US2002074727A1PendingUtilityA1

Child-based storytelling environment

Priority: Jul 28, 2000Filed: Jul 19, 2001Published: Jun 20, 2002
Est. expiryJul 28, 2020(expired)· nominal 20-yr term from priority
Inventors:Tracy Glaser
G09B 23/28A63F 2003/0489
21
PatentIndex Score
0
Cited by
0
References
0
Claims

Abstract

A computer based system for children includes at least one scenario that creates a psychological profile for a particular one of the children based upon the psychological characteristics of the child as a result of interaction with the child or the game. The game modifies the scenario for the child based upon the psychological profile.

Claims

exact text as granted — not AI-modified
1 . A computer based game for children including at least one scenario comprising: 
 (a) said game creating a psychological profile for a particular one of said children based upon the psychological characteristics of said child as a result of interaction with said child; and    (b) said game modifying said at least one scenario for said child based upon said psychological profile.    
     
     
         2 . The game of  claim 1  further comprising said child interacting with said at least one scenario of said game, and said psychological profile being created prior to said child interacting with said at least one scenario of said game.  
     
     
         3 . The game of  claim 2  further comprising said child interacting with another one of said at least one scenario of said game and said game modifying said another one of said at least one scenario for said child based upon said psychological profile.  
     
     
         4 . The game of  claim 3  further comprising modifying said psychological profile in accordance with said child interacting with said another one of said at least one scenario.  
     
     
         5 . A method of playing a game comprising: 
 (a) creating a psychological profile for a particular one of said children based upon the psychological characteristics of said child as a result of interaction with said child; and    (b) modifying said at least one scenario for said child based upon said psychological profile.    
     
     
         6 . The method of  claim 5  further comprising said child interacting with said at least one scenario of said game, and creating said psychological profile prior to said child interacting with said at least one scenario of said game.  
     
     
         7 . The method of  claim 6  further comprising said child interacting with another one of said at least one scenario of said game and modifying said another one of said at least one scenario for said child based upon said psychological profile.  
     
     
         8 . The method of  claim 7  further comprising modifying said psychological profile in accordance with said child interacting with said another one of said at least one scenario.  
     
     
         9 . The method of  claim 8  wherein another separate psychological profile is created for another child prior to said another child interacting with said at least one scenario of said game.  
     
     
         10 . The method of  claim 9  wherein said at least one scenario of said game is modified in a first manner with respect to said child and modified in a second manner, different than said first manner, with respect to said another child.  
     
     
         11 . A computer based game for children including at least one scenario comprising: 
 (a) said game creating a psychological profile for a particular one of said children based upon the psychological characteristics of said child as a result of interaction with said game; and    (b) said game modifying said at least one scenario for said child based upon said psychological profile so that same game is different than it would have been if said game was free from said modification.    
     
     
         12 . The game of  claim 10  further comprising creating said psychological profile for said particular one of said children based upon interaction with said child.  
     
     
         13 . The game of  claim 10  further comprising said child interacting with said at least one scenario of said game, and said psychological profile being created prior to said child interacting with said at least one scenario of said game.  
     
     
         14 . The game of  claim 12  further comprising said child interacting with another one of said at least one scenario of said game and said game modifying said another one of said at least one scenario for said child based upon said psychological profile.  
     
     
         15 . The game of  claim 13  further comprising modifying said psychological profile in accordance with said child interacting with said another one of said at least one scenario.  
     
     
         16 . A method of playing a game comprising: 
 (a) creating a psychological profile for a particular one of said children based upon the psychological characteristics of said child as a result of interaction with said game; and    (b) modifying said at least one scenario for said child based upon said psychological profile so that same game is different than it would have been if said game was free from said modification.    
     
     
         17 . The game of  claim 10  further comprising creating said psychological profile for said particular one of said children based upon interaction with said child.  
     
     
         18 . The method of  claim 10  further comprising said child interacting with said at least one scenario of said game, and creating said psychological profile prior to said child interacting with said at least one scenario of said game.  
     
     
         19 . The method of  claim 12  further comprising said child interacting with another one of said at least one scenario of said game and modifying said another one of said at least one scenario for said child based upon said psychological profile.  
     
