Collectible elements and game method using indicia occurrence
Abstract
A collectible element suitable for use in an educational game having a plurality of collectible elements each having a frequency of occurrence related to the number of occurrences of the collectible element with respect to the number of occurrences of other collectible elements of the plurality of collectible elements is disclosed. The collectible element includes an indicia of the frequency of occurrence of the collectible element disposed upon the collectible element. The collectible elements can be cards and a player of a card game can obtain credit in accordance with the frequency of occurrence including in accordance with skill. Furthermore, the collectible element can set forth a character and a player of the game can obtain credit in accordance with skill in identifying the character. The frequency of occurrence of a collectible element is related to the amount of skill required to identify the character set forth on the collectible element. The character set forth on the collectible element is a real person, preferably a dead person. If the character set forth on the collectible element is a relatively famous person the frequency of occurrence of the collectible element is accordingly relatively high. If the character set forth on the collectible element is a relatively obscure person the frequency of occurrence of the collectible element is accordingly relatively low. The plurality of collectible elements can be a first set of collectible elements obtained together with each other and a second set of collectible elements obtained together with each other and obtained separately from the first set of collectible elements wherein the first and second sets of collectible elements are joined together while substantially maintaining the accuracy of the frequency of occurrence of the collectible elements of the first and second sets of collectible elements.
Claims
exact text as granted — not AI-modified1 . A collectible element suitable for use in an educational game, comprising:
a plurality of collectible elements each having a frequency of occurrence related to the number of occurrences of the collectible element with respect to the number of occurrences of other collectible elements of the plurality of collectible elements; and an indicia of the frequency of occurrence of the collectible element disposed upon the collectible element.
2 . The collectible element of claim 1 , wherein the collectible elements are cards and a player of the card game obtains credit in accordance with the frequency of occurrence.
3 . The collectible element of claim 2 , wherein the player of the game obtains credit in accordance with skill.
4 . The collectible element of claim 3 , wherein the collectible element sets forth a character and a player of the game obtains credit in accordance with skill in identifying the character.
5 . The collectible element of claim 4 , wherein the frequency of occurrence of a collectible element is related to the amount of skill required to identify the character set forth on the collectible element.
6 . The collectible element of claim 2 , wherein the credit comprises points applied to a player score.
7 . The collectible element of claim 4 , wherein the character set forth on the collectible element comprises a real person.
8 . The collectible element of claim 7 , wherein the character set forth on the collectible element comprises a dead person.
9 . The collectible element of claim 8 , wherein the character set forth on the collectible element comprises any dead person.
10 . The collectible element of claim 4 , wherein the character set forth on the collectible element comprises a relatively famous person and the frequency of occurrence of the collectible element is accordingly relatively high.
11 . The collectible element of claim 4 , wherein the character set forth on the collectible element comprises a relatively obscure person and the frequency of occurrence of the collectible element is accordingly relatively low.
12 . The collectible element of claim 1 , wherein the plurality of collectible elements comprises a first set of collectible elements obtained together with each other and a second set of collectible elements obtained together with each other and obtained separately from the first set of collectible elements wherein the first and second sets of collectible elements are joined together while substantially maintaining the accuracy of the frequency of occurrence of the collectible elements of the first and second sets of collectible elements.
13 . The collectible element of claim 12 , wherein the first and second sets of collectible elements include differing numbers of collectible elements therein.
14 . The collectible element of claim 1 , wherein the indicia of the frequency of occurrence of the collectible element comprises a number value from within a range of number values.
15 . The collectible element of claim 14 , wherein each successive number of the range of number values indicates a predetermined differential in the frequency of occurrence.
16 . The collectible element of claim 14 , wherein the range of number values spans a power of ten.
17 . The collectible element of claim 5 , wherein the characters have attributes for interacting with the attributes of other characters in a strategic manner.
18 . The collectible element of claim 1 , wherein the collectible elements are represented by corresponding electronic images.
19 . The collectible element of claim 18 , wherein appearances of an electronic image are controlled by algorithms provided in accordance with the indicia of the frequency of occurrence.
20 . The collectible element of claim 18 , wherein the appearances of the electronic images are controlled by algorithms provided in accordance with games rules.
21 . A collectible element suitable for use in a fantasy game, comprising:
a plurality of collectible elements each having a frequency of occurrence related to the number of occurrences of the collectible element with respect to the number of occurrences of other collectible elements of the plurality of collectible elements; characters disposed on the collectible element wherein the characters have attributes for interacting with attributes of other characters; and an indicia of the frequency of occurrence of the collectible element disposed upon the collectible element.
22 . The collectible element of claim 21 , wherein the characters disposed on the collectible element comprise real people.
23 . The collectible element of claim 21 , wherein the characters disposed on the collectible element comprises dead people.
24 . The collectible element of claim 23 , wherein the characters disposed on the collectible element comprise any dead people.
25 . The collectible element of claim 21 , wherein the interaction of the characters disposed on the collectible element determines the winner of a game.
26 . The collectible element of claim 21 , wherein the indicia of the frequency of occurrence are represented by corresponding electronic images.
27 . The collectible element of claim 26 , wherein appearances of an electronic image are controlled by algorithms provided in accordance with the value of the indicia of the frequency of occurrence.
28 . The collectible element of claim 25 , wherein the appearances of the electronic images are controlled by algorithms provided in accordance with game rules.
29 . The collectible element of claim 28 , wherein the game rules include rules for awarding points to a player according to the a number of clues received by the player before the player provides a guess.Join the waitlist — get patent alerts
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