US2002185813A1PendingUtilityA1
Equestrian board game
Priority: Jun 8, 2001Filed: Jun 8, 2001Published: Dec 12, 2002
Est. expiryJun 8, 2021(expired)· nominal 20-yr term from priority
Inventors:Jennifer Jones
A63F 3/00082A63F 3/00028
42
PatentIndex Score
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Cited by
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References
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Claims
Abstract
A new and improved equestrian board game challenging players to collect points through the simulated care and training of their horse while moving their playing piece from the start area to the finish area. The inventive device includes a game board having a plurality of linear movement paths all leading to another circuitous movement path before finally reaching the finishing lane, two sets of playing cards and a single die provided for determining both movement and scoring. A simplified variation of the game rules is provided for younger players.
Claims
exact text as granted — not AI-modifiedI claim:
1 . A new and improved board game for equestrians and horse lovers, comprising;
a game board having a plurality of movement paths disposed thereon, said movement paths divided into a plurality of individual spaces over which player pieces may move, said spaces representing events, locations and also facilitating the scoring of points for players; a plurality of playing pieces for movement along said movement paths of said game board; a die for generating numbers representing the number of spaces which said pieces may move; a pack of training cards representing horse training disciplines necessary to score points; and a second pack of “pick-a-card” cards representing certain events affecting movement of said player pieces on said game board.
2 . The new and improved board game as described in claim 1 , and further including a plurality of individual scorecards representing each player's respective horse.
3 . The new and improved board game as described in claim 2 , wherein said movement paths on said game board include a primary movement path shortened by two secondary shortcut paths.
4 . The new and improved board game as described in claim 3 , wherein said primary and secondary movement paths all lead to a circuitous movement path bisected by a secondary shortcut trail.
5 . The new and improved board game as described in claim 4 , wherein a finishing lane leads directly from said circuitous movement path to the finish area.
6 . The new and improved board game as described in claim 5 , and further including a tray for holding said training cards.Join the waitlist — get patent alerts
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