     
         20 . The method of  claim 11  further comprising modifying said psychological profile in accordance with said child interacting with said another one of said at least one scenario.  
     
     
         21 . The method of  claim 12  wherein another separate psychological profile is created for another child prior to said another child interacting with said at least one scenario of said game.  
     
     
         22 . The method of  claim 13  wherein said at least one scenario of said game is modified in a first manner with respect to said child and modified in a second manner, different than said first manner, with respect to said another child.  
     
     
         23 . A computer based game for children including at least one scenario comprising: 
 (a) said game obtaining the age for a first particular one of said children as a result of interaction with said game;    (b) said game obtaining the age for a second particular one of said children as a result of interaction with said game; and    (c) said game modifying said at least one scenario for said first and second child based upon said respective ages so that same game is different than it would have been if said game was free from said modification.    
     
     
         24 . The game of  claim 20  further comprising creating said psychological profile for said first particular one of said children based upon interaction with said child.  
     
     
         25 . The game of  claim 20  further comprising said first particular one of said children interacting with said at least one scenario of said game, and said psychological profile being created prior to said first particular one of said children interacting with said at least one scenario of said game.  
     
     
         26 . The game of  claim 22  further comprising said first particular one of said children interacting with another one of said at least one scenario of said game and said game modifying said another one of said at least one scenario for said first particular one of said children based upon said psychological profile.  
     
     
         27 . The game of  claim 23  further comprising modifying said psychological profile in accordance with said first particular one of said children interacting with said another one of said at least one scenario.  
     
     
         28 . A method of playing a game comprising: 
 (a) obtaining the age for a first particular one of said children as a result of interaction with said game;    (b) obtaining the age for a second particular one of said children as a result of interaction with said game; and    (c) modifying said at least one scenario for said first and second child based upon said respective ages so that same game is different than it would have been if said game was free from said modification.    
     
     
         29 . The method of  claim 25  further comprising said first particular one of said children interacting with said at least one scenario of said game, and creating said psychological profile prior to said first particular one of said children interacting with said at least one scenario of said game.  
     
     
         30 . The method of  claim 26  further comprising said first particular one of said children interacting with another one of said at least one scenario of said game and modifying said another one of said at least one scenario for said first particular one of said children based upon said psychological profile.  
     
     
         31 . The method of  claim 27  further comprising modifying said psychological profile in accordance with said child interacting with said another one of said at least one scenario.  
     
     
         32 . The method of  claim 28  wherein another separate psychological profile is created for said second particular one of said children prior to said second particular one of said children interacting with said at least one scenario of said game.  
     
     
         33 . The method of  claim 29  wherein said at least one scenario of said game is modified in a first manner with respect to said first particular one of said children and modified in a second manner, different than said first manner, with respect to said second particular one of said children.  
     
     
         34 . A computer based game for children including at least one scenario comprising: 
 (a) said game creating a psychological profile for a particular one of said children based upon the psychological characteristics of said child as a result of interaction with said child;    (b) said game supplementing said psychological profile for said particular one of said children based upon the psychological characteristics of said child as a result of interaction with a care giver of said child;    (c) said game modifying said at least one scenario for said child based upon said psychological profile.    
     
     
         35 . The game of  claim 30  wherein said care giver is at least one of a parent and a baby sitter.  
     
     
         36 . The game of  claim 30  further comprising said particular one of said children interacting with said at least one scenario of said game, and said psychological profile being created prior to said particular one of said children interacting with said at least one scenario of said game.  
     
     
         37 . The game of  claim 32  further comprising said particular one of said children interacting with another one of said at least one scenario of said game and said game modifying said another one of said at least one scenario for said particular one of said children based upon said psychological profile.  
     
     
         38 . The game of  claim 32  further comprising said psychological profile being supplemented as a result of said interaction with said care giver prior to said particular one of said children interacting with said at least one scenario of said game.  
     
     
         39 . The game of  claim 30  wherein said psychological profile includes at least one of: 
 (a) a social assessment which relates to the management of relationships with one another;  
 (b) a language assessment which relates to understanding the meaning of words and their use;  
 (c) a logic assessment which relates to solving problems in a step-by-step manner;  
 (d) a numbers assessment which relates to understanding the use of numbers;  
 (e) a visual assessment which relates to visualizing images;  
 (f) a spatial assessment which relates to manipulating an image;  
 (g) a movement assessment which relates to coordinating the body; and  
 (h) an emotional assessment which relates to recognizing emotions.  
 
