US2001000014A1PendingUtilityA1
Game device and screen display method thereof
Priority: Jan 30, 1997Filed: Nov 30, 2000Published: Mar 15, 2001
Est. expiryJan 30, 2017(expired)· nominal 20-yr term from priority
A63F 13/5252A63F 13/812A63F 2300/63A63F 2300/6669A63F 2300/8011A63F 2300/6661A63F 13/44A63F 13/10A63F 13/52A63F 13/56A63F 13/45
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Claims
Abstract
The present invention aims at providing a game device that is easier to use for the player. Therefore, the game device according to the present invention advances the game from a position in which the time axis of the game is slightly returned when the screen is switched. Accordingly, the difficulty of the game operation after the screen is switched may be reduced.
Claims
exact text as granted — not AI-modifiedWe claim:
1 . A game device comprising;
game proceeding means for arranging an object in the virtual space formed within the computer system, and proceeding the game while controlling the movement of said object according to the input operation and predetermined rules, displaying means for displaying the state within said virtual space as a screen seen from a certain viewpoint, distinguishing means for distinguishing the occurrence of a specific event in said game, data storage means for storing data of said object corresponding to the occurrence of said event into the memory, condition distinguishing means for continuing the game until a fixed condition is fulfilled from the occurrence of said event, reforming means for reforming said virtual space with the stored data of said object when said fixed condition is fulfilled, and viewpoint position changing means for changing the position of said viewpoint after said reforming.
2 . A game device according to claim 1 , wherein said condition distinguishing means is a timer that generates output when time no. 1 has elapsed from the occurrence of said event.
3 . A game device according to claim 2 , wherein said data storing means stores data of said object in memory when time no. 2, which is shorter than time no. 1, has elapsed after the occurrence of said event.
4 . A game device according to claim 3 , wherein said time no. 2 is set forth in correspondence with the character of the game in which said object is bearing.
5 . A screen display method when the viewpoint is switched in a game device which is able to display on the screen from a different viewpoint the state of a game proceeded by placing an object in said virtual space, wherein said screen display method of a game device advances the game for a short time with the present viewpoint when a specific event occurs in which said viewpoint should be switched, returns the time axis in said virtual space for a certain time when said short time has elapsed, switches said viewpoint to another viewpoint, and advances said game again.
6 . A screen display method of a game device according to claim 5 , wherein said certain time is set forth in correspondence with the character of the game in which said object is bearing.
7 . A baseball game device which at least includes a showdown of the pitcher and batter, wherein said baseball game device has pitch distinguishing means which distinguishes the pitch of said pitcher, clocking means which starts clocking in response to said pitch, elapesed time diaplaying means for displaying on the screen the elapsed time until said pitch is caught.
8 . A screen display method in a baseball game device including a pitching screen in which the subject is a pitcher and batter, wherein said screen display method in a baseball game displays the elapsed time on said pitching screen from the time when said pitcher throws the ball until said catcher catches the ball.
9 . An information processing device, wherein said information processing device comprises rhythm input means which is able to input rhythm, rhythm storing means which stores in advance a specific rhythm and information in correspondence, distinguishing means which distinguishes whether or not the input rhythm and the rhythm stored in advance coincide, and information output means which outputs said information in correspondence when the input rhythm coincides with the rhythm stored in advance.
10 . A game device, including said information processing device according to claim 9 .
11 . An information storage medium which stores the program that functions a computer system as the device according to claim 1 .
12 . An information storage medium which stores the program that functions a computer system as the device according to claim 7 .
13 . An information storage medium which stores the program that functions a computer system as the device according to claim 9 .
14 . An information storage medium which stores the program that functions a computer system as the device according to claim 10 .Join the waitlist — get patent alerts
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