US2002128067A1PendingUtilityA1
Method and apparatus for creating and playing soundtracks in a gaming system
Priority: Mar 9, 2001Filed: Mar 9, 2001Published: Sep 12, 2002
Est. expiryMar 9, 2021(expired)· nominal 20-yr term from priority
Inventors:Victor Blanco
A63F 2300/6063A63F 13/63A63F 13/54A63F 2300/69A63F 13/493A63F 13/10A63F 13/45
49
PatentIndex Score
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Claims
Abstract
A gaming system includes a game console that executes an application that creates and plays soundtracks through the gaming system. The application allows a user to create soundtracks by copying audio tracks from one or more audio sources. A user-created soundtrack can be associated with a particular game such that the user-created soundtrack is played during execution of the game instead of the game's default soundtrack.
Claims
exact text as granted — not AI-modified1 . A game console, comprising:
a memory; a processor coupled to the memory; and a console application stored in memory and executable on the processor, the console application configured to create a soundtrack containing a plurality of audio tracks.
2 . A game console as recited in claim 1 wherein the memory comprises a hard disk drive.
3 . A game console as recited in claim 1 wherein the console application is further configured to play soundtracks through the game console.
4 . A game console as recited in claim 1 wherein the console application retrieves audio tracks from an audio CD in the game console.
5 . A game console as recited in claim 1 wherein the console application retrieves audio tracks from an audio DVD in the game console.
6 . A game console as recited in claim 1 wherein the console application 22 retrieves audio tracks from a game disc in the game console.
7 . A game console as recited in claim 1 wherein the console application retrieves audio tracks from an online source coupled to the game console.
8 . A game console as recited in claim 1 wherein the console application stores the soundtrack in the memory.
9 . A game console as recited in claim 1 wherein the console application stores the soundtrack in the memory as a WMA file.
10 . A game console as recited in claim 1 wherein the console application retrieves audio tracks from a plurality of audio sources.
11 . A game console as recited in claim 1 wherein the console application is further configured to associate the soundtrack with a particular game such that the soundtrack is played when the particular game is launched.
12 . A game console as recited in claim 1 wherein the console application is further configured to associate the soundtrack with a particular user of the game console.
13 . A game console as recited in claim 1 wherein the console application is further configured to display a listing of all soundtracks available for playback by the game console.
14 . A game console, comprising:
a memory; and a processor coupled to the memory, the processor being configured to present a first user interface to facilitate creation of a soundtrack containing a plurality of audio tracks, the processor further configured to present a second user interface to facilitate playback of soundtracks stored in the memory.
15 . A game console as recited in claim 14 wherein the second user interface is further to facilitate the associating of a selected soundtrack with a particular game such that the selected soundtrack is played when the particular game is launched.
16 . A game console as recited in claim 14 wherein the second user interface further facilitates the associating of a selected soundtrack with a particular user of the game console.
17 . A game console as recited in claim 14 wherein the plurality of audio tracks are retrieved from a plurality of audio sources.
18 . A game console as recited in claim 14 wherein the plurality of audio tracks are retrieved from a single audio source.
19 . A game console as recited in claim 14 wherein the first user interface facilitates creation of a soundtrack by presenting a list of audio sources from which to select audio tracks.
20 . A game console as recited in claim 14 wherein the first user interface facilitates creation of a soundtrack by presenting a list of audio tracks available from a selected audio source, the first user interface further facilitating selection of an audio track from the audio source for including in the soundtrack.
21 . A method comprising:
a receiving a request to launch a game in a gaming system; determining whether the game has a user-associated soundtrack; launching the game and playing the user-associated soundtrack if the game has a user-associated soundtrack; and launching the game and playing a default soundtrack if the game does not have a user-associated soundtrack.
22 . A method as recited in claim 21 wherein the default soundtrack is provided by the game developer.
23 . A method as recited in claim 21 wherein the default soundtrack is provided on a game disc.
24 . A method as recited in claim 21 wherein the default soundtrack and the game are stored on a game disc installed in the gaming system.
25 . A method as recited in claim 21 wherein playing the user-associated soundtrack includes retrieving the user-associated soundtrack from a hard disk drive in the gaming system.
26 . A method as recited in claim 21 wherein playing the user-associated soundtrack occurs while a game disc is installed in the gaming system.
27 . One or more computer-readable media comprising computer-executable instructions that, when executed, perform the method as recited in claim 21 .
28 . A method comprising:
receiving a request to play a game in a gaming system; determining whether the game has a user-associated soundtrack; if the game has a user-associated soundtrack:
launching the game; and
playing the user-associated soundtrack;
if the game does not have a user-associated soundtrack:
allowing a user of the gaming system to select a soundtrack to play while the game is executed.
29 . A method as recited in claim 28 wherein allowing a user of the gaming system to select a soundtrack includes allowing the user to select between a default game soundtrack and other soundtracks stored in the gaming system.
30 . A method as recited in claim 28 wherein allowing a user of the gaming system to select a soundtrack includes associating the selected soundtrack with the game if the selected soundtrack is stored in the gaming system.
31 . A method as recited in claim 28 wherein allowing the user of the gaming system to select a soundtrack includes associating the selected soundtrack with the game if the selected soundtrack is not the default game soundtrack.
32 . A method as recited in claim 28 wherein allowing the user of the gaming system to select a soundtrack includes
33 . One or more computer-readable media comprising computer-executable instructions that, when executed, perform the method as recited in claim 28 .
34 . A method comprising:
launching a game and playing a user-associated soundtrack on a gaming system; receiving a request to select a different soundtrack; pausing execution of the game; determining the new soundtrack to be played; and resuming execution of the game and playing the new soundtrack on the gaming system.
35 . A method as recited in claim 34 wherein determining the new soundtrack to be played includes:
displaying a list of available soundtracks to a user of the gaming system; and
identifying the soundtrack selected by the user of the gaming system.
36 . A method as recited in claim 35 wherein the list of available soundtracks is generated by identifying soundtracks stored on a hard disk drive in the gaming system.
37 . A method as recited in claim 35 wherein the list of available soundtracks is generated by identifying soundtracks associated with the user of the gaming system.
38 . One or more computer-readable media comprising computer-executable instructions that, when executed, perform the method as recited in claim 34 .
39 . A user interface for a game console, comprising:
a music collection menu configured to identify soundtracks that are currently available to play on the game console; and a soundtrack creation menu accessible from the music collection menu to create a soundtrack from one or more audio tracks.
40 . A user interface as recited in claim 39 wherein the soundtrack creation menu is further configured to facilitate association of a soundtrack with a particular game.
41 . A user interface as recited in claim 39 wherein the soundtrack creation menu is further configured to facilitate association of a specific soundtrack with a particular game such that when the game is executed, the specific soundtrack is played instead of the particular game's default soundtrack.
42 . A computer-readable medium for a game console comprising computer-executable instructions that, when executed, direct the game console to:
identify a game to be executed by the game console; determine whether the identified game has a user-associated soundtrack; execute the game while playing the user-associated soundtrack if the identified game has a user-associated soundtrack; and execute the game while playing a default game soundtrack if the identified game does not have a user-associated soundtrack.
43 . A computer-readable medium as recited in claim 42 wherein the default game soundtrack is stored on a game disc with an associated game.
44 . A computer-readable medium as recited in claim 42 wherein the user-associated soundtrack is played while a game disc is installed in the game console.Join the waitlist — get patent alerts
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