US2002019261A1PendingUtilityA1
System and method for sending information across a video game network
Priority: Mar 16, 1999Filed: Aug 14, 2001Published: Feb 14, 2002
Est. expiryMar 16, 2019(expired)· nominal 20-yr term from priority
A63F 2300/534A63F 13/803A63F 13/5372A63F 13/358A63F 2300/8017A63F 2300/5546A63F 2300/513A63F 2300/306A63F 13/79A63F 13/352A63F 2300/6063A63F 13/54A63F 2300/50
42
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Claims
Abstract
A wide area vehicle driving video game is discussed that includes remote activation of sounds that are communicated to other players across the wide area network. Also discussed is a naming feature that presents the names of players next to the car that they are driving. The name is presented in a font that can be read no matter how far away the car appears in the video game display.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A system for displaying the names of game players in a first networked arcade game, comprising:
a first memory configured to store the names of game players in the networked arcade game; an on-screen indicia representing each player in the networked arcade game; a first module configured to read the names of players from the first memory; and a second module configured to display the names of players in a fixed font size adjacent to each player's on-screen indicia.
2 . The system of claim 1 , wherein the networked arcade game is a car driving game and the indicia is a car.
3 . The system of claim 1 , wherein the memory comprises a state table.
4 . The system of claim 1 , wherein the second module is configured to display a line between the indicia and the displayed name.
5 . The system of claim 1 , wherein the second module is configured to display an arrow between the indicia and the displayed name.
6 . The system of claim 1 , wherein the first networked arcade game is connected to a second networked arcade game through a communications link, and wherein a name of a player using the first networked arcade game is displayed on a display screen of the second networked arcade game.
7 . A system for displaying the names of game players in a first arcade game, comprising:
means for storing the names of game players in the networked arcade game; an indicia representing each player in the networked arcade game; means for reading the names of players from the first memory; means for displaying the names of players in a fixed font size adjacent to each player's on-screen indicia.
8 . The system of claim 7 wherein the arcade game is a car driving game and the indicia is a car.
9 . The system of claim 7 , wherein the memory comprises a state table.
10 . The system of claim 7 , wherein the means for displaying is configured to displaying a line between the indicia and the displayed name.
11 . The system of claim 7 , wherein the means for displaying is configured to display an arrow between the indicia and the displayed name.
12 . The system of claim 7 , wherein the first arcade game is connected to a second arcade game through a communications link, and wherein a name of a player using the first arcade game is displayed on a display screen of the second arcade game.
13 . A method for displaying names of players within a game unit, comprising:
transmitting the name of a first player from a first game unit to a memory in a second game unit; reading the name of the first player from the memory; and displaying the name of the first player adjacent a video representation of an object being controlled by the player, wherein the name is displayed in a fixed font size.
14 . The method of claim 13 , wherein the first game unit is a car driving game and the video representation of an object is a video representation of a car.
15 . The method of claim 13 , wherein the memory is selected from the group consisting of: a Random Access Memory, a hard disk and a floppy disk.
16 . The method of claim 13 , wherein the name of the first player is displayed above the video representation of the object.
17 . A system for displaying names of players within a game unit, comprising:
means for transmitting the name of a first player from a first game unit to a memory in a second game unit; means for reading the name of the first player from the memory; and means for displaying the name of the first player adjacent a video representation of an object being controlled by the player, wherein the name is displayed in a fixed font size.
18 . The system of claim 17 , wherein the first game unit is a car driving game and the video representation of an object is a video representation of a car.
19 . The method of claim 17 , wherein the memory is selected from the group consisting of: a Random Access Memory, a hard disk and a floppy disk.
20 . The method of claim 17 , wherein the name of the first player is displayed above the video representation of the object.Join the waitlist — get patent alerts
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