Game call producing antler sounds
Abstract
A manually operated game call is provided which includes a number of contacts having a non-round cross section, and at least one band bundling the contacts to one another when manipulated by the hand of a user. The band allows the contacts to move relative to one another so that a sound of antlers striking one another is simulated when the call is operated. Also, a method for attracting an animal is providing including the steps of providing a number of contacts bundled to one another, and manually moving the contacts within the hand of a user. Each contact has a non-round cross section so that the call produces a sound similar to the sound of antlers striking one another.
Claims
exact text as granted — not AI-modified1 . A manually operable game call comprising:
a plurality of contacts, each contact having a non-round cross section, and a band bundling said contacts to one another, said band allowing the contacts to move relative to one another when manipulated by the hand of a user, whereby when said contacts are moved they simulate the sound of antlers striking one another.
2 . A game call as recited in claim 1 , wherein each contact includes a plurality of elongated lobes about the periphery of the contact and a plurality of recesses, each recess located between a pair of adjacent lobes.
3 . A game call as recited in claim 2 , wherein the radius of curvature of each said lobe is different than the radius of curvature of each said recess.
4 . A game call as recited in claim 3 , wherein the radius of curvature of each said lobe is greater than the radius of curvature of each said recess.
5 . A game call as recited in claim 2 , wherein each contact has a pair of opposing ends and an elongated sound passageway between said ends.
6 . The game call as recited in claim 1 , wherein a first pair of bands bundle said contacts to one another, each band of said first pair weaving among said contacts in a different pattern.
7 . The game call as recited in claim 6 , wherein each contact includes a first pair of notches about the periphery of the contact, each notch of said first pair adapted to receive one of said bands of said first pair.
8 . The game call as recited in claim 6 , wherein a second pair of bands bundle said contacts to one another, each band of said second pair weaving among said contacts in a different pattern.
9 . The game call as recited in claim 1 , wherein said bands are elastic.
10 . The game call as recited in claim 2 , wherein each contact includes four elongated lobes and four recesses.
11 . The game call as recited in claim 2 , wherein said lobes are equally spaced about the periphery of each contact and are of similar size to one another.
12 . The game call as recited in claim 1 , wherein said contacts are rotatable with respect to one another.
13 . The game call as recited in claim 12 , wherein six contacts are bundled by said band, and wherein said contacts are generally arranged in two rows when said contacts are not rotating relative to one another.
14 . The game call as recited in claim 1 , further comprising a lanyard coupled with one of said contacts and a releasable clip secured to the lanyard.
15 . A method for attracting an animal, said method comprising the steps of:
providing a plurality of contacts bundled to one another, each contact having a non-round cross section, and manually moving said contacts with the hand of a user to simulate the sound of antlers striking one another.
16 . The method as recited in claim 13 , further comprising the step of rotating said contacts relative to one another in said bundle.
17 . The method as recited in claim 13 , wherein each said contact includes a plurality of lobes about the periphery of the contact and a plurality of recesses, each recess located between a pair of adjacent lobes.
18 . The method as recited in claim 17 , wherein a plurality of elastic bands bundle said contacts to one another.
19 . The method as recited in claim 17 , wherein the radius of curvature of each said lobe is different than the radius of curvature of each said recess.
20 . The method as recited in claim 19 , wherein the radius of curvature of each said lobe is greater than the radius of curvature of each said recess.Join the waitlist — get patent alerts
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