Game apparatus, storage medium and computer program
Abstract
A game apparatus, a storage medium and a computer program, capable of easily and effectively reducing strange images caused by a restriction of a resolution or a refresh rate of a display unit of the game apparatus. The game apparatus comprises: an image generation section ( 250 ) for generating a space image of an object space, viewed from a virtual camera; a blurring section ( 250 ) for blurring an object first image of a predetermined object ( 10 ) of objects in the object space, according to a distance from a predetermined position to the predetermined object in the object space, to generate a blurred object second image; and an execution section ( 210 ) for executing a predetermined game by displaying the space image including the blurred object second image on a display section.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A game apparatus comprising:
an image generation section for generating a space image of an object space, viewed from a virtual camera; a blurring section for blurring an object first image of a predetermined object of objects in the object space, according to a distance from a predetermined position to the predetermined object in the object space, to generate a blurred object second image; and an execution section for executing a predetermined game by displaying the space image including the blurred object second image on a display section.
2 . A game apparatus as claimed in claim 1 , wherein the predetermined object comprises an objective target having at least one target surface, for expressing a target of the predetermined object, and an objective foundation for expressing a foundation of the target, according to a background of the predetermined object; and
the blurring section blurs an image of the objective target to bring an image of the objective foundation into appear.
3 . A game apparatus as claimed in claim 1 , wherein the predetermined object the object first image of which is blurred by the blurring section is determined from the objects in the object space, according to a progress of the predetermined game executed by the execution section.
4 . A game apparatus as claimed in claim 1 , wherein the predetermined position is a location of the virtual camera.
5 . A game apparatus as claimed in claim 4 , wherein the blurring section blurs the object first image of the predetermined object, according to a sight line angle of the virtual camera to the predetermined object.
6 . A game apparatus as claimed in claim 1 , further comprising:
a setting section for setting a fixation point as the predetermined position, according to a progress of the predetermined game executed by the execution section.
7 . A game apparatus as claimed in claim 1 , wherein the predetermined game is a racing game, and
the blurring section blurs an object image on a racing course of the racing game.
8 . A game apparatus as claimed in claim 1 , wherein the blurring section blurs an object image of an object processed by an anti-aliasing, a mip mapping or a level of detail processing, of the objects in the object space.
9 . A game apparatus as claimed in claim 1 , wherein the blurring section carries out an image composition processing to the predetermined object as a transparency of the predetermined object is changed.
10 . A game apparatus as claimed in claim 1 , wherein the predetermined object comprises a first object for expressing a foundation and a second object for expressing a surface layer having at least one surface on the first object; and
the blurring section blurs the second object to bring the first object into appear.
11 . A storage medium having a computer-executable program recorded thereon, wherein the program comprises:
a program code of generating a space image of an object space, viewed from a virtual camera; a program code of blurring an object first image of a predetermined object of objects in the object space, according to a distance from a predetermined position to the predetermined object in the object space, to generate a blurred object second image; and a program code of executing a predetermined game by displaying the space image including the blurred object second image on a display section.
12 . A storage medium having a computer-executable program recorded thereon, as claimed in claim 11 , wherein the program further comprises:
a program code of expressing a target of the predetermined object; a program code of expressing a foundation of the target, according to a background of the predetermined object; a program code of expressing the predetermined object having the target and the foundation; and a program code of blurring an image of the target to bring an image of the foundation into appear.
13 . A storage medium having a computer-executable program recorded thereon, as claimed in claim 11 , wherein the program further comprises:
a program code of determining the predetermined object the object first image of which is blurred from the objects in the object space, according to a progress of the predetermined game.
14 . A storage medium having a computer-executable program recorded thereon, as claimed in claim 11 , wherein the program further comprises:
a program code of setting a location of the virtual camera as the predetermined position.
15 . A storage medium having a computer-executable program recorded thereon, as claimed in claim 14 , wherein the program further comprises:
a program code of blurring the object first image of the predetermined object, according to a sight line angle of the virtual camera to the predetermined object.
16 . A storage medium having a computer-executable program recorded thereon, as claimed in claim 11 , wherein the program further comprises:
a program code of setting a fixation point as the predetermined position, according to a progress of the predetermined game.
17 . A storage medium having a computer-executable program recorded thereon, as claimed in claim 11 , wherein the program further comprises:
a program code of blurring an object image on a racing course of a racing game as the predetermined game.
18 . A storage medium having a computer-executable program recorded thereon, as claimed in claim 11 , wherein the program further comprises:
a program code of blurring an object image of an object processed by an anti-aliasing, a mip mapping or a level of detail processing, of the objects in the object space.
19 . A storage medium having a computer-executable program recorded thereon, as claimed in claim 11 , wherein the program further comprises:
a program code of carrying out an image composition processing to the predetermined object as a transparency of the predetermined object is changed.
20 . A storage medium having a computer-executable program recorded thereon, as claimed in claim 11 , wherein the program further comprises:
a program code of expressing a foundation of the predetermined object; a program code of expressing a surface layer having at least one surface on the foundation, of the predetermined object; a program code of expressing the predetermined object having the foundation and the surface layer; and a program code blurring the surface layer to bring the foundation into appear.
21 . A computer program comprising program code means for performing the steps of:
generating a space image of an object space, viewed from a virtual camera; blurring an object first image of a predetermined object of objects in the object space, according to a distance from a predetermined position to the predetermined object in the object space, to generate a blurred object second image; and executing a predetermined game by displaying the space image including the blurred object second image on a display section.
22 . A computer program as claimed in claim 21 , further comprising program code means for performing the steps of:
expressing a target of the predetermined object; expressing a foundation of the target, according to a background of the predetermined object; expressing the predetermined object having the target and the foundation; and blurring an image of the target to bring an image of the foundation into appear.
23 . A computer program as claimed in claim 21 , further comprising program code means for performing the step of: determining the predetermined object the object first image of which is blurred from the objects in the object space, according to a progress of the predetermined game.
24 . A computer program as claimed in claim 21 , further comprising program code means for performing the step of: setting a location of the virtual camera as the predetermined position.
25 . A computer program as claimed in claim 24 , further comprising program code means for performing the step of: blurring the object first image of the predetermined object, according to a sight line angle of the virtual camera to the predetermined object.
26 . A computer program as claimed in claim 21 , further comprising program code means for performing the step of: setting a fixation point as the predetermined position, according to a progress of the predetermined game.
27 . A computer program as claimed in claim 21 , further comprising program code means for performing the step of: blurring an object image of a racing course on a racing game as the predetermined game.
28 . A computer program as claimed in claim 21 , further comprising program code means for performing the step of: blurring an object image of an object processed by an anti-aliasing, a mip mapping or a level of detail processing, of the objects in the object space.
29 . A computer program as claimed in claim 21 , further comprising program code means for performing the step of: carrying out an image composition processing to the predetermined object as a transparency of the predetermined object is changed.
30 . A computer program as claimed in claim 21 , further comprising program code means for performing the steps of:
expressing a foundation of the predetermined object; expressing a surface layer having at least one surface on the foundation, of the predetermined object; expressing the predetermined object having the foundation and the surface layer; and blurring the surface layer to bring the foundation into appear.Join the waitlist — get patent alerts
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