Teng-a-reng
Abstract
An apparatus and method of using a bingo game to teach and/or reinforce colors and numbers learning in a foriegn language. Player selects a play board that consists of 25 squares. Each square contains a color and number. Players listen to a designated caller who calls the color and number on each calling card. Players mark the appropriate square. In one version, the player wins points by yelling one or more of the following expressions: Center, Colors, Corners (in the target foreign language), or TENG-A-RENG. One or more phrases (except TENG-A-RENG) may be yelled once per player per round. The player with the most points at the end of a set of rounds wins the game. In the second version of play, players win TENG-A-RENG tokens by yelling one or more of the expressions named in the first version. However, these expressions may be yelled only once per round per group of players. The player with the most TENG-A-RENG tokens at the end of a set of rounds wins the game.
Claims
exact text as granted — not AI-modified1 . I claim a bingo game and method for teaching and reinforcing colors and numbers in a foreign language. (a) a method of claim 1 in which Wild Cards may be used to mark any square on the play board. (b) a method of claim 1 that involves a points system in order to win.
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