Network game system
Abstract
A network game system includes a game server in which a plurality of players respectively operating a plurality of portable communication terminals are registered in advance. When any one of the players logs in the game server through a communication network, a game is supplied to the portable communication terminal of the player. A game screen is shown on a display, and both characters in the course of logging-in and logging out are displayed on the game screen. If the player selects the logging-out character, a selection signal is transmitted to the game server. The game server transmits a log-in operation request to the portable communication terminal of the player operating the selected character.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A game management method of a game server which provides a game for a first game apparatus of a first player who has logged-in through a communication network out of a plurality of players who are previously registered, comprising steps of:
(a) transmitting to said first game apparatus player information representing a second player who does not log-in out of said plurality of players; and (b) transmitting a log-in operation request to a second game apparatus of said second player upon receipt of a first selection signal which represents a selection of said second player from said first game apparatus.
2 . A game management method according to claim 1 , wherein each player can register in said game server first transmission information which uniformly permits/prohibits a transmission of said log-in operation request, and said game management method further comprising a step of (c) sending back a first message to said first game apparatus without transmitting said log-in operation request to said second game apparatus when said first transmission information of said second player represents a prohibition.
3 . A game management method according to claim 1 , wherein each player can register in said game server second transmission information which permits/prohibits a transmission of said log-in operation request depending upon a player, and said game management method further comprising a step of (d) sending back a first message to said first game apparatus without transmitting said log-in operation request to said second game apparatus when said second transmission information of said second player represents a prohibition with respect to said first player.
4 . A game management method according to claim 1 , further comprising a step of (e) sending back a second message to said first game apparatus when a log-in operation denial is sent back from said second game apparatus responding to said log-in operation request.
5 . A game management method according to claim 1 , wherein said step (b) includes a step (b-1) including identification information capable of specifying said first player into said log-in operation request.
6 . A game management method according to claim 1 , wherein each player can register personal information in said game server, and said game management method further comprising a step of (f) sending back said personal information of said second player to said first game apparatus upon receipt of a second selection signal which represents a selection of said second player from said first game apparatus.
7 . A game management method according to claim 1 , further comprising steps of:
(g) reading from a memory a first character signal representing a first character operated by said first player, a second character signal representing a second character operated by said second player and a third character signal representing a third character operated by a third player who has already logged-in at a time of said first player's log-in; (h) adding said player information to said second character signal in such a manner that a display manner of said second character in said first game apparatus is made different from said first character and said third character; and (i) transmitting to said first game apparatus said first character signal, said second character signal to which said player information is added and said third character signal.
8 . A game server which provides a game for a first game apparatus of a first player who has logged-in through a communication network out of a plurality of players who are previously registered, comprising:
a first transmission means for transmitting to said first game apparatus player information representing a second player who does not log-in out of said plurality of players; and a second transmission means for transmitting a log-in operation request to a second game apparatus of said second player upon receiving from said first game apparatus a selection signal which represents a selection of said second player.
9 . A game program product allowing a game apparatus operated by a player logging-in a game server through a communication network to execute, comprising steps of:
(a) receiving from said game server player information representing a specific player who is previously registered and does not log-in said game server when logging-in said game server; (b) guiding a selection of said specific player based on said player information; (c) requesting said game server to transmit a log-in operation request to said specific player when said specific player is selected; and (d) guiding a log-in operation in receipt of said log-in operation request from said game server while not logging-in said game server.
10 . A game program product according to claim 9 , wherein said step (b) includes a step (b-1) of displaying a character of said specific player on a game screen based on said player information and a step (b-2) of guiding a predetermined operation toward said character, and said step (c) includes a step (c-1) of determining whether or not said predetermined operation is carried out toward said character and a step (c-2) of requesting said game server to transmit said log-in operation request when said predetermined operation is carried out.
11 . A game program product according to claim 9 , wherein said log-in operation request includes identification information of a request source, and said step (d) includes a step (d-1) of detecting said identification information from said log-in operation request, and a step (d-2) of outputting a guide message having said request source specified based on said identification information.
12 . A game program product according to claim 9 , further comprising steps of:
(e) requesting said game server to transmit denial message information when a denial operation is carried out toward a guide of said log-in operation; and (f) outputting a denial message upon receiving said denial message information from said game server.
13 . A game apparatus operated by a player who logged-in a game server through a communication network, comprising:
a player information receiving means for receiving from said game server player information representing a specific player who is previously registered and does not log in said game server when logging-in said game server and; a first guiding means for guiding a selection of said specific player based on said player information; a requesting means for requesting said game server to transmit a log-in operation request to said specific player when said specific player is selected; and a second guiding means for guiding a log-in operation upon receipt of said log-in operation request from said game server while not logging-in said game server.
14 . A storing medium storing a game program allowing a game apparatus operated by a player logging-in a game server through a communication network to execute, wherein said game program comprising steps of:
(a) receiving from said game server player information representing a specific player who is previously registered and does not log-in said game server when logging-in said game server; (b) guiding a selection of said specific player based on said player information; (c) requesting said game server to transmit a log-in operation request to said specific player when said specific player is selected; and (d) guiding a log-in operation upon receipt of said log-in operation request from said game server while not logging-in said game server.Join the waitlist — get patent alerts
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