US2003047872A1PendingUtilityA1
Pyramid builders board game
Priority: Sep 13, 2001Filed: Sep 13, 2001Published: Mar 13, 2003
Est. expirySep 13, 2021(expired)· nominal 20-yr term from priority
Inventors:Fremont Lawrence
A63F 3/00697A63F 3/0449
25
PatentIndex Score
0
Cited by
0
References
0
Claims
Abstract
A board game device is defined by a rectangular or circular raised edge placed on a flat surface. Within the borders of the raised edge, a plurality of game pieces, such as mounds, rings or goals are deployed in a random or symmetrical pattern as desired by the participants. Participants propel target balls at the game pieces using paddles or air devices to urge the target balls in the desired directions. Optionally an octagon may be superimposed on the flat surface with a plurality of brightly colored segments to visually separate the playing area into distinct smaller areas.
Claims
exact text as granted — not AI-modifiedI claim:
1 . An educational board game having a plurality of game pieces comprising:
Eight (8) colorful Pyramids including
Four (4) seven-level Pyramids, each made up of 22 multi-colored pieces.
Four (4) four-level Pyramids, each made up of 11 multi-colored pieces.
Eight (8) Pyramid Bases; Four (4) Sphinx pieces, each said piece being distinguishable from the other said pieces by its color and comprised of 7 sub-pieces; Two (2) multi-colored dice; Four (4) Sphinx Bases [also used as decorative/educational Pieces]; Thirty-seven (37) decorative/educational pieces; wherein said Pyramid and Sphinx Pieces are used to play the game “Pyramid Builders” or “Sphinx Builders”, such that the Pyramid and Sphinx pieces can be used together to play a plurality of games.
1 . The educational board game as set forth in claim 1 , wherein also comprising that players can also create their own games.
2 . The educational board game as set forth in claim 1 , wherein also comprising a plurality of decorative and educational pieces comprise of the following:
Two (2) large Circles; Two (2) medium Circles; Four (4) small Circles; One (1) Octagon, One (1) Hexagon, and (1) Star Twelve (12) “Pillars”; Four (4) “Trees”; Four (4) Arcs (the arcs can be joined to form circles) Two (2) “Flower” pieces: and One (1) Oval. Such that the Decorative pieces are not part of the Pyramid/Sphinx game, but are. used to teach time, the cardinal points, about the seasons, the alphabet, etc. and placed upright to build structures and create various designs so as to to broaden and enhance the creative options of the users who are preferably children.
3 . The educational board game as set forth in claim 1 , wherein said game will include a magnetic board positioned vertically, as in being hung on a wall, and it is envisaged that the various pieces (including the Pyramid and Sphinx pieces) will be fitted with magnetic strips to enable them to be placed on a vertical Magnetic Board. It is recommended that each of the pieces be approximately three quarters of an inch thick in order that they may be stable when placed upright. The Pyramid bases are made from cardboard.
4 . The educational board game as set forth in claim 3 , wherein said game will include a magnetic board positioned vertically, as in being hung on a wall, and it is envisaged that the various pieces (including the Pyramid and Sphinx pieces) will be fitted with magnetic strips to enable them to be placed on a vertical Magnetic Board. It is recommended that each of the pieces be approximately three quarters of an inch thick in order that they may be stable when placed upright. The Pyramid bases are made from cardboard.
5 . The educational board game as set forth in claim 1 , wherein the pieces are used to play a variety of Pyramid/sphinx games.
6 . The educational board game as set forth in claim 1 , wherein the pieces are used as a mathematical teaching aid to teach about geometric shapes (squares, triangles, rectangles, circles, etc.).
7 . The educational board game as set forth in claim 7 , to also teach the concept of fractions.
8 . The educational board game as set forth in claim 8 , whereing the pieces are used to teach the concept of numbers and counting
9 . The educational board game as set forth in claim 9 , wherein the pieces are also used to perform mathematical operations (addition, subtraction, multiplication, division)
10 . The educational board game as set forth in claim 9 , wherein the pieces are also used to teach letters of the alphabet.
11 . The educational board game as set forth in claim 9 , wherein the pieces are also used to Use of letters to form words and simple sentences
12 . The educational board game as set forth in claim 9 , wherein the pieces are also used as a spelling aid.
13 . The educational board game as set forth in claim 9 , wherein the pieces are also used to to make size comparisons.
14 . The educational board game as set forth in claim 9 , wherein the pieces are also used to teach about colors up to 9 different colors.
15 . The educational board game as set forth in claim 9 , wherein the pieces are also used to to help develop the concept of arranging in sequence in respect of size and color.
16 . The educational board game as set forth in claim 9 , wherein the pieces are also used to teach time.
18 . The educational board game as set forth in claim 9 , wherein the pieces are also used to play the games “Tottering Tower” and “Crashing Pillars”., comprising the following sets of rules:“Tottering Tower” in which the players take turns stacking the pieces one on top of the other until the “Tower” begins to totter and eventually crashes, and one said player who causes the tower to crash goes out of the game and the remaining players resume play until there is left one said player who does not cause a crash, said last remaining player being the winner of the game; and “Crashing Pillars”—in which the 12 “pillars” are placed in an upright position on the floor and the players take turns rolling one of the small circles towards the mand a small ball may also be used for this purpose, so that the players must be at least six feet away from the “Pillars”, each said player getting to keep the “Pillars” he/she “crashes” or knocks down with the ball or circle, wherein the player who “crashes” the most “pillars” wins the game.Join the waitlist — get patent alerts
Track US2003047872A1 — get alerts on status changes and closely related new filings.
We store only your email — no account needed. See our privacy policy.