US2001041619A1PendingUtilityA1

Game apparatus, storage medium and computer program

Assignee: NAMCO LTDPriority: May 9, 2000Filed: Apr 26, 2001Published: Nov 15, 2001
Est. expiryMay 9, 2020(expired)· nominal 20-yr term from priority
A63F 2300/8017A63F 2300/66G06T 5/70
34
PatentIndex Score
0
Cited by
0
References
0
Claims

Abstract

A game apparatus, a storage medium and a computer program, capable of easily and effectively reducing strange images caused by a restriction of a resolution or a refresh rate of a display unit of the game apparatus. The game apparatus comprises: an image generation section ( 250 ) for generating a space image of an object space, viewed from a virtual camera; a blurring section ( 250 ) for blurring an object first image of a predetermined object ( 10 ) of objects in the object space, according to a distance from a predetermined position to the predetermined object in the object space, to generate a blurred object second image; and an execution section ( 210 ) for executing a predetermined game by displaying the space image including the blurred object second image on a display section.

Claims

exact text as granted — not AI-modified
What is claimed is:  
     
         1 . A game apparatus comprising: 
 an image generation section for generating a space image of an object space, viewed from a virtual camera;    a blurring section for blurring an object first image of a predetermined object of objects in the object space, according to a distance from a predetermined position to the predetermined object in the object space, to generate a blurred object second image; and    an execution section for executing a predetermined game by displaying the space image including the blurred object second image on a display section.    
     
     
         2 . A game apparatus as claimed in    claim 1   , wherein the predetermined object comprises an objective target having at least one target surface, for expressing a target of the predetermined object, and an objective foundation for expressing a foundation of the target, according to a background of the predetermined object; and 
 the blurring section blurs an image of the objective target to bring an image of the objective foundation into appear.    
     
     
         3 . A game apparatus as claimed in    claim 1   , wherein the predetermined object the object first image of which is blurred by the blurring section is determined from the objects in the object space, according to a progress of the predetermined game executed by the execution section.  
     
     
         4 . A game apparatus as claimed in    claim 1   , wherein the predetermined position is a location of the virtual camera.  
     
     
         5 . A game apparatus as claimed in    claim 4   , wherein the blurring section blurs the object first image of the predetermined object, according to a sight line angle of the virtual camera to the predetermined object.  
     
     
         6 . A game apparatus as claimed in    claim 1   , further comprising: 
 a setting section for setting a fixation point as the predetermined position, according to a progress of the predetermined game executed by the execution section.    
     
     
         7 . A game apparatus as claimed in    claim 1   , wherein the predetermined game is a racing game, and 
 the blurring section blurs an object image on a racing course of the racing game.    
     
     
         8 . A game apparatus as claimed in    claim 1   , wherein the blurring section blurs an object image of an object processed by an anti-aliasing, a mip mapping or a level of detail processing, of the objects in the object space.  
     
     
         9 . A game apparatus as claimed in    claim 1   , wherein the blurring section carries out an image composition processing to the predetermined object as a transparency of the predetermined object is changed.  
     
     
         10 . A game apparatus as claimed in    claim 1   , wherein the predetermined object comprises a first object for expressing a foundation and a second object for expressing a surface layer having at least one surface on the first object; and 
 the blurring section blurs the second object to bring the first object into appear.    
     
     
         11 . A storage medium having a computer-executable program recorded thereon, wherein the program comprises: 
 a program code of generating a space image of an object space, viewed from a virtual camera;    a program code of blurring an object first image of a predetermined object of objects in the object space, according to a distance from a predetermined position to the predetermined object in the object space, to generate a blurred object second image; and    a program code of executing a predetermined game by displaying the space image including the blurred object second image on a display section.    
     
     
         12 . A storage medium having a computer-executable program recorded thereon, as claimed in    claim 11   , wherein the program further comprises: 
 a program code of expressing a target of the predetermined object;    a program code of expressing a foundation of the target, according to a background of the predetermined object;    a program code of expressing the predetermined object having the target and the foundation; and    a program code of blurring an image of the target to bring an image of the foundation into appear.    
     
     
         13 . A storage medium having a computer-executable program recorded thereon, as claimed in    claim 11   , wherein the program further comprises: 
 a program code of determining the predetermined object the object first image of which is blurred from the objects in the object space, according to a progress of the predetermined game.    
     
