US2002096828A1PendingUtilityA1

Board game

Priority: Jan 25, 2001Filed: Jan 25, 2001Published: Jul 25, 2002
Est. expiryJan 25, 2021(expired)· nominal 20-yr term from priority
A63F 3/0423
30
PatentIndex Score
0
Cited by
0
References
0
Claims

Abstract

A board game for testing word skills of players. A pack of cards is provided with word puzzles on one side, and puzzle answers on the opposite sides thereof. The cards also carry letters. Teams compete to solve the puzzles and to extract the letters therefrom. The teams also compete to form words from the letters thus extracted.

Claims

exact text as granted — not AI-modified
What is claimed is:  
     
         1 . A game for a plurality of participants, comprising; 
 a pack of cards, each card in said pack having a obverse side and a reverse side, each card having a word puzzle displayed on one of said obverse or reverse sides, and a solution to said word puzzle on the other of the obverse and reverse sides; and    one of said obverse or reverse sides further carrying a letter, and one of said obverse or reverse sides further carrying a score indication.    
     
     
         2 . A game according to  claim 1 , wherein said word puzzle comprises an anagram.  
     
     
         3 . A game according to  claim 1 , wherein said score indication comprises a number.  
     
     
         4 . A game according to  claim 1 , wherein said score indication is carried on the same side as said letter.  
     
     
         5 . A game according to  claim 1 , further comprising a plurality of letter tiles; each letter tile comprising a surface and carrying a letter of the alphabet.  
     
     
         6 . A game according to  claim 1 , further comprising a playing surface on which said game is played.  
     
     
         7 . A game according to  claim 6 , wherein said playing surface is divided into a plurality of areas; a first area for placing said letter tiles; a second area for placing a card when a team has solved said word puzzle on said card; a third area for placing a card when a team is unable to solve the anagram on the card; and a fourth area for arranging letter tiles won by a team.  
     
     
         8 . A game according  claim 7 , wherein said fourth area is divided into a grid for arranging said letter tiles into a word.  
     
     
         9 . A game according  claim 1 , further comprising a timer for timing a period of play.  
     
     
         10 . A game according to  claim 9 , wherein said timer is an hour glass.  
     
     
         11 . A game according to  claim 1 , wherein each card further comprises a clue to said solution of said word puzzle, said clue being shown on said obverse side of said card.  
     
     
         12 . A method for playing a word game by a plurality of teams, wherein each team takes turns to play a round of the game, each round comprises the steps of: 
 a card being shown to said team;    said team attempting to solve a word puzzle before passing to the next card in the series;    after solution of a puzzle or passing a card, and attempting to solve as many word puzzles as possible within a predetermined time period, extracting from each of said solved cards a letter carried by said cards;    attempting to form a word from said extracted letters within said pre-determined time period;    ceasing to attempt to solve said word puzzles on said cards and ceasing to attempt to form said word when said predetermined time period has elapsed; and    calculating a score for each round of each team depending at least on the word formed.    
     
     
         13 . A method according to  claim 12 , wherein each team comprises a plurality of players.  
     
     
         14 . A method according to  claim 12 , wherein said word puzzles carried by said cards are anagrams.  
     
     
         15 . A method according to  claim 12 , wherein the calculation of the score is determined by the difficulty of each word puzzle solved and the length of the word formed by the letters.  
     
     
         16 . A method according to  claim 15 , wherein the contribution of said letters to said score depends on the identity of individual letters.  
     
     
         17 . A method according to  claim 16 , wherein said score is doubled for a word including at least one of the letters F, K, V, W and Y.  
     
     
         18 . A method according to  claim 16 , wherein said score is tripled for a word including at least one of the letters J, Q, X and Z.  
     
     
         19 . A method according to  claim 15 , wherein said score is doubled for a word comprising 6, or 7 letters.  
     
     
         20 . A method according to  claim 15 , wherein said score is tripled for a word comprising more than 7 letters.  
     
     
         21 . A method according to  claim 15 , wherein said score for solving each word puzzle is shown on said card for that word puzzle.  
     
     
         22 . A method according to  claim 12 , further comprising; determining whether to play a standard difficulty game or advanced difficulty game prior to any rounds commencing.  
     
     
         23 . A method according to  claim 22 , wherein said standard game comprises a team member providing a clue from said card to the solution of said word puzzle.  
     
     
         24 . A method according to  claim 22  further comprising; playing said game on said board having areas for placing said cards, storing said letters and assisting in generation of said score.  
     
     
         25 . A method as claimed in  claim 12 , wherein any letters unused in the formation of said word are retained by said team.  
     
     
         26 . A method as claimed in  claim 25 , wherein said unused letters retained by said team from a previous round can be used in the formation of said word.  
     
     
         27 . A method for playing a word game by a plurality of teams, wherein each team takes turns to play a round of the game, each round comprises the steps of: 
 a card being shown to said team;    said team attempting to solve a word puzzle before passing to the next card in the series;    after solution of a puzzle or passing a card, and attempting to solve as many word puzzles as possible, extracting from each of said solved cards a letter carried by said cards;    attempting to form a word from said extracted letters; and    calculating a score for each round of each team depending at least on the word formed.

Join the waitlist — get patent alerts

Track US2002096828A1 — get alerts on status changes and closely related new filings.

We store only your email — no account needed. See our privacy policy.