US2002043761A1PendingUtilityA1
Interactive educational game and method
Priority: Aug 22, 2000Filed: Jun 18, 2001Published: Apr 18, 2002
Est. expiryAug 22, 2020(expired)· nominal 20-yr term from priority
A63F 3/00006A63F 3/00091A63F 2003/00577A63F 2003/0426A63F 2003/0455G09B 1/06G09B 5/00
17
PatentIndex Score
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Claims
Abstract
Playing a portable foldable board game or computer version thereof in the format of an interactive journey or mission provides educational experiences for one or more players related to a subject or life experience such as science, history, social science, geography, agriculture, space exploration, etc. Features of a novel portable foldable game board are that it is washable fabric with VELCRO pads along a game path for positioning fabric figures with VELCRO foot pads.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A game with chance means to determine player moves; characterized in that the game is played on a portable board or hand held computer unit to allow one or more players to move towards an objective while making discoveries, excavating relics, farming or other educational activity connected with a game objective wherein factual knowledge and spelling and vocabulary skills are acquired connected with an interactive educational experience.
2 . The game of claim 1 in which the board on which the game is played is durable and foldable fabric where VELCRO footed figures are temporarily positioned on VELCRO pads on a game surface while moving from a starting position towards a game objective as determined by a die encased in plastic.
3 . The game of claim 2 in a six sided die is encased in a plastic egg which is half clear and half a color which matches the color worn by a figure traversing the game surface.
4 . The game of claim 3 in which game cards used in playing the game are stored in a foldable fabric legion which can be laid out alongside the fabric game board.
5 . The game of claim 4 in which all components can be folded and stored in one or more fabric bags which can be stored and transported in a fabric carrying bag.
6 . The game of claim 5 in which the plastic eggs are stored in a bag.
7 . The game of claim 6 in which the figures are stored in a bag.
8 . The game of claim 7 in which the figures move from a base camp towards a museum while collecting relics along the game surface.
9 . The game of claim 8 in which an educational activity is to collect dinosaur relics.
10 . The game of claim 1 in which the game is played on a hand held computer unit which provides educational audio and graphics and computer generated chance and choice means.
11 . The game of claim 10 in which an educational activity involves excavating relics.
12 . A method of playing an educational game in which one or more players of a board game or electronic equivalent thereof earn points during an interactive educational experience associated with a subject or life experience such as science, history, geography, agriculture, transportation, space exploration, etc. with the steps:
(1) traversing a path from a starting position towards an objective according to a chance means; (2) collecting points according to spaces on which a player lands; (3) following instructions from spaces, chance cards, etc. which may advance or delay traversing the path; (4) accumulating factual knowledge as well as spelling and vocabulary associated with a subject or life experience or exploration or excavation; and (5) determining a winner as a player with the most points when a first player traverses the path to an objective.
13 . The method of claim 12 in which the game is played on a foldable fabric game surface with VELCRO pads for positioning VELCRO footed figures.
14 . The method of claim 13 in which a foldable fabric legion with pockets for game cards can be positioned alongside the foldable fabric game surface while playing the game.
15 . The method of claim 14 in which a chance means is a die encased in a plastic egg which is half clear and half a color which matches the color worn by a game figure to determine if the move will be 1 to 6 spaces.
16 . An educational game played on a surface with game pieces moving over a path on the surface as determined by chance means, chance cards, site instructions, etc.; characterized in that the surface is a durable and washable fabric with a path towards an objective from a starting position whereby fabric game figures with VELCRO foot pads are temporally positioned on VELCRO pads along a game path for which individual moves are determined by throwing a die encased in a half clear and half colored plastic egg for moves of from 1 to 6 spaces.
17 . The game of claim 16 where each fabric figure wears a color matching the color of half of a plastic egg encasing a die.
18 . The game of claim 17 where a folding fabric legion contains game cards used while playing the game.
19 . The game of claim 18 where are components are stored in a carrying bag.
20 . The game of claim 19 where the object of the game is to collect dinosaur relics.Join the waitlist — get patent alerts
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