     
         14 . A storage medium having a computer-executable program recorded thereon, as claimed in    claim 11   , wherein the program further comprises: 
 a program code of setting a location of the virtual camera as the predetermined position.    
     
     
         15 . A storage medium having a computer-executable program recorded thereon, as claimed in    claim 14   , wherein the program further comprises: 
 a program code of blurring the object first image of the predetermined object, according to a sight line angle of the virtual camera to the predetermined object.    
     
     
         16 . A storage medium having a computer-executable program recorded thereon, as claimed in    claim 11   , wherein the program further comprises: 
 a program code of setting a fixation point as the predetermined position, according to a progress of the predetermined game.    
     
     
         17 . A storage medium having a computer-executable program recorded thereon, as claimed in    claim 11   , wherein the program further comprises: 
 a program code of blurring an object image on a racing course of a racing game as the predetermined game.    
     
     
         18 . A storage medium having a computer-executable program recorded thereon, as claimed in    claim 11   , wherein the program further comprises: 
 a program code of blurring an object image of an object processed by an anti-aliasing, a mip mapping or a level of detail processing, of the objects in the object space.    
     
     
         19 . A storage medium having a computer-executable program recorded thereon, as claimed in    claim 11   , wherein the program further comprises: 
 a program code of carrying out an image composition processing to the predetermined object as a transparency of the predetermined object is changed.    
     
     
         20 . A storage medium having a computer-executable program recorded thereon, as claimed in    claim 11   , wherein the program further comprises: 
 a program code of expressing a foundation of the predetermined object;    a program code of expressing a surface layer having at least one surface on the foundation, of the predetermined object;    a program code of expressing the predetermined object having the foundation and the surface layer; and    a program code blurring the surface layer to bring the foundation into appear.    
     
     
         21 . A computer program comprising program code means for performing the steps of: 
 generating a space image of an object space, viewed from a virtual camera;    blurring an object first image of a predetermined object of objects in the object space, according to a distance from a predetermined position to the predetermined object in the object space, to generate a blurred object second image; and    executing a predetermined game by displaying the space image including the blurred object second image on a display section.    
     
     
         22 . A computer program as claimed in    claim 21   , further comprising program code means for performing the steps of: 
 expressing a target of the predetermined object;    expressing a foundation of the target, according to a background of the predetermined object;    expressing the predetermined object having the target and the foundation; and    blurring an image of the target to bring an image of the foundation into appear.    
     
     
         23 . A computer program as claimed in    claim 21   , further comprising program code means for performing the step of: determining the predetermined object the object first image of which is blurred from the objects in the object space, according to a progress of the predetermined game.  
     
     
         24 . A computer program as claimed in    claim 21   , further comprising program code means for performing the step of: setting a location of the virtual camera as the predetermined position.  
     
     
         25 . A computer program as claimed in    claim 24   , further comprising program code means for performing the step of: blurring the object first image of the predetermined object, according to a sight line angle of the virtual camera to the predetermined object.  
     
     
         26 . A computer program as claimed in    claim 21   , further comprising program code means for performing the step of: setting a fixation point as the predetermined position, according to a progress of the predetermined game.  
     
     
         27 . A computer program as claimed in    claim 21   , further comprising program code means for performing the step of: blurring an object image of a racing course on a racing game as the predetermined game.  
     
     
         28 . A computer program as claimed in    claim 21   , further comprising program code means for performing the step of: blurring an object image of an object processed by an anti-aliasing, a mip mapping or a level of detail processing, of the objects in the object space.  
     
     
         29 . A computer program as claimed in    claim 21   , further comprising program code means for performing the step of: carrying out an image composition processing to the predetermined object as a transparency of the predetermined object is changed.  
     
     
         30 . A computer program as claimed in    claim 21   , further comprising program code means for performing the steps of: 
 expressing a foundation of the predetermined object;    expressing a surface layer having at least one surface on the foundation, of the predetermined object;    expressing the predetermined object having the foundation and the surface layer; and    blurring the surface layer to bring the foundation into appear.

Join the waitlist — get patent alerts

Track US2001041619A1 — get alerts on status changes and closely related new filings.

We store only your email — no account needed. See our privacy policy.