US12285697B2ActiveUtilityA1

Multi-shooting game machine

Assignee: NEXCADE CO LTDPriority: Jun 15, 2021Filed: May 10, 2022Granted: Apr 29, 2025
Est. expiryJun 15, 2041(~14.9 yrs left)· nominal 20-yr term from priority
Inventors:Yong Hwan Kim
A63F 13/837A63F 13/5372A63F 13/52A63F 13/46A63F 13/23A63F 13/219A63F 13/245A63F 13/843A63F 13/55A63F 13/818A63F 13/53
47
PatentIndex Score
0
Cited by
10
References
8
Claims

Abstract

A multi-shooting game machine is disclosed. According to the invention, the multi-shooting game machine is configured to include: a central monitor; a control unit that controls characters having different shapes from each other such that the characters are displayed on the central monitor at set times; and three or more game controllers, each of which has a shooting muzzle, a small monitor, and a shoot button for each player at a side of the central monitor. The small monitor displays a target setting screen on which one or more characters that appear on the central monitor can be set as targets. When a character is set as a target, a line is connected between the shooting muzzle and the corresponding character, and only the character connected by the line is hit by the shoot button. According to this configuration, the multi-shooting game machine has an effect of enjoying a fishing game in various ways.

Claims

exact text as granted — not AI-modified
The invention claimed is: 
     
       1. A multi-shooting game machine comprising:
 a central monitor; 
 a control unit that controls three or more characters having different shapes and different scale factors from each other such that the characters appear at one side of the central monitor and disappear at the other side at set times; and 
 three or more game controllers, each of which displays a shooting muzzle at a side of the central monitor and includes a small monitor at an exterior side of the central monitor and a shoot button for shooting any one of a bullet, a shell, or a weapon at the small monitor or at an exterior side of the small monitor, for each player, 
 wherein, when a character hit by any one of a bullet, a shell, or a weapon shot from the shooting muzzle is won, the control unit displays an accumulated won score on a credit window, the won score being calculated by multiplying a betting amount of the shot bullet, shell, or weapon by a scale factor of the won character, 
 wherein the small monitor displays a target setting screen on which one or more characters that appear on the central monitor are displayed to be distinguished as a character which has appeared on the central monitor and a character which has not appeared on the central monitor, and a displayed character can be set as a target, 
 wherein, when a character displayed on the target setting screen is clicked to be set as a target, a line is connected between the shooting muzzle and a corresponding character which are displayed on the central monitor, and only the character connected by the line is hit by any one of a bullet, a shell, or a weapon when the shoot button is pressed, 
 wherein each of the game controllers causes a character closest to the shooting muzzle to be first hit among characters displayed on a path through which any one of a bullet, a shell, or a weapon moves on the central monitor when any one of the bullet, the shell, or the weapon is shot without connection of a line between the shooting muzzle and a character, and when the character is not hit, each of the game controllers causes the bullet, the shell, or the weapon to be reflected from a wall surface of the central monitor and be reflected until any other character is hit, causes a line connected between the shooting muzzle and a character to be automatically removed when the corresponding character is won or exits from the central monitor, and shoots any one of a bullet, a shell, or a weapon at a character which appears on the central monitor, and 
 wherein the number of bullets, shells, or weapons which make a hit is displayed together with each character displayed on the central monitor or the small monitor. 
 
     
     
       2. The multi-shooting game machine according to  claim 1 , wherein, when a character displayed on the central monitor or the small monitor is won, “0” is displayed as the number of hits made by bullets, shells, or weapons which is displayed together with the corresponding character. 
     
