US2003015839A1PendingUtilityA1
Labyrinth game using parallel correlation for the movement of tracers
Priority: Jul 10, 2001Filed: Jul 10, 2001Published: Jan 23, 2003
Est. expiryJul 10, 2021(expired)· nominal 20-yr term from priority
Inventors:Alexander Ignatiev
A63F 7/042A63F 9/0078
27
PatentIndex Score
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Claims
Abstract
A system and method of parallel correlation of tracers to enhance challenge of mastering a labyrinth or maze, where from one side the tracers are restricted in their movement by the pathway of the labyrinth; and from the other side—by the conditions of the their mutual correlation. Utilization of this method in labyrinth games makes the labyrinths more difficult and exciting.
Claims
exact text as granted — not AI-modifiedI claim:
1 . A labyrinth game comprising:
a) a labyrinth pathway having a General Direction of the Labyrinth (GDL), having a beginning and an end; b) a plurality of tracers aligned with and in communication with said labyrinth pathway; and c) a means for securing said tracers in said labyrinth pathway, wherein said means for securing said tracers includes a plurality of tracer planes, and further whereby said plurality of tracer planes being perpendicular to the GDL, and further whereby said plurality of tracer planes being held in fixed positions relative to each of said plurality of tracer planes and in alignment with the direction of the GDL, such that said fixed positions remain constant between the plurality of tracer planes along the direction of the GDL.
2 . The device of claim 1 wherein the means for securing said tracers in said labyrinth pathway further include a means for moving each of said plurality of tracers in a direction perpendicular to said GDL.
3 . The device of claim 2 wherein each of said plurality of tracers moves independently of the others in said plurality of tracer planes.
4 . The device of claim 1 wherein means for securing said tracers in said labyrinth pathway comprise at least one bridge installed on said labyrinth.
5 . The device of claim 1 wherein the means for securing said tracers in said labyrinth pathway comprises a bridge having a plurality of parallel tracks, wherein each of said parallel tracks holds at least one tracer.
6 . The device of claim 5 wherein said plurality of parallel tracks are formed such that each of said parallel tracks is at a fixed spacing with respect to an adjacent parallel track.
7 . The device of claim 1 wherein the means for securing said tracers in said labyrinth pathway comprises a set of computer instructions that create a set of boundary conditions whereby said boundary conditions create a plurality of tracer planes, and further whereby said plurality of tracer planes being perpendicular to the GDL, and further whereby said plurality of tracer planes being held in fixed positions relative to each of said plurality of tracer planes and in alignment with the direction of the GDL, such that said fixed positions remain constant between the plurality of tracer planes along the direction of the GDL.
8 . A labyrinth game comprising:
a) a first labyrinth pathway having a first General Direction of a Labyrinth (first GDL), having a beginning and an end and a second General Direction of a Labyrinth (second GDL), having a beginning and an end and further having an angular orientation with respect to said first General Direction of the Labyrinth; b) a plurality of tracers aligned with and in communication with said labyrinth pathway; and c) a means for securing said tracers in said labyrinth pathway, wherein said means for securing said tracers includes a plurality of tracer planes, and further having a first operative state whereby said plurality of tracer planes being perpendicular to the first GDL, and further whereby said plurality of tracer planes being held in fixed positions relative to each of said plurality of tracer planes and in alignment with the direction of the first GDL, such that said fixed positions remain constant between the plurality of tracer planes along the direction of the first GDL; and a second operative state whereby said plurality of tracer planes being perpendicular to the second GDL, and further whereby said plurality of tracer planes being held in fixed positions relative to each of said plurality of tracer planes and in alignment with the direction of the second GDL, such that said fixed positions remain constant between the plurality of tracer planes along the direction of the second GDL.
9 . A method of solving a labyrinth game having a labyrinth pathway having a General Direction of the Labyrinth (GDL), having a beginning and an end; a plurality of tracers aligned with and in communication with said labyrinth pathway; and a means for securing said tracers in said labyrinth pathway, wherein said means for securing said tracers includes a plurality of tracer planes, and further whereby said plurality of tracer planes being perpendicular to the GDL, and further whereby said plurality of tracer planes being held in fixed positions relative to each of said plurality of tracer planes and in alignment with the direction of the GDL, such that said fixed positions remain constant between the plurality of tracer planes along the direction of the GDL, comprising the steps of:
a) aligning the plurality of tracers to the labyrinth pathway; b) moving the means for securing said tracers along the GDL until the direction of labyrinth pathway prevents further movement along the GDL; c) relocating the plurality of tracers along the labyrinth pathway until the tracers are aligned with the labyrinth pathway such that movement along the GDL is permitted; d) moving the means for securing said tracers along the GDL until the direction of labyrinth pathway prevents further movement along the GDL; and e) repeating steps a-d until the labyrinth game is solved.
10 . The method of solving a labyrinth game having a first labyrinth pathway having a first General Direction of a Labyrinth (first GDL), having a beginning and an end, and a second General Direction of a Labyrinth (second GDL), having a beginning and an end and further having an angular orientation with respect to said first General Direction of the Labyrinth; a plurality of tracers aligned with and in communication with said labyrinth pathway; and a means for securing said tracers in said labyrinth pathway, wherein said means for securing said tracers includes a plurality of tracer planes, and further having a first operative state whereby said plurality of tracer planes being perpendicular to the first GDL, and further whereby said plurality of tracer planes being held in fixed positions relative to each of said plurality of tracer planes and in alignment with the direction of the first GDL, such that said fixed positions are equal between the plurality of tracer planes along the direction of the first GDL; and a second operative state whereby said plurality of tracer planes being perpendicular to the second GDL, and further whereby said plurality of tracer planes being held in fixed positions relative to each of said plurality of tracer planes and in alignment with the direction of the second GDL, such that said fixed positions remain constant between the plurality of tracer planes along the direction of the second GDL comprising the steps of:
a) aligning the plurality of tracers to the labyrinth pathway; b) moving the means for securing said tracers along the first GDL until a player decides to move the tracers along the second GDL; c) reorienting the means for securing said tracers along the second GDL; d) moving the means for securing said tracers along the second GDL until a player decides to move the tracers along the first GDL; e) reorienting the moving the means for securing said tracers along the first GDL; f) moving the means for securing said tracers along the first GDL until a player decides to move the tracers along the second GDL; and g) repeating steps b-f until the labyrinth game is solved.Join the waitlist — get patent alerts
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