Competitive lexicology game
Abstract
A crossword game is disclosed bearing similarities to prior art in games such as Scrabble and the like. The method of play closely resembles that of Scrabble, but advances word formation through the employment of compound character alternates to single letter values that can be put into play. These mutli-character alternates represent many of the common prefix, root and suffix elements in the American and English languages, as well as compound consonants, such diphthongs. They introduce a swifter word completion gambit to classic game strategy, increasing satisfaction in accomplishment, and higher frequency rates of word completion, while also broadening knowledge of word construction left wanting in prior art.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A playing piece, or ‘chip’, possessed of dual, interchangeable values defined in Tables 1-8, so depicted, plus their relative numerical gameplay point values being shown on either of two prominent sides; wherein the obverse side has a single letter, and the reverse has a multi-letter string ‘script’, generally inclusive of the single letter denoted on the obverse—as shown in the aforementioned Tables; or contrarily, a ‘chip’ having both interchangeable values depicted on the same face, but still interchangeable in play.
2 . An electronic media equivalent of the dual-value playing piece, for use in word building games of such similar method as the game Scrabble, though entailing a new system of letter strings as shown in Tables 1-8.Join the waitlist — get patent alerts
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