US2002089121A1PendingUtilityA1

Rotating maze board game

Priority: Jan 8, 2001Filed: Jan 8, 2001Published: Jul 11, 2002
Est. expiryJan 8, 2021(expired)· nominal 20-yr term from priority
Inventors:Alvin Bjornson
A63F 3/00097A63F 2003/00268A63F 3/00006
16
PatentIndex Score
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Cited by
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References
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Claims

Abstract

A rotating maze board game including a random chance unit, a plurality of game piece tokens, and a plurality of game board units wherein each of the game board units includes a generally flat rectangular game board segment having a playing surface provided with a plurality of interconnected pathways having both numbered squares and blank squares wherein the interconnected pathways further include connecting squares formed at the midpoint of all four sides of each game board segment, such that all of the game board segments, etc., may be rotated in any direction relative to one another during the course of the board game.

Claims

exact text as granted — not AI-modified
I claim:  
     
         1 . A rotating board game comprising: 
 a plurality of game board units wherein each game board unit includes a generally flat rectangular game board segment having a playing surface provided with a plurality of interconnected pathways wherein each of the plurality of interconnected pathways has portions which are adapted to be aligned with portions of the plurality of interconnected pathways formed on the playing surface of the other game board segments a plurality of game piece tokens; and    a random chance unit.    
     
     
         2 . The board game as in  claim 1 , wherein each of said pathways comprises a plurality of game squares.  
     
     
         3 . The board game as in  claim 2 , wherein said plurality of game squares includes at least in part: blank game squares.  
     
     
         4 . The board game as in  claim 2 , wherein said plurality of game squares includes at least in part numbered game squares.  
     
     
         5 . The game board as in  claim 2 , wherein said plurality of game squares includes both numbered and blank game squares.  
     
     
         6 . The board game as in  claim 5 , wherein said random chance unit includes a single die.  
     
     
         7 . The board game as in  claim 1 , wherein each of the four sides of each of the generally rectangular game board segments has a portion of selected ones of said plurality of interconnected pathways which intersect the midpoint of each said four sides.  
     
     
         8 . The game board as in  claim 7 , wherein at least one of the game board segments has a plurality of starting pathways extending inwardly from one of the four sides of said at least one game board segment.  
     
     
         9 . The board game as in  claim 8 , wherein each of the game board segments is provided with a directional arrow.  
     
     
         10 . The board game as in  claim 1 , wherein the plurality of interconnected passageways on each of said game board segments are arranged such that the plurality of game board segments can be rotated relative to one another and still define a continuous pathway from the first game board segment to the last game board segment.  
     
     
         11 . The board game as in  claim 10 , wherein each of said pathways comprises a plurality of game squares.  
     
     
         12 . The board game as in  claim 11 , wherein said plurality of game squares includes at least in part blank game squares.  
     
     
         13 . The board game as in  claim 12 , wherein said plurality of game squares includes at least in part numbered game squares.  
     
     
         14 . The board game as in  claim 10 , wherein, each of the four sides of each of the generally rectangular game board segments has a portion of selected ones of said plurality of interconnected pathways which intersect the midpoint of each of said four sides.  
     
     
         15 . A method of playing a board game having a random chance unit, a plurality of game piece tokens, and a variable maze comprising a plurality of game board units which are movable relative to one another wherein each of the game board units includes a generally flat rectangular game board segment having a playing surface provided with a plurality of interconnected pathways formed by game squares wherein a portion of said plurality of interconnected pathways terminate proximate the midpoint of each of the sides of the respective game board segments comprising the steps of: 
 a) aligning the plurality of game board segments in an initial orientation to define an elongated pathway that extends from the first game board segment to the last game board segment at the beginning of the game;    b) employing the random chance unit to provide each player with a variable value that will determine how far along a chosen pathway among the plurality of interconnected pathways that a player can advance their chosen game piece token; and    c) assigning values to a first group of selected game squares that allow a player, whose game piece token lands on one of said first group of selected game squares, the option to rotate the game board segment that the player's token rests upon a quarter turn in either direction.    
     
     
         16 . The method as in  claim 15  including the step of: 
 a) assigning values to a second group of selected game squares that will temporarily terminate the advancement of a player's game piece token along a chosen pathway.  
 
     
     
         17 . The method as in  claim 16  including the step of: 
 a) assigning values to a third group of selected game squares that will reverse the position of a player's game piece token along a chosen pathway.  
 
     
     
         18 . The method as in  claim 17 , including the step of: 
 a) assigning values to a fourth group of selected game squares that will advance the position of a player's game piece token beyond the said fourth group of selected game squares along a chosen pathway.

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