     
       3. A multi-shooting game machine comprising:
 a central monitor; 
 a control unit that controls three or more characters having different shapes and different scale factors from each other such that the characters appear at one side of the central monitor and disappear at the other side at set times; and 
 three or more game controllers, each of which displays a shooting muzzle at a side of the central monitor and includes a small monitor at an exterior side of the central monitor and a shoot button for shooting any one of a bullet, a shell, or a weapon at the small monitor or at an exterior side of the small monitor, for each player, 
 wherein, when a character hit by any one of a bullet, a shell, or a weapon shot from the shooting muzzle is won, the control unit displays an accumulated won score on a credit window, the won score being calculated by multiplying a betting amount of the shot bullet, shell, or weapon by a scale factor of the won character, 
 wherein the small monitor displays a target setting screen on which one or more characters that appear on the central monitor are displayed to be distinguished as a character which has appeared on the central monitor and a character which has not appeared on the central monitor, and a displayed character can be set as a target, 
 wherein, when a character displayed on the target setting screen is clicked to be set as a target, a line is connected between the shooting muzzle and a corresponding character which are displayed on the central monitor, and only the character connected by the line is hit by any one of a bullet, a shell, or a weapon when the shoot button is pressed, 
 wherein each of the game controllers causes a character closest to the shooting muzzle to be first hit among characters displayed on a path through which any one of a bullet, a shell, or a weapon moves on the central monitor when any one of the bullet, the shell, or the weapon is shot without connection of a line between the shooting muzzle and a character, and when the character is not hit, each of the game controllers causes the bullet, the shell, or the weapon to be reflected from a wall surface of the central monitor and be reflected until any other character is hit, causes a line connected between the shooting muzzle and a character to be automatically removed when the corresponding character is won or exits from the central monitor, and shoots any one of a bullet, a shell, or a weapon at a character which appears on the central monitor, and 
 wherein an automatic shoot button is displayed at one side of the target setting screen, a line is connected between the shooting muzzle and a character which are displayed on the central monitor when a corresponding character displayed on the target setting screen is clicked to be set as a target, and any one of a bullet, a shell, or a weapon is automatically shot to make a hit only while the character connected by the line moves on the central monitor when the automatic shoot button is operated. 
 
     
     
       4. The multi-shooting game machine according to  claim 3 , wherein, when a character displayed on the central monitor is connected by a line and then is hit and won by a shell or a weapon, shells or weapons, which remain on a screen among shells or weapons shot at the won character connected by the line, is collected back to the shooting muzzle. 
     
     
       5. A multi-shooting game machine comprising:
 a central monitor; 
 a control unit that controls three or more characters having different shapes and different scale factors from each other such that the characters appear at one side of the central monitor and disappear at the other side at set times; and 
 three or more game controllers, each of which displays a shooting muzzle at a side of the central monitor and includes a small monitor at an exterior side of the central monitor and a shoot button for shooting any one of a bullet, a shell, or a weapon at the small monitor or at an exterior side of the small monitor, for each player, 
 wherein, when a character hit by any one of a bullet, a shell, or a weapon shot from the shooting muzzle is won, the control unit displays an accumulated won score on a credit window, the won score being calculated by multiplying a betting amount of the shot bullet, shell, or weapon by a scale factor of the won character, 
 wherein the small monitor displays a target setting screen on which one or more characters that appear on the central monitor are displayed to be distinguished as a character which has appeared on the central monitor and a character which has not appeared on the central monitor, and a displayed character can be set as a target, 
 wherein, when a character displayed on the target setting screen is clicked to be set as a target, a line is connected between the shooting muzzle and a corresponding character which are displayed on the central monitor, and only the character connected by the line is hit by any one of a bullet, a shell, or a weapon when the shoot button is pressed, 
 wherein each of the game controllers causes a character closest to the shooting muzzle to be first hit among characters displayed on a path through which any one of a bullet, a shell, or a weapon moves on the central monitor when any one of the bullet, the shell, or the weapon is shot without connection of a line between the shooting muzzle and a character, and when the character is not hit, each of the game controllers causes the bullet, the shell, or the weapon to be reflected from a wall surface of the central monitor and be reflected until any other character is hit, causes a line connected between the shooting muzzle and a character to be automatically removed when the corresponding character is won or exits from the central monitor, and shoots any one of a bullet, a shell, or a weapon at a character which appears on the central monitor, and 
 wherein the small monitor includes a betting amount selecting screen that is operated to display three or more betting amount buttons which display different betting amounts from each other, select a betting sum displayed when a corresponding button is clicked as a betting amount, and shoot any one of a bullet, a shell, or a weapon depending on a selected betting amount. 
 
     
     
       6. The multi-shooting game machine according to  claim 5 , wherein a betting amount button selected on the betting amount selecting screen is displayed differently from unselected betting amount buttons. 
     
     
       7. The multi-shooting game machine according to  claim 6 , wherein the betting amount selecting screen further includes increase and decrease keys indicating “+ and for increasing and decreasing the selected betting amount by “1” or more or “1” or less. 
     
     
       8. The multi-shooting game machine according to  claim 7 , wherein, when a score on the credit window is recorded from “1” or less to “1” or more, the betting amount selecting screen is displayed on the small monitor.

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