US2003062679A1PendingUtilityA1

Strategy game

Priority: Oct 2, 2001Filed: Oct 2, 2001Published: Apr 3, 2003
Est. expiryOct 2, 2021(expired)· nominal 20-yr term from priority
Inventors:Li-Zen Chang
A63F 3/00075
17
PatentIndex Score
0
Cited by
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References
0
Claims

Abstract

A strategy game is disclosed. A Map with strategic worth is used in a paper card game. The General Cards and Soldier Cards have their powers and abilities. A rule for executing layout operations as the game starts is determined. The ability of the military branches must be developed by the ability combination of the military branch. Furthermore, the players may execute the normal mode and war mode alternatively and programs a system of conscription, entering and leaving a city, executing a Function Card for modifying the effect of attack and defense, getting war trophies as after a city is occupied, unifying the consumption in attack, making an additive and specialized attack. The present invention causes the paper game to become more attractive and worthful for increasing the interest of the consumers in buying and playing. The prior art complex calculation is avoided in the present invention.

Claims

exact text as granted — not AI-modified
What is claimed is:  
     
         1 . A strategy game, wherein each player prepares at least one hundred paper cards; the cards are classified as General Cards, Function Cards, and Soldier Cards; the Soldier Cards are classified into different military branches, and each military branch is classified into first class airmen, second class airmen, and third class airmen; the Soldier Cards having different military branches and classes therefore each have different mobilities and can execute different attack types of the class it belongs and the military branch; wherein the strategy includes the following steps: 
 preparing at least one Map and a plurality of flag sets; wherein the Map is formed with a plurality of topography lattices; and the topography lattices are arranged with various topographic elements which are alternatively arranged; the General Card is installed with ability values of reign ability, fighting ability and wisdom ability;    each player programming a Source, a Force, a Country and an Ash; each player randomly selecting a city on the Map and determining the turning sequence of each player; the paper cards of each player being placed on the Source thereof; and then each player drawing a plurality of paper cards and then placing the cards on the Force;    each player executing an action of starting an attack; in this stage, a process of recruitment being executed, thereby, the General Card in the Force entering in the Country; then at least one Soldier Card of first class airmen being dispatched to the troop controlled by the General Card; at this time, the troop in the Country being in a normal mode; and the number of the Soldier Cards lead by the General Card being confined by the reign ability of the General Card;    all the players entering into an alternative turning sequence according to the alternative sequence; each turn being formed by three sequences of starting a turn, main stage, and ending a turn; as a turn of player himself is taken, the player himself declaring that the turn being started; thereby, the General Card of each troop belonging to the player himself in the normal mode of the main stage acquiring a regime; and selectively executing an action of conscription and executing one region action of entering into a war mode; at this time, another player can not execute a conscription regime; after the player himself completing the regime action, it declaring that this turn comes to an end; in executing the conscription operation, the Soldier Cards on the Force being placed to the troop belonging to the player himself in the Country according to the condition of the Soldier Cards; in executing the war mode, a flag being placed on the General Card of the troop to fight; and a flag with respect to a troop of player himself to fight being placed on one of the topography lattice of the city of the player himself and the topography lattice of the adjacent city;    in each turn of the player himself, after the player himself declaring that the turn starts; the normal mode and war mode being executed at the same time; wherein each General Card of each troop in the war mode can acquire an military power; by executing the military power, the troop executes one of a plurality of military power according to the military branches of the troop and the ability of the General Card; in the turn of the player himself, the General Card of each troop of another player in the war mode can not acquire a military power; wherein the operation of the military power including: 
 a moving operation, after the General Card of the troop acquires a military power, the flag set on the Map being moved based on the Soldier Card with a lowest mobility; and when the flag set of the troop being positioned on the city not belong to the player himself; it can occupy the city;  
 returning to their own Country; the flag of the troop on the Map returning the normal mode moving to the city controlled by the troop belong to the player himself or adjacent city and then being positioned, the military power can be acquired and then it selecting to return; at the same time, the flag of the General Card on the Map are taken away for returning to the normal mode; and  
 attacking; the troop having that attack kind attacking troops not belong to the player himself within its attacking range and being legal objects so that the troop not belonging to the player himself acquiring an injuring number; at least one Soldier Card of the troop and being attacked being chosen and placed on the Ash in response to the injuring number; when all the Soldier Cards of the troop not belonging to the player himself and being attacked being placed on Ash; the General Card of troop not belonging to the player himself being placed on the Ash; and when all the cities of another player on the Map being occupied and all the troops of another player dying out; the player himself winning the game.  
   
     
     
         2 . The strategy game as claimed in  claim 1 , wherein the paper cards are sold by retailers; the paper cards are exchanged between the retailers and players; and the paper cards are utilized as a prize.  
     
     
         3 . The strategy game as claimed in  claim 1 , wherein in the at least one paper cards, no General Card are repeated, and the number of the Function Cards is not over three.  
     
     
         4 . The strategy game as claimed in  claim 1 , wherein the Function Card is set with at least using times, objects, special functions and the retaining time of the function; each of the Function Cards are used in a selected time; the timing for using the Function Card obeys a principle of last in first used; i.e., the last action can be entered before a previous action to generate an action; and a coverage of the Function Card and the object capable of being selected are determined based on the wisdom of the General Card of the troop.  
     
