided with the equipment for videofilming and transmitting picture signals to the video studio.
21 . The complex of claim 19 characterized in that it is equipped with a satellite communication system for receiving and transmitting images from the Earth's satellite and TV broadcasting.
22 . The complex of claim 1 characterized in that it comprises stands ( 32 , 33 ) for spectators.
23 . The complex of claim 22 characterized in that it comprises at least one TV monitor ( 34 ) for demonstration of the war-game images adjusted for watching by the spectators from stands ( 32 , 33 ).
24 . The complex of claim 3 characterized in that its territory ( 1 ) and the aerial vehicles ( 6 ) comprise surfaces for placing advertisements thereon.
25 . The complex of claim 1 characterized in that it includes means for accepting money stakes on games played in the complex.
26 . A method of war gaming representing a battle simulation, using at least one aerial vehicle ( 6 ) equipped with a symbolic target-hit means controlled by a player, characterized in that the game is played on a complex specially designed for it and comprising a territory ( 1 ) with an airfield ( 3 ) for aerial vehicles, and a limited airspace ( 2 ) permitted for flights over the territory of the complex.
27 . The method of claim 26 characterized in that the war game employs at least one additional symbolic air target-hit means selected out of the group: ground-based stationary means ( 19 ), ground-based movable means ( 20 ), waterborne means ( 25 ), the additional symbolic air target-hit means being placed at the territory of the complex.
28 . The method of claim 27 characterized in that at least two opposing parties are involved in the game, each party being assigned a distinctive symbol to identify the party, and a particular region ( 21 , 22 ) of the complex territory, the particular region comprising at least one of the additional symbolic air target-hit means, the distinctive symbols being associated with at least the regions ( 21 , 22 ) and the aerial vehicles of the corresponding parties.
29 . The method of claim 26 characterized in that at least one aerial vehicle ( 6 ) comprising a pilot's seat and a players seat, the player's seat being equipped for controlling the symbolic target-hit means, the aerial vehicle being piloted by a professional pilot, while the player controls the symbolic target-hit means.
30 . The method of claim 26 characterized in that at least one aerial vehicle ( 6 ) has mounted thereon symbolic target-hit means controllable from a ground control station at the territory ( 1 ) of the complex, the aerial vehicle being piloted by a professional pilot, while the player controls the symbolic target-hit means from the ground control station.
31 . The method of claim 26 characterized in that at least one aerial vehicle is an aircraft.
32 . The method of claim 26 characterized in that the airspace for flights over the complex's territory is leased.
33 . The method of claim 26 characterized in that the complex comprises a proving ground ( 26 ) for launching combat missiles, and the game includes trial shooting at air and ground targets ( 28 , 27 ) using “air-to-air” and “air-to-ground” combat missiles installed on aerial vehicles employed in the game.
34 . The method of claim 26 characterized in that the war game is filmed/videofilmed.
35 . The method of claim 34 characterized in that in the course of the game, there is videofilming of both the players and the space outside each aerial vehicle used in the war game.
36 . The method of claim 34 characterized in that the videofilming of the war game is carried out from several points simultaneously.
37 . The method of claim 34 characterized in that the videofilming of the war game is carried out from the Earth's satellite.
38 . The method of claim 34 characterized in that the game is TV broadcast.
39 . The method of claim 34 characterized in that the game is demonstrated on at least one ground monitor ( 34 ), the ground monitor being adjusted for watching by the spectators from stands ( 32 , 33 ), the stands being placed at the territory ( 1 ) of the complex.
40 . The method of claim 26 characterized in that the territory ( 1 ), and the surfaces of the complex's aerial vehicles are leased for the placement of advertisements.
41 . The method of claim 26 characterized in that the war game is accompanied by organizing a pool.
42 . The method of claim 26 characterized in that a jury is formed to decide the winner.
43 . The method of claim 26 characterized in that a prize fund intended for the winner of the game is established.
44 . A method of playing a war game representing a battle simulation between at least two opposing parties, each party using at least one aerial vehicle ( 6 ) equipped with symbolic target-hit means, characterized in that each party is assigned a distinctive symbol, the distinctive symbols being placed at least on the corresponding aerial vehicles, the game being played at a complex, the complex comprising:
a territory ( 1 ) with an airfield ( 3 ) for aerial vehicles, and a limited airspace ( 2 ) permitted for flights over the territory of the complex.
45 . The method of claim 44 characterized in that the distinctive symbol is made in the form of a designation selected out of the group: the designation identifying a producer of goods/services, the designation identifying a kind of goods/services of a certain producer.
46 . The method of claim 45 characterized in that the distinctive symbol represent itself a trade mark.
47 . The method of claim 44 characterized in that the distinctive symbol is selected out of the group: the state symbol of a state represented by the party, the symbol identifying an army, represented by the party, the symbol identifying a fictitious army.
48 . The method of claim 44 characterized in that each party is assigned a region ( 21 , 22 ) of the territory of the complex with at least one symbolic air target-hit means selected out of the group: ground-based stationary means ( 19 ), ground-based movable means ( 20 ), waterborne means ( 25 ), at least said regions being designated with the corresponding distinctive symbols of the parties.
49 . A method of playing a war game representing a battle simulation, using at least one aerial vehicle ( 6 ) equipped with symbolic target-hit means controlled by at least one player, characterized in that the game takes the form of a championship being run on a complex comprising:
a territory ( 1 ) with an airfield ( 3 ) for aerial vehicles, and a limited airspace ( 2 ) permitted for flights over the territory of the complex.
50 . The method of claim 49 characterized in that the championship is held in the form of an individual competition.
51 . The method of claim 49 characterized in that the championship is held in the form of a team competition
52 . The method of claim 51 characterized in that teams are formed to represent a plurality of nations, and the teams compete to win the world championship.
53 . The method of claim 51 characterized in that teams are formed from national armies of a plurality of countries, and the teams compete to win the world championship.
54 . The method of claim 51 characterized in that teams are formed from regional military organizations.
55 . The method of claim 51 characterized in that teams represent fictitious armies.
56 . The method of claim 49 characterized in that the war game employs at least one additional symbolic air target-hit means selected out of the group: ground-based stationary means ( 19 ), ground-based movable means ( 20 ), waterborne means ( 25 ), the additional symbolic air target-hit means being placed at the territory ( 1 ) of the complex.
57 . The method of claim 49 characterized in that the game is TV broadcast.
58 . The method of claim 49 characterized in that the game is demonstrated on at least one ground monitor ( 34 ), the ground monitor being adjusted for watching by the spectators from stands ( 32 , 33 ), the stands being placed at the territory ( 1 ) of the complex.Join the waitlist — get patent alerts
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