US2003100355A1PendingUtilityA1

Electronic Gaming system

Priority: Nov 12, 2001Filed: Nov 12, 2002Published: May 29, 2003
Est. expiryNov 12, 2021(expired)· nominal 20-yr term from priority
A63F 13/12A63F 13/812H04M 1/72427A63F 13/577A63F 2300/405A63F 13/30
24
PatentIndex Score
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Cited by
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References
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Claims

Abstract

This invention provides an electronic game having a ball, a spinner and the environment. The ball moves around the environment and as the ball touches the environment is depleted of some energy and bounced back. The spinner is controlled by the player so as to move into the path of the ball and if the spinner touches the ball the spinner boosts the energy of the ball and changes its direction of travel.

Claims

exact text as granted — not AI-modified
1 . An electronic gaming system for an electronic game, the system comprising: 
 means for generating a first on-screen graphical element;    means for generating a second on-screen graphical element; and    means for generating a third on-screen graphical element; and wherein 
 the system being configured such that the means for generating the third on-screen graphical element provides one or more objects;  
   the means for generating the first on-screen graphical element has an energy level associated with the first graphical on-screen element and is configured to move about the game space of the electronic game contacting the second and third onscreen graphical elements, wherein said energy level is decreased when the first onscreen graphical element contacts an object of the third on-screen graphical element and is increased when the first on-screen graphical element contacts the second onscreen graphical element;    the means for generating the second on-screen graphical element is under the control of an end-user in such a manner as to be able to control the movement of the second element about the game space of the electronic game so as to contact the first on-screen graphical element, wherein the second on-screen graphical element is configured to increase the energy level of the first element responsive to contact with the first element, and the second on-screen graphical element is configured to change the direction of motion of the first element responsive to contact with the first element; and    the means for generating the third on-screen element is configured to decrease the energy level of the first element responsive to contact of the first element graphical element with an object of the third on-screen element, wherein the second on-screen graphical element moves away from the third on-screen element if the energy level of the second on-screen graphical element is above a predetermined threshold.    
     
     
         2 . An electronic gaming system for an electronic game, the system comprising: 
 means for generating a first on-screen graphical element that is configured to move about the game space of the electronic game;    means for generating a second on-screen graphical element that is configured to move about the game space of the electronic game under end-user control; and    means for generating a third on-screen graphical element; and wherein 
 the system being so arranged that in operation the first element is configured to move about the game space of the electronic game contacting the second and third elements, wherein when the first element comes into contact with second element an energy level associated with the first element is elevated and the direction of travel of the first element in changed, and when the first element comes into contact with the third element the energy level is reduced and the first element rebounds from the third element if it has a sufficient energy level to do so.  
   
     
     
         3 . A system according to  claim 1 , wherein the third element comprises a boundary defining the game space of the electronic game.  
     
     
         4 . A system according to  claim 1 , wherein the first element comprises a ball.  
     
     
         5 . A system according to  claim 4 , wherein more than one ball is within the boundary.  
     
     
         6 . A system according to  claim 1 , wherein the second element is a spinner.  
     
     
         7 . A system according to  claim 1 , wherein the third element includes hazard features and/or bonus features.  
     
     
         8 . A system according to  claim 2 , wherein the third element includes hazard features and/or bonus features.  
     
     
         9 . A system according to  claim 3 , wherein the third element includes hazard features and/or bonus features.  
     
     
         10 . A system according to  claim 4 , wherein the third element includes hazard features and/or bonus features.  
     
     
         11 . A system according to  claim 5 , wherein the third element includes hazard features and/or bonus features.  
     
     
         12 . A system according to  claim 6 , wherein the third element includes hazard features and/or bonus features.  
     
     
         13 . A method for operating an electronic game, the method comprising: 
 providing a first on-screen graphical element that is configured to move about the game space of the electronic game;    controlling a second on-screen graphical element that is configured to move about the game space of the electronic game under end-user control;    providing a third on-screen graphical element; and wherein 
 the method being operable such that the first element is configured to move about the game space of the electronic game contacting the second and third elements, wherein when the first element comes into contact with second element an energy level associated with the first element is elevated and the direction of travel of the first element in changed, and when the first element comes into contact with the third element the energy level is reduced and the first element rebounds from the third element if it has a sufficient energy level to do so.  
   
     
     
         14 . A computer program product on a carrier comprising a software module configured to provide an electronic gaming algorithm, the module comprising: 
 means for generating a first on-screen graphical element that is configured to move about the game space of the electronic game;    means for generating a second on-screen graphical element that is configured to move about the game space of the electronic game under end-user control;    means for generating a third on-screen graphical element; and wherein 
 the algorithm functioning so that in operation the first element is configured to move about the game space of the electronic game contacting the second and third elements, wherein when the first element comes into contact with second element an energy level associated with the first element is elevated and the direction of travel of the first element in changed, and when the first element comes into contact with the third element the energy level is reduced and the first element rebounds from the third element if it has a sufficient energy level to do so.

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