     
         5 . The strategy game as claimed in  claim 1 , wherein a plurality of Maps are formed as a whole global map; topographic elements on the Map include cities, mountains, hills, forests, plains and pools.  
     
     
         6 . The strategy game as claimed in  claim 1 , wherein the paper cards are placed before the Source, and processes of shuffle and reorder the cards are executed by an opponent.  
     
     
         7 . The strategy game as claimed in  claim 1 , wherein in the recruitment stage of starting an attack, when General Cards and sub General Cards are recruited, then two sheets of first class airmen and one sheet of first class airmen on the respective Forces are placed on the Ash; thus, the General Cards and sub General Card enter into the Country.  
     
     
         8 . The strategy game as claimed in  claim 1 , wherein the operations of acquiring a regime and a military power are to transpose the General Card to execute these operations.  
     
     
         9 . The strategy game as claimed in  claim 1 , wherein a connection is installed in the Soldier Card for installing at least two military power operations on the Soldier Cards, thereby, the troop having the Soldier Card retains the military power when the General Card acquires a military power and executes a military power operation; thereby, another military power operation connected by the Soldier Card is executed responsive to the connecting order.  
     
     
         10 . The strategy game as claimed in  claim 1 , wherein a condition for conscription is that as each Soldier Card of a first class airmen is conscripted, a regime is utilized; as each Soldier Card of a second class airmen is conscripted, a regime is utilized and one sheet of Soldier Card of a first class airmen on the Country is taken away and placed on the Force; and as each Soldier Card of a second class airmen is conscripted, a regime is utilized and one sheet of Soldier Card of the first class airmen and one sheet of Soldier Card of the second class airmen on the Country is taken away and placed on the Force.  
     
     
         11 . The strategy game as claimed in  claim 1 , wherein the attack operation for executing a military power includes a general attack, attribute attacks executed by various military branches, and an assault attack; the military branches are classified into an arrow military branch, an black art military branch, a magic military branch, and a light military branch for executing an arrow attack, a black art attack, a magic attack, and a light attacking, respectively.  
     
     
         12 . The strategy game as claimed in  claim 11 , wherein in the general attack, when the topography lattices of the flag of the troop belonging to the player himself is adjacent to the topography lattices of the flag of the troop not belonging to the player himself, in the turn of the player himself, the General Card of the troop belonging to the player himself acquires a military power, the troop belonging to the player himself makes a general attack to the adjacent troop not belonging to the player himself; the troop not belonging to the player himself acquires an injuring number as suffering from a general attack.  
     
     
         13 . The strategy game as claimed in  claim 11 , wherein when at the same time, a plurality of troops belong to the player himself are adjacent to a plurality of troops not belong to the player himself, when the General Card having attack ability in the troop belonging to the player himself executes a general attack, the adjacent troop belonging to the player himself will execute a general attack to the enclosed troop not belonging to the player himself so that the enclosed troop not belonging to the player himself gets an attack, wherein the induced number of fighting troop is smaller than or equal to the fighting ability of the General Card getting military power, and the general attack of the induced troop belonging to the player himself does not occupy the military power of the General Card in the troop.  
     
     
         14 . The strategy game as claimed in  claim 11 , wherein the attribute attacks executed by various military branches includes an arrow attack, a black art attack, a magic attack, and a light attacking, respectively.  
     
     
         15 . The strategy game as claimed in  claim 14 , wherein at each time that the arrow attack is executed, the injuring number acquired by the troop not belonging to the player himself is equal to the number of the arrow military branch of the troop belonging to the player himself executing the arrow attack.  
     
     
         16 . The strategy game as claimed in  claim 14 , wherein each time the light attack is executed, the injuring number acquired by the troop not belonging to the player himself is equal to the number of the light military branch of the troop belonging to the player himself executing the arrow attack; and the number of light military branch to be placed to the Ash responsive to the injuring number is determined by the troop belonging to the player himself.  
     
     
         17 . The strategy game as claimed in  claim 14 , wherein each time a black art attack is executed, a path is selected in an attack range so that if a plurality of troop not belonging to the player himself is at the topography lattices  20  covered by the path, then each troop not belonging to the player himself will acquire an injuring number, and the selected path is capable of being reselected as a returning path and is repeated in one topography lattice.  
     
     
         18 . The strategy game as claimed in  claim 14 , wherein each time a magic attack is executed, the troop not belonging to the player himself in the attack range and the adjacent troop not belonging to the player himself acquire an injuring number.  
     
     
         19 . The strategy game as claimed in  claim 11 , wherein in a military power operation of assault attack, the troop belonging to the player himself which take the assault attack and the troop not belonging to the player himself being attacked will lose the soldiers approximately equal to the fighting force of the General Card of the opponent; the assault condition will retain until one side win the game, i.e., in the same topography lattice, all the Soldier Cards of one side are deserted to the Ash.  
     
     
         20 . The strategy game as claimed in  claim 11 , wherein other troops belong to the player himself without in the assault condition is transposed in the turn of the player himself for executing an assault attack and then they are added to the topography lattices which is in an assault condition so that as the former troops in the assault condition die out, the remained injuring number gives the next troop in the same topography lattices; furthermore, the original assault General Card is appended to the ordered troop only until they are released when the process returning to the normal mode; then, the troop belonging to the player himself entering into an assault condition at a timing later than the troop who won in the assault condition are belonged to the troop winning in the assault condition.

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