     
     
         40 . The game of  claim 30  wherein said psychological profile includes a plurality of specific concerns.  
     
     
         41 . The game of  claim 36  wherein said specific concerns are modified as a result of the child's interaction with said game.  
     
     
         42 . A method of playing a game comprising: 
 (a) creating a psychological profile for a particular one of said children based upon the psychological characteristics of said child as a result of interaction with said child;    (b) supplementing said psychological profile for said particular one of said children based upon the psychological characteristics of said child as a result of interaction with a care giver of said child;    (c) modifying said at least one scenario for said particular one of said children based upon said psychological profile.    
     
     
         43 . The method of  claim 35  further comprising said particular one of said children interacting with said at least one scenario of said game, and creating said psychological profile prior to said particular one of said children interacting with said at least one scenario of said game.  
     
     
         44 . The method of  claim 36  further comprising said particular one of said children interacting with another one of said at least one scenario of said game and modifying said another one of said at least one scenario for said particular one of said children based upon said psychological profile.  
     
     
         45 . The method of  claim 37  further comprising modifying said psychological profile in accordance with said particular one of said children interacting with said another one of said at least one scenario.  
     
     
         46 . The method of  claim 36  further comprising supplementing said psychological profile as a result of said interaction with said care giver prior to said particular one of said children interacting with said at least one scenario of said game.  
     
     
         47 . The method of  claim 35  wherein said psychological profile includes at least one of: 
 (a) a social assessment which relates to the management of relationships with one another;  
 (b) a language assessment which relates to understanding the meaning of words and their use;  
 (c) a logic assessment which relates to solving problems in a step-by-step manner;  
 (d) a numbers assessment which relates to understanding the use of numbers;  
 (e) a visual assessment which relates to visualizing images;  
 (f) a spatial assessment which relates to manipulating an image;  
 (g) a movement assessment which relates to coordinating the body; and  
 (h) an emotional assessment which relates to recognizing emotions.  
 
     
     
         48 . The method of  claim 35  wherein said psychological profile includes a plurality of specific concerns.  
     
     
         49 . The method of  claim 41  wherein said specific concerns are modified as a result of the child's interaction with said game.  
     
     
         50 . A computer based game for children including at least one scenario comprising: 
 (a) said game creating a psychological profile for a particular one of said children based upon interaction with said child configuring a graphical representation of said particular one of said children for said game; and    (b) said game modifying said at least one scenario for said child based upon said psychological profile.    
     
     
         51 . The game of  claim 40  wherein said configuring said graphical representation includes the selection of an age, a name, and a gender of said particular one of said children.  
     
     
         52 . The game of  claim 41  wherein said game automatically modifies said psychological profile to represent an increased age of said child as time elapses.  
     
     
         53 . The game of  claim 41  wherein said game presents a modified graphical representation for said particular one of said children representative of a child of an increased age as time elapses.  
     
     
         54 . The game of  claim 41  wherein said game presents a graphical representation that represents either a female is said particular child is female and a male if said particular child is male.  
     
     
         55 . The game of  claim 41  wherein said configuring said graphical representation includes the selection of the exterior appearance of said graphical representation after said selection of said age and said gender.  
     
     
         56 . The game of  claim 45  wherein said exterior appearance includes the selection of the size and proportions of said graphical representation.  
     
     
         57 . The game of  claim 45  wherein said exterior appearance includes the selection of at least one of the clothes and costumes for said graphical representation.  
     
     
         58 . The game of  claim 41  wherein said psychological profile is modified in accordance with said age and said gender of said particular one of said children.  
     
     
         59 . The game of  claim 45  wherein said psychological profile is modified in accordance with said exterior appearance of said graphical representation.  
     
     
         60 . The game of  claim 49  wherein said configuring said graphical representation includes the selecting of preferences of said particular one of said children including at least one of said particular one of said children's favorite things, favorite activities, and favorite things.  
     
     
         61 . A method of playing a game comprising: 
 (a) creating a psychological profile for a particular one of said children based upon interaction with said child configuring a graphical representation of said particular one of said children for said game; and    (b) modifying said at least one scenario for said child based upon said psychological profile.    
     
