US2003034607A1PendingUtilityA1

Election strategy, a board game for two players, representing the race for the White House

Priority: Aug 13, 2001Filed: Aug 13, 2001Published: Feb 20, 2003
Est. expiryAug 13, 2021(expired)· nominal 20-yr term from priority
A63F 3/00138
35
PatentIndex Score
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Claims

Abstract

Election Strategy is a board game for two players, representing the Race for the White House. It starts as a game of chance, due to the wagering system, which uses mixed dice, one Red and one Black. The Red is Minus and the Black is Plus, which allows the player that gets a Plus number to move one of his pieces forward or sideways, and forces the player who gets a Minus number to move one of his figures back. But the game is not solely influenced by chance, since each player may move any piece he wants after tossing the dice. The players represent two parties, the “R” Party and the “D” Party. Each party has four figures, as follows: (P) the Candidate for President, (V) the Candidate for Vice President, (C) the Campaign Manager, and (S) the Campaign Scout. The board measures 11 inches by 17 inches, divided into 1 sq.in. spaces. At the two ends of the board spaces are shown for Party Headquarters, Electoral College, and White House. The Field of Action is 165 square inches. The field of action can be a crowded space for eight competing figures that must abide by the Rules and Regulations, with their possible penalties. It is not easy to go forth and straight to the White House in front, if the opponent blocks the way, launches a damaging attack, plans, and plots. The game requires some strategy.

Claims

exact text as granted — not AI-modified
I claim  
     
         1 . A board game for two persons, entitled Election Strategy, representing the electoral race for the White House, comprising 
 a board measuring 11 inches by 17 inches, divided into 1 sq.in. spaces, making a total of 187 sq.in. subdivided as follows: 
 165 sq.in.—the Field of Action  
 4 spaces at each end—Party Headquarters  
 3 spaces at each end—Electoral College  
 4 spaces at each end—the White House  
   Eight Figures, four for each Party: 
 (P) the Candidate for President  
 (V) the Candidate for Vice President  
 (C) the Campaign Manager  
 (S) the Campaign Scout  
   the wagering system, consisting of two large dice, one Black representing Plus and one Red representing Minus. the dice may be bone with black and red numbers.    Rules and Regulations governing the game.    
     
     
         2 . As to  claim 1  above, the total concept, the wagering system used, the figures used, and the rules and regulations.  
     
     
         3 . The possibility of any changes being made to the original concept.  
     
     
         4 . Any phases developed from this original invention.  
     
     
         5 . The possible adaptation of Election Strategy to another medium, electronic video, computer games, or other.  
     
     
         6 . The possible establishment of a competitive championship based on this invention.

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