US2002043761A1PendingUtilityA1

Interactive educational game and method

Priority: Aug 22, 2000Filed: Jun 18, 2001Published: Apr 18, 2002
Est. expiryAug 22, 2020(expired)· nominal 20-yr term from priority
A63F 3/00006A63F 3/00091A63F 2003/00577A63F 2003/0426A63F 2003/0455G09B 1/06G09B 5/00
17
PatentIndex Score
0
Cited by
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References
0
Claims

Abstract

Playing a portable foldable board game or computer version thereof in the format of an interactive journey or mission provides educational experiences for one or more players related to a subject or life experience such as science, history, social science, geography, agriculture, space exploration, etc. Features of a novel portable foldable game board are that it is washable fabric with VELCRO pads along a game path for positioning fabric figures with VELCRO foot pads.

Claims

exact text as granted — not AI-modified
What is claimed is:  
     
         1 . A game with chance means to determine player moves; characterized in that the game is played on a portable board or hand held computer unit to allow one or more players to move towards an objective while making discoveries, excavating relics, farming or other educational activity connected with a game objective wherein factual knowledge and spelling and vocabulary skills are acquired connected with an interactive educational experience.  
     
     
         2 . The game of  claim 1  in which the board on which the game is played is durable and foldable fabric where VELCRO footed figures are temporarily positioned on VELCRO pads on a game surface while moving from a starting position towards a game objective as determined by a die encased in plastic.  
     
     
         3 . The game of  claim 2  in a six sided die is encased in a plastic egg which is half clear and half a color which matches the color worn by a figure traversing the game surface.  
     
     
         4 . The game of  claim 3  in which game cards used in playing the game are stored in a foldable fabric legion which can be laid out alongside the fabric game board.  
     
     
         5 . The game of  claim 4  in which all components can be folded and stored in one or more fabric bags which can be stored and transported in a fabric carrying bag.  
     
     
         6 . The game of  claim 5  in which the plastic eggs are stored in a bag.  
     
     
         7 . The game of  claim 6  in which the figures are stored in a bag.  
     
     
         8 . The game of  claim 7  in which the figures move from a base camp towards a museum while collecting relics along the game surface.  
     
     
         9 . The game of  claim 8  in which an educational activity is to collect dinosaur relics.  
     
     
         10 . The game of  claim 1  in which the game is played on a hand held computer unit which provides educational audio and graphics and computer generated chance and choice means.  
     
     
         11 . The game of  claim 10  in which an educational activity involves excavating relics.  
     
     
         12 . A method of playing an educational game in which one or more players of a board game or electronic equivalent thereof earn points during an interactive educational experience associated with a subject or life experience such as science, history, geography, agriculture, transportation, space exploration, etc. with the steps: 
 (1) traversing a path from a starting position towards an objective according to a chance means;    (2) collecting points according to spaces on which a player lands;    (3) following instructions from spaces, chance cards, etc. which may advance or delay traversing the path;    (4) accumulating factual knowledge as well as spelling and vocabulary associated with a subject or life experience or exploration or excavation; and    (5) determining a winner as a player with the most points when a first player traverses the path to an objective.    
     
     
         13 . The method of  claim 12  in which the game is played on a foldable fabric game surface with VELCRO pads for positioning VELCRO footed figures.  
     
     
         14 . The method of  claim 13  in which a foldable fabric legion with pockets for game cards can be positioned alongside the foldable fabric game surface while playing the game.  
     
     
         15 . The method of  claim 14  in which a chance means is a die encased in a plastic egg which is half clear and half a color which matches the color worn by a game figure to determine if the move will be 1 to 6 spaces.  
     
     
         16 . An educational game played on a surface with game pieces moving over a path on the surface as determined by chance means, chance cards, site instructions, etc.; characterized in that the surface is a durable and washable fabric with a path towards an objective from a starting position whereby fabric game figures with VELCRO foot pads are temporally positioned on VELCRO pads along a game path for which individual moves are determined by throwing a die encased in a half clear and half colored plastic egg for moves of from 1 to 6 spaces.  
     
     
         17 . The game of  claim 16  where each fabric figure wears a color matching the color of half of a plastic egg encasing a die.  
     
     
         18 . The game of  claim 17  where a folding fabric legion contains game cards used while playing the game.  
     
     
         19 . The game of  claim 18  where are components are stored in a carrying bag.  
     
     
         20 . The game of  claim 19  where the object of the game is to collect dinosaur relics.

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