     
         62 . The method of  claim 45  wherein configuring said graphical representation includes the selection of an age, a name, and a gender of said particular one of said children.  
     
     
         63 . The method of  claim 46  further comprising automatically modifying said psychological profile to represent an increased age of said child as time elapses.  
     
     
         64 . The method of  claim 46  further comprising presenting a modified graphical representation for said particular one of said children representative of a child of an increased age as time elapses.  
     
     
         65 . The method of  claim 41  further comprising presenting a graphical representation that represents either a female is said particular child is female and a male if said particular child is male.  
     
     
         66 . The method of  claim 46  further comprising said configuring said graphical representation by the selection of the exterior appearance of said graphical representation after said selection of said age and said gender.  
     
     
         67 . The method of  claim 50  wherein said exterior appearance includes selecting the size and proportions of said graphical representation.  
     
     
         68 . The method of  claim 50  wherein said exterior appearance includes selecting at least one of the clothes and costumes for said graphical representation.  
     
     
         69 . The method of  claim 46  further comprising modifying said psychological profile in accordance with said age and said gender of said particular one of said children.  
     
     
         70 . The method of  claim 50  further comprising modifying said psychological profile in accordance with said exterior appearance of said graphical representation.  
     
     
         71 . The game of  claim 54  further comprising configuring said graphical representation to include selecting of preferences of said particular one of said children including at least one of said particular one of said children's favorite things, favorite activities, and favorite things.  
     
     
         72 . A computer based game for children including at least one scenario comprising: 
 (a) said game creating a psychological profile for a particular one of said children based upon the psychological characteristics of said child;    (b) said game modifying said at least one scenario for said child based upon said psychological profile;    (c) said scenario provides a game with predefined rules for said child to play;    (d) said scenario permits the child to break said predefined rules which may result in the child winning the game; and    (e) said scenario rewards said child in response to not breaking said predefined rules after being provided with the opportunity to said break said predefined rules.    
     
     
         73 . A computer based game for children including at least one scenario comprising: 
 (a) said game creating a set of data based upon interaction of said child with said game;    (b) said game forwarding said data to at least one of. 
 (i) a printing company;  
 (ii) a printing and binding company;  
 (iii) a video company;  
 (iv) a toy company;  
 (v) a music company;  
   (c) a respective one of said companies in turn providing, based upon said set of data, to said child: 
 (i) a greeting card from said printing company;  
 (ii) a postcard from said printing company;  
 (iii) a trading card from said printing company;  
 (iv) a video from said video company;  
 (v) a toy from said toy company;  
 (vi) a compact disc from said music company.  
   
     
     
         74 . The game of  claim 73  wherein said data is forwarded to said printing company.  
     
     
         75 . The game of  claim 73  wherein said data is forwarded to said printing and binding company.  
     
     
         76 . The game of  claim 73  wherein said data is forwarded to said video company.  
     
     
         77 . The game of  claim 73  wherein said data is forwarded to said toy company.  
     
     
         78 . The game of  claim 73  wherein said data is forwarded to said music company.  
     
     
         79 . A method of playing a game comprising: 
 (a) creating a set of data based upon interaction of said child with said game;    (b) forwarding said data to at least one of: 
 (i) a printing company;  
 (ii) a printing and binding company;  
 (iii) a video company;  
 (iv) a toy company;  
 (v) a music company;  
   (c) a respective one of said companies in turn providing, based upon said set of data, to said child: 
 (i) a greeting card from said printing company;  
 (ii) a postcard from said printing company;  
 (iii) a trading card from said printing company;  
 (iv) a video from said video company;  
 (v) a toy from said toy company;  
 (vi) a compact disc from said music company.  
   
     
     
         80 . The method of  claim 79  wherein said data is forwarded to said printing company.  
     
     
         81 . The method of  claim 79  wherein said data is forwarded to said printing and binding company.  
     
     
         82 . The method of  claim 79  wherein said data is forwarded to said video company.  
     
     
         83 . The method of  claim 79  wherein said data is forwarded to said toy company.  
     
     
         84 . The method of  claim 79  wherein said data is forwarded to